Destiny Signature Series Strategy Guide Armory
Mod Lists
These lists show you precisely which sights, barrels, and mods can appear on which weapons, at which rarities. Not all mods are available on every weapon at every rarity, so if you’re hunting for a specific combination of effects, use these tables to see if it even exists!
Optics and Barrels
The first category of selectable weapon mods, three of these come standard on all weapon types. Most weapons have an optical attachment, and shotguns and rocket launchers have a variety of barrels with unique effects.
Sight Stats
|
Iron Sights |
Description |
Optics |
Range |
Stability |
Reload |
Handling |
|---|---|---|---|---|---|---|
| FastDraw IS | Standard sight. A lightweight design, good for recoil control. | — | — | 4 | 10 | 10 |
| SteadyHand IS | Stable sight. Optimized for excellent recoil control. | — | — | 6 | 8 | 8 |
| QuickDraw IS | Agile sight. Lightning-fast handling. | — | — | — | 15 | 15 |
| SureShot IS | Snapshot sight. Excellent handling. Superb target acquisition. | — | — | 2 | 12 | 12 |
| TrueSight IS | Flexible sight. Light, with good recoil control. Strong target acquisition. | — | — | 5 | 8 | 8 |
|
Long Range |
Description |
Optics |
Range |
Stability |
Reload |
Handling |
| Focus Lens FLS2 | Agile scope. Modest zoom. Light and snappy. | 0.4x | 8 | 2 | — | — |
| Ranged Lens RLR5 | Precision scope. Superb effective range. Heavy, with poor recoil control. | 0.8x | 15 | -2 | -3 | -10 |
| Ranged Lens RLS3 | Mid-range scope. Good effective range and recoil control. Heavy and slow. | 0.6x | 8 | 3 | -2 | -7 |
| Focus Lens FLA5 | Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light. | 0.6x | 10 | — | — | — |
| Focus Lens FLAS10 | Heavy-duty scope. Superb target acquisition and recoil control. Awful weight and handling. | 0.8x | 10 | 10 | -5 | -12 |
|
Red Dots |
Description |
Optics |
Range |
Stability |
Reload |
Handling |
| Red Dot-OES | Agile sight. For smooth engagement in close quarters. | 0.2x | 2 | 12 | — | — |
| Red Dot-ORS | Accurized sight. For precise fire. | 0.3x | 6 | 9 | — | — |
| Red Dot-OAS | Snapshot sight. Enhanced target acquisition. | 0.2x | — | 14 | — | — |
| Red Dot-ORS1 | Precision sight. Highest zoom in class. Enhanced range. | 0.4x | 8 | 6 | — | — |
| Red Dot-ORES | Flexible sight. Enhances handling, range, and recoil control. | 0.3x | 6 | 9 | 4 | 4 |
|
Sniper Scope |
Description |
Optics |
Range |
Stability |
Reload |
Handling |
| EagleEye SLR20 | Longest-range scope. Heavy optics for pinpoint sniping. | 5x | 20 | 5 | -8 | -8 |
| SightSys SLS20 | Very long-distance scope. Superb target acquisition and recoil control. | 4x | 15 | 8 | — | — |
| TacSys SLS15 | Mid-zoom scope. Useful for unpredictable situations. | 2x | -10 | 15 | 5 | 5 |
| Ambush SLH25 | Agile, snappy scope. Handles beautifully. Rewards a skilled hand. | 0.5x | -15 | 20 | 10 | 12 |
| LongView SLR20 | Long-range scope. Excellent target acquisition. Improves weapon range. | 3x | 15 | -10 | — | -3 |
| ShortGaze SLH10 | Short-range scope. Quick to aim, with good range. | 0.5x | 5 | — | 5 | 5 |
| Hawkeye SLR15 | Mid-zoom precision scope. Increased range and target acquisition. Heavy. | 2x | 10 | 5 | -8 | -8 |
| LongView SLR10 | Low-zoom scope. Improved range and handling. | 1x | 8 | -5 | 5 | 5 |
| ShortGaze SLH15 | Long-range scope. Lightweight, with improved target acquisition and recoil control. | 3x | — | 10 | 8 | 8 |
Barrel Stats
|
Barrel |
Description |
Damage |
Range |
Stability |
| Smooth Ballistics | This barrel provides reduced recoil, but reduced range. | — | -5 | 10 |
| Soft Ballistics | This barrel provides reduced recoil, but reduced damage. | -5% | — | 10 |
| Accurized Ballistics | This barrel provides enhanced range and damage, butmore recoil. | 5% | 10 | -10 |
| Field Choke | This barrel provides tighter spread, increasing range and damage but greatly increasing recoil. | 5% | 12 | -15 |
| CQB Ballistics | This barrel provides greatly reduced recoil at the cost of range. | — | -10 | 15 |
| Linear Compensator | This barrel increases recoil, but its recoil is more predictably vertical. Slight boosts to range and damage. | 5% | 5 | -10 |
| Smart Drift Control | This barrel cuts down range, but it greatly reduces recoil, and the remaining recoil is more predictably vertical. | — | -15 | 20 |
| Aggressive Ballistics | Enhanced damage and predictably vertical recoil, but at the cost of shorter range and sharper recoil. | 10% | -5 | -5 |
Sight Appearance Tables
First/Second/Third Sight refers to the slot that the sight can appear in. Each weapon with a sight gets a choice of three. This chart shows you which sights can appear on a gun, and where in those three slots the sights can appear.
