Destiny Signature Series Strategy Guide Crucible
Game Modes
Scoring
Note that “Zone Captured” applies to both Control and Salvage.
|
Action |
Description |
Score |
|---|---|---|
| Kill | Kill an opponent | +100 |
ALL MODES
|
Action |
Description |
Score |
|---|---|---|
| Assist | Assist a teammate | +50 |
| Crossfire | “Assist” an enemy (FFA) | +25 |
| Support | An ally buffed with your Radiance or Ward kills an enemy | +15 |
| First Place Kill | Kill the top scoring player in the match (minimum score 1000) | +50 |
| Headshot | Kill an enemy with a precision shot | +10 |
| Melee | Kill an enemy with a melee attack | +10 |
| Grenade | Kill an enemy with a grenade | +10 |
| Throwing Knife | Kill an enemy with the throwing knife | +10 |
| Heavy | Kill an enemy with a heavy weapon | +15 |
| Super | Kill an enemy with an offensive Super | +25 |
| 5 Kill Streak | Kill five enemies in a single life | +25 |
| 10 Kill Streak | Kill 10 enemies in a single life | +50 |
| 15 Kill Streak | Kill 15 enemies in a single life | +100 |
| Turret | Kill an enemy with the turret | +25 |
| Vehicle | Kill an enemy with a vehicle | +25 |
| Interceptor Destroyed | Destroy an enemy Interceptor | +75 |
| Pike Destroyed | Destroy an enemy Pike | +50 |
| Sparrow Destroyed | Destroy an enemy Sparrow | +5 |
| Turret Destroyed | Destroy an enemy turret | +50 |
| Revive | Revive an ally (Skirmish and Salvage) | +50 |
| Self-Resurrect | Resurrect yourself (Radiance) | +25 |
CONTROL
|
Action |
Description |
Score |
| Zone Neutralized | Neutralize a Control zone | +25 |
| Zone Control x1 | Kill bonus for holding one zone in Control | +50 |
| Zone Control x2 | Kill bonus for holding two zones in Control | +100 |
| Zone Control x3 | Kill bonus for holding three zones in Control | +200 |
| Zone Captured | Capture a Control zone | +75 |
| Zone Assault | Kill enemies while neutralizing/capturing a zone in Control | +25 |
| Zone Defense | Kill enemies that are in or near an allied Control zone | +25 |
SALVAGE
|
Action |
Description |
Score |
|---|---|---|
| Probe Assault | Kill enemies near the enemy probe | +25 |
| Probe Defense | Kill enemies near your team’s probe | +25 |
| Probe Deployed | Capture a Salvage zone | +100* |
| Probe Neutralized | Neutralize the enemy probe | +150* |
| Relic Salvaged | Your team salvaged a Relic | +200* |
* Scores apply to all team members.
Clash
6v6. Classic team deathmatch.
Earn points for kills and aiding teammates.
Control
6v6. Control zones for additional point bonuses for your team.
Capture and hold zones, and then rack up kills against the enemy team while your point bonuses are active.
Capturing zones awards points and super energy.
Combined Arms
6v6. Control or Clash played only on large maps with vehicles present.
Identical to Control or Clash, but because you are assured of fighting vehicles, bring a loadout suitable for destroying them, or seek to avoid them entirely.
Rumble
6 player free for all.
The highest score wins. Unlike team play modes, you can have a lower k/d ratio and still come out on top in Rumble. Aggression is encouraged!
Skirmish
3v3. Team revives enabled.
This is a small-scale tactical team deathmatch.
Revive your teammates to score points and maintain your team cohesion.
Deaths have a longer respawn time than in other modes.
Salvage
3v3. Secure objectives, team revives enabled.
A mix of Skirmish’s tight team deathmatch tactics and Control’s objective focus, Salvage demands that you locate and secure artifacts to score points.
Capture the artifact by deploying your Ghost near it, and stop the enemy team from capturing an artifact by deactivating their Ghost.