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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Expansion I: The Dark Below › Missions

Fist of Crota

Fist of Crota

Level 24 Story / Old Russia, Earth

Enemy Races: Hive, Fallen

Suggested Damage Type: Solar, Arc

Rewards: Armor Upgrade, Cryptarch Engram, XP Bonus

Objective: Find Sardon, The Fist of Crota

Location: The Blast

The player starts in The Blast and fights Omnigul for the first time. Eris Morn guides the player through the familiar ground where the Fallen and Hive are battling each other. Eliminate them all and push forward into the Refinery. Once inside the Refinery, there are a few Acolytes performing a ritual that summons a Hive Knight known as a Blade of Crota.

Omnigul

Omnigul cannot be defeated in this fight. Causing damage to her spawns more enemies and forces her to teleport away.

Once inside the Refinery, you’ll encounter a few Acolytes performing a ritual that will summon a Hive Knight know as the Blade of Crota.

The Blade of Crota has a shield that is vulnerable to Arc damage. Destroy the Knight to retrieve his Sword of Crota. Use the Sword to defeat the remaining enemies along the path to the Grottos. Once in The Grottos, locate a floating orb and move close to it to summon the Fist of Crota.

Objective: Kill Sardon, The Fist of Crota

Location: The Grottos

The only Darkness Zone in this mission begins in The Grottos. As soon as Sardon is summoned, "A Dark Burden" begins to weigh on the Guardians’ Light, stripping the players of their ability to double jump. Sardon, The Fist of Crota, is a super-charged Hive Knight that slams the ground with his sword, sending out a directional shockwave that deals heavy damage.

Keep It Moving!

Constant movement is the key to staying alive in this fight. Since you can’t jump high enough to dodge Sardon’s main attack, jump sideways to completely avoid its attack.

Circle around The Grotto, sprinting away and turning to fight Sardon when at a safe distance. Avoid the boxes in the center, or Crota’s power will begin to pollute the air, causing a poison cloud to appear on top of the player.

The first wave consists of Thrall, so use a grenade to quickly eliminate them. As more damage is dealt to Sardon, a wave of mostly Hive Acolytes makes an appearance. Dispose of them while maintaining good movement around the room. Hive Acolytes will sporadically spawn throughout the rest of the fight.

Once Sardon is eliminated, the mission ends and the player may return to the Tower to turn in the "Fist of Crota" quest. Upon completion, Eris will provide the player with 5 Black Wax Idols and 50 reputation for Crota's Bane.

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