| Primary Weapon Sights | ||||||||
|---|---|---|---|---|---|---|---|---|
|
Weapon |
Rarity |
Slot |
Sight |
Optics |
Range |
Stability |
Reload |
Handling |
| Auto Rifle | Uncommon | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Auto Rifle | Uncommon | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Auto Rifle | Uncommon | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Auto Rifle | Uncommon | First Sight | Red Dot-OES | 0.2x | 2 | 12 |
— |
— |
| Auto Rifle | Uncommon | First Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Uncommon | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Uncommon | Second Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Auto Rifle | Uncommon | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Auto Rifle | Uncommon | Second Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Auto Rifle | Uncommon | Second Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Auto Rifle | Uncommon | Second Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Auto Rifle | Rare | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Auto Rifle | Rare | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Auto Rifle | Rare | First Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Auto Rifle | Rare | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Auto Rifle | Rare | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Auto Rifle | Rare | First Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Auto Rifle | Rare | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Rare | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Rare | Third Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Auto Rifle | Rare | Third Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Auto Rifle | Legendary | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Auto Rifle | Legendary | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Auto Rifle | Legendary | First Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Auto Rifle | Legendary | First Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Legendary | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Auto Rifle | Legendary | Second Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Auto Rifle | Legendary | Second Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Auto Rifle | Legendary | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Auto Rifle | Legendary | Third Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Auto Rifle | Legendary | Third Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Hand Cannon | Uncommon | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Hand Cannon | Uncommon | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Hand Cannon | Uncommon | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Hand Cannon | Uncommon | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Hand Cannon | Uncommon | Second Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Hand Cannon | Rare | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Hand Cannon | Rare | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Hand Cannon | Rare | Second Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Hand Cannon | Rare | Second Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Hand Cannon | Rare | Third Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Hand Cannon | Legendary | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Hand Cannon | Legendary | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Hand Cannon | Legendary | Second Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Hand Cannon | Legendary | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Hand Cannon | Legendary | Third Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Pulse Rifle | Uncommon | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Pulse Rifle | Uncommon | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Pulse Rifle | Uncommon | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Pulse Rifle | Uncommon | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Pulse Rifle | Uncommon | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Pulse Rifle | Uncommon | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Uncommon | First Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Uncommon | First Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Uncommon | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Pulse Rifle | Uncommon | Second Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Pulse Rifle | Uncommon | Second Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Pulse Rifle | Uncommon | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Uncommon | Second Sight | Focus Lens FLA5 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Rare | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Pulse Rifle | Rare | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Pulse Rifle | Rare | First Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Pulse Rifle | Rare | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Pulse Rifle | Rare | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Pulse Rifle | Rare | First Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Pulse Rifle | Rare | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Rare | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Rare | Third Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Rare | Third Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Legendary | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Pulse Rifle | Legendary | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Pulse Rifle | Legendary | First Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Pulse Rifle | Legendary | First Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Legendary | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Pulse Rifle | Legendary | Second Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Legendary | Second Sight | Ranged Lens RLR5 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Legendary | Second Sight | Focus Lens FLA5 | — | — | 5 | 8 | 8 |
| Pulse Rifle | Legendary | Third Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Pulse Rifle | Legendary | Third Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Scout Rifle | Uncommon | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Scout Rifle | Uncommon | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Scout Rifle | Uncommon | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Scout Rifle | Uncommon | First Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Scout Rifle | Uncommon | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Scout Rifle | Uncommon | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Scout Rifle | Uncommon | First Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Scout Rifle | Uncommon | First Sight | Focus Lens FLA5 | — | — | 5 | 8 | 8 |
| Scout Rifle | Uncommon | Second Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Scout Rifle | Uncommon | Second Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Scout Rifle | Uncommon | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Scout Rifle | Uncommon | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Scout Rifle | Uncommon | Second Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Scout Rifle | Rare | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Scout Rifle | Rare | First Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Scout Rifle | Rare | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Scout Rifle | Rare | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Scout Rifle | Rare | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Scout Rifle | Rare | First Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Scout Rifle | Rare | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Scout Rifle | Rare | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Scout Rifle | Rare | Third Sight | Ranged Lens RLR5 | — | — | 5 | 8 | 8 |
| Scout Rifle | Rare | Third Sight | Ranged Lens RLS3 | — | — | 5 | 8 | 8 |
| Scout Rifle | Legendary | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Scout Rifle | Legendary | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Scout Rifle | Legendary | First Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Scout Rifle | Legendary | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Scout Rifle | Legendary | First Sight | Focus Lens FLS2 | — | — | 5 | 8 | 8 |
| Scout Rifle | Legendary | Second Sight | Ranged Lens RLR5 | — | — | 5 | 8 | 8 |
| Scout Rifle | Legendary | Second Sight | Ranged Lens RLS3 | — |
— |
5 | 8 | 8 |
| Scout Rifle | Legendary | Second Sight | Focus Lens FLA5 | — | — | 5 | 8 | 8 |
| Scout Rifle | Legendary | Third Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Scout Rifle | Legendary | Third Sight | TrueSight IS | — | — | 5 | 8 | 8 |
Special Weapon Sights
|
Weapon |
Rarity |
Slot |
Sight |
Optics |
Range |
Stability |
Reload |
Handling |
|---|---|---|---|---|---|---|---|---|
| Fusion Rifle | Uncommon | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Fusion Rifle | Uncommon | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Fusion Rifle | Uncommon | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Fusion Rifle | Uncommon | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Fusion Rifle | Uncommon | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Fusion Rifle | Uncommon | First Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Fusion Rifle | Uncommon | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Fusion Rifle | Uncommon | Second Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Fusion Rifle | Uncommon | Second Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Fusion Rifle | Uncommon | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Fusion Rifle | Rare | First Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Fusion Rifle | Rare | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Fusion Rifle | Rare | First Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Fusion Rifle | Rare | First Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Fusion Rifle | Rare | Second Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Fusion Rifle | Rare | Second Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Fusion Rifle | Rare | Second Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Fusion Rifle | Rare | Third Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Fusion Rifle | Rare | Third Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Fusion Rifle | Rare | Third Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Fusion Rifle | Legendary | First Sight | SteadyHand IS | — | — | 6 | 8 | 8 |
| Fusion Rifle | Legendary | First Sight | QuickDraw IS | — | — | — | 15 | 15 |
| Fusion Rifle | Legendary | First Sight | Red Dot-ORS | 0.3x | 6 | 9 | — | — |
| Fusion Rifle | Legendary | First Sight | Red Dot-ORES | 0.8x | 10 | 10 | -5 | -12 |
| Fusion Rifle | Legendary | Second Sight | TrueSight IS | — | — | 5 | 8 | 8 |
| Fusion Rifle | Legendary | Second Sight | SureShot IS | — | — | 2 | 12 | 12 |
| Fusion Rifle | Legendary | Second Sight | Red Dot-OES | 0.2x | 2 | 12 | — | — |
| Fusion Rifle | Legendary | Third Sight | FastDraw IS | — | — | 4 | 10 | 10 |
| Fusion Rifle | Legendary | Third Sight | Red Dot-OAS | 0.2x | — | 14 | — | — |
| Fusion Rifle | Legendary | Third Sight | Red Dot-ORS1 | 0.8x | 10 | 10 | -5 | -12 |
| Sniper Rifle | Uncommon | First Sight | TacSys SLS15 | 2x | -10 | 15 | 5 | 5 |
| Sniper Rifle | Uncommon | First Sight | Ambush SLH25 | 0.5x | -15 | 20 | 10 | 12 |
| Sniper Rifle | Uncommon | First Sight | LongView SLR20 | 3x | 15 | -10 | — | -3 |
| Sniper Rifle | Uncommon | First Sight | ShortGaze SLH10 | 0.5x | 5 | — | 5 | 5 |
| Sniper Rifle | Uncommon | First Sight | LongView SLR10 | 1x | 8 | -5 | 5 | 5 |
| Sniper Rifle | Uncommon | Second Sight | EagleEye SLR20 | 5x | 20 | 5 | -8 | -8 |
| Sniper Rifle | Uncommon | Second Sight | SightSys SLS20 | 4x | 15 | 8 | — | — |
| Sniper Rifle | Uncommon | Second Sight | Hawkeye SLR15 | 2x | 10 | 5 | -8 | -8 |
| Sniper Rifle | Rare | First Sight | TacSys SLS15 | 2x | -10 | 15 | 5 | 5 |
| Sniper Rifle | Rare | First Sight | Ambush SLH25 | 0.5x | -15 | 20 | 10 | 12 |
| Sniper Rifle | Rare | Second Sight | EagleEye SLR20 | 5x | 20 | 5 | -8 | -8 |
| Sniper Rifle | Rare | Second Sight | LongView SLR20 | 3x | 15 | -10 | — | -3 |
| Sniper Rifle | Rare | Second Sight | Hawkeye SLR15 | 2x | 10 | 5 | -8 | -8 |
| Sniper Rifle | Rare | Third Sight | ShortGaze SLH10 | 0.5x | 5 | — | 5 | 5 |
| Sniper Rifle | Rare | Third Sight | LongView SLR10 | 1x | 8 | -5 | 5 | 5 |
| Sniper Rifle | Legendary | First Sight | EagleEye SLR20 | 5x | 20 | 5 | -8 | -8 |
| Sniper Rifle | Legendary | First Sight | SightSys SLS20 | 4x | 15 | 8 | — | — |
| Sniper Rifle | Legendary | First Sight | Hawkeye SLR15 | 2x | 10 | 5 | -8 | -8 |
| Sniper Rifle | Legendary | Second Sight | LongView SLR20 | 3x | 15 | -10 | — | -3 |
| Sniper Rifle | Legendary | Second Sight | ShortGaze SLH10 | 0.5x | 5 | — | 5 | 5 |
| Sniper Rifle | Legendary | Second Sight | LongView SLR10 | 1x | 8 | -5 | 5 | 5 |
| Sniper Rifle | Legendary | Third Sight | TacSys SLS15 | 2x | -10 | 15 | 5 | 5 |
| Sniper Rifle | Legendary | Third Sight | Ambush SLH25 | 0.5x | -15 | 20 | 10 | 12 |
Barrel Appearance Tables
First/Second/Third Barrel refers to the slot that the barrel can appear in. Each weapon with a barrel gets a choice of three. This chart shows you which barrels can appear on a gun, and where in those three slots the barrels can appear.
Special Barrels
|
Weapon |
Rarity |
Slot |
Barrel |
Damage |
Range |
Stability |
|---|---|---|---|---|---|---|
| Shotgun | Uncommon | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Shotgun | Uncommon | First Barrel | Soft Ballistics | -5% | — | 10 |
| Shotgun | Uncommon | First Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Shotgun | Uncommon | First Barrel | CQB Ballistics | — | -10 | 15 |
| Shotgun | Uncommon | First Barrel | Linear Compensator | 5% | 5 | -10 |
| Shotgun | Uncommon | Second Barrel | Field Choke | 5% | 12 | -15 |
| Shotgun | Uncommon | Second Barrel | Smart Drift Control | — | -15 | 20 |
| Shotgun | Uncommon | Second Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Shotgun | Rare | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Shotgun | Rare | First Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Shotgun | Rare | First Barrel | Linear Compensator | 5% | 5 | -10 |
| Shotgun | Rare | Second Barrel | Soft Ballistics | -5% | — | 10 |
| Shotgun | Rare | Second Barrel | Field Choke | 5% | 12 | -15 |
| Shotgun | Rare | Second Barrel | CQB Ballistics | — | -10 | 15 |
| Shotgun | Rare | Third Barrel | Smart Drift Control | — | -15 | 20 |
| Shotgun | Rare | Third Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Shotgun | Legendary | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Shotgun | Legendary | First Barrel | Smart Drift Control | — | -15 | 20 |
| Shotgun | Legendary | First Barrel | Linear Compensator | 5% | 5 | -10 |
| Shotgun | