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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Expansion I: The Dark Below › Strikes

STRIKE: The Will of Crota

STRIKE: The Will of Crota

Level 28 Strike / Old Russia, Earth

Enemy Races: Fallen, Hive

Suggested Damage Types: Arc, Solar

Reward: Armor Upgrade

Objective: Track Omnigul

Location: Forgotten Shore

Begin the search for Omnigul in the Forgotten Shores. Head up the road to the Terrestrial Complex and into the first Darkness Zone of the strike

Objective: Search the Terrestrial Complex

Location: Terrestrial Complex

The Terrestrial Complex houses the first Darkness Zone for this strike. Upon entry, the Guardians get rushed by some Reaver Captains. Take them out quickly and try to stay near the top of the steps in the main combat room. Dregs, Vandals and additional Captains will lie in wait in the big room. Take out snipers that can hit you through the left and right doorways before the wave of Shanks descend upon you.

Following the wave of Shanks, a group of Stealth Vandals will start to attack. Utilize a Shotgun or Fusion Rifle to quickly dispose of them. Retreating down the staircase may force the enemy to retreat temporarily, granting the Guardians time to reload and use some Ammo Synthesis if necessary.

After eliminating a number of Fallen, Eris warns that the Hive are coming. Thrall will enter the big room, attacking the Fallen and rush your hiding place. Back away or retreat into the staircase and dispose of them before attempting to fight the remaining Hive and Fallen.

Objective: Eliminate the Fallen

The battle on the inside of the Terrestrial Complex may have ended, but the war still rages on outside. Take on the Fallen army just outside the Terrestrial Complex’s walls. Do not extend too far in the beginning of the battle, as Dropships will unload more Fallen. Also, be on the lookout for Shanks sneaking into the room.

Vandal Sniper

When exiting towards the outside, check the ledge above you when stepping out. There will most likely be a Vandal waiting to snipe your Guardian from behind.

The last Dropship will release King Baron Physkin, as well as two Elder Captains. Eliminate them and the door will open to the next area and end the Darkness Zone.

Objective: Breach the Jovian Complex

Location: Skywatch

Exit the Terrestrial Complex and head into Skywatch. This is a public area, so you may see a few weak enemies that should pose little threat. Look for the entrance inside of the glowing green and black spire to the right upon entering Skywatch. Follow the path down to a door with a keypad next to it. Use your Ghost to hack the keypad and gain entry into the Jovian Complex.

Objective: Find Omnigul

Location: Jovian Complex

Contact with Omnigul happens almost immediately as the Guardians enter the door. Do a little damage to scare off Omnigul and prepare for a fight! With a screeching sound, Omnigul will summon Thrall, Hallowed Knights and Cursed Thrall. Retreat towards the entrance if needed to prepare for another attack. An Ogre will shamble down the broken ground towards you with a few Hive Knights and Wizards to back it up.

Work your way up the incline, staying to the right and using cover to take out the remaining Hive Knights and Acolytes.

Objective: Kill Omnigul

Once at the top of the incline, the objective changes to kill Omnigul. The room that the Guardians enter at the top of this hill is crucial in the battle to defeat her. There is only enemies that spawn in this room are Cursed or Hallowed Thrall.

Omnigul will stay on the platform in the center of the main room, so use this to your advantage by staying out of her line of sight while eliminating all of the lesser enemies. Once that is accomplished, take out her shields and unload your heavy weapons onto Omnigul.

Lower Omnigul’s Shields

Omnigul’s shield is Arc based, so use Arc-type weapons to lower it, then hammer away with your best weapons!

There are three waves of enemies after the initial rush that greets the Guardians when entering the last room of the Jovian Complex. Each wave starts with Omnigul's trademark screech. When you hear the screech, quickly move to a safe position to fight the spawning enemies. When Omnigul is eliminated, the strike ends and the Guardians are victorious!

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