Prima Games eGuides
primagames.com Browse Redeem a code Help
Destiny Signature Series Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Crucible

Game Modes

Scoring

Note that “Zone Captured” applies to both Control and Salvage.

Action

Description

Score

Kill Kill an opponent +100
ALL MODES

Action

Description

Score

Assist Assist a teammate +50
Crossfire “Assist” an enemy (FFA) +25
Support An ally buffed with your Radiance or Ward kills an enemy +15
First Place Kill Kill the top scoring player in the match (minimum score 1000) +50
Headshot Kill an enemy with a precision shot +10
Melee Kill an enemy with a melee attack +10
Grenade Kill an enemy with a grenade +10
Throwing Knife Kill an enemy with the throwing knife +10
Heavy Kill an enemy with a heavy weapon +15
Super Kill an enemy with an offensive Super +25
5 Kill Streak Kill five enemies in a single life +25
10 Kill Streak Kill 10 enemies in a single life +50
15 Kill Streak Kill 15 enemies in a single life +100
Turret Kill an enemy with the turret +25
Vehicle Kill an enemy with a vehicle +25
Interceptor Destroyed Destroy an enemy Interceptor +75
Pike Destroyed Destroy an enemy Pike +50
Sparrow Destroyed Destroy an enemy Sparrow +5
Turret Destroyed Destroy an enemy turret +50
Revive Revive an ally (Skirmish and Salvage) +50
Self-Resurrect Resurrect yourself (Radiance) +25

CONTROL

Action

Description

Score

Zone Neutralized Neutralize a Control zone +25
Zone Control x1 Kill bonus for holding one zone in Control +50
Zone Control x2 Kill bonus for holding two zones in Control +100
Zone Control x3 Kill bonus for holding three zones in Control +200
Zone Captured Capture a Control zone +75
Zone Assault Kill enemies while neutralizing/capturing a zone in Control +25 
Zone Defense Kill enemies that are in or near an allied Control zone +25
SALVAGE

Action

Description

Score

Probe Assault Kill enemies near the enemy probe +25
Probe Defense Kill enemies near your team’s probe +25
Probe Deployed Capture a Salvage zone +100*
Probe Neutralized Neutralize the enemy probe +150*
Relic Salvaged Your team salvaged a Relic +200*

* Scores apply to all team members.

Clash

6v6. Classic team deathmatch.

Earn points for kills and aiding teammates.

Control

6v6. Control zones for additional point bonuses for your team.

Capture and hold zones, and then rack up kills against the enemy team while your point bonuses are active.

Capturing zones awards points and super energy.

Combined Arms

6v6. Control or Clash played only on large maps with vehicles present.

Identical to Control or Clash, but because you are assured of fighting vehicles, bring a loadout suitable for destroying them, or seek to avoid them entirely.

Rumble

6 player free for all.

The highest score wins. Unlike team play modes, you can have a lower k/d ratio and still come out on top in Rumble. Aggression is encouraged!

Crucible Playlists

Control, Clash, Rumble, and Skirmish are the default, always active playlists for Crucible.

Salvage and Combined Arms come and go alongside special events.

Skirmish

3v3. Team revives enabled.

This is a small-scale tactical team deathmatch.

Revive your teammates to score points and maintain your team cohesion.

Deaths have a longer respawn time than in other modes.

Salvage

3v3. Secure objectives, team revives enabled.

A mix of Skirmish’s tight team deathmatch tactics and Control’s objective focus, Salvage demands that you locate and secure artifacts to score points.

Capture the artifact by deploying your Ghost near it, and stop the enemy team from capturing an artifact by deactivating their Ghost.

Keep reading with a free account

The first 3 sections of Destiny Signature Series Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPvP Combat NextGeneral Game Mode Advice