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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › Expansion I: The Dark Below › Missions

Ritual of Sacrifice

Ritual of Sacrifice

Level 26 Quest / Ocean of Storms, Earth’s Moon

Enemy Races: Hive

Suggested Damage Type: Solar

Rewards: Cyrptarch Engram, XP Bonus,5 Motes of Light, 10 vanguard marks (level 30 only)

Objective: Enter the Temple of Crota

Location: Hellmouth

Head straight into the temple and fight off the low-level Hive enemies. Moving through The Gatehouse, the Guardians will encounter high-level enemies; fight through the Circle of Bones and into The World’s Grave.

Objective: Summon the Forsaken

Location: The World’s Grave

Entering The World’s Grave puts the Guardians in the first Darkness Zone of this mission. Be prepared to turn around upon entering the first room of The World’s Grave, as the enemies will be on the balcony behind the Guardians. Moving up the stairs, be prepared to fight a few Acolytes and Hive Knights.

Motion Tracker

Keep an eye on the Motion Tracker on the top left of the screen. It will alert you to the position of enemies, even those behind you.

Once the Guardians enter the room containing a cauldron, they all must stand on the cauldron to activate it.

After doing so, a massive wave of Thrall swarm the area. Grab a sword next to the cauldron, or enter one of the doorways to bottleneck the Thrall and eliminate them. If you head to a doorway, be advised that enemies will spawn from the doors behind the Guardian. During this fight, Vestiges will also spawn all around the room.

Heavy Damage

Be careful when fighting the Cursed Thralls, as they will explode causing heavy damage and detonation of other nearby Cursed Thralls.

Just as the wave of Thralls is defeated, several Acolytes will spawn. Dropping the sword in favor of a ranged weapon is key in this fight, as more swords can be found later in the center of the room. Clear out one corner and slowly work around the edge of the room eliminating Acolytes.

When the Acolytes are defeated, a wave of sword-bearing Knights will rush the Guardians. These Knights are immediately reinforced by Hallowed Knights carrying ranged weapons. Work around the room while defeating the melee focused Knights, engaging the ranged Knights when necessary.

“The Sullen Hearts will begin to crack and scream” will appear on the screen when the Hive Knights are defeated, signaling the spawn of a few Wizards. Try to engage the Wizards one at a time. Remember that you can use the swords to quickly change your aerial direction.

Once the Wizards are defeated, two Ogres will spawn. Push out and eliminate the first Ogre before the other one can enter the room. Killing the Ogres before they can group up is key to getting past this wave of enemies. If the Ogres form together, their accumulative damage will essentially “one-shot” a guardian. With the two Ogres defeated, the mission ends and the Urn of Sacrifice is ready to return to Xur in The Tower.

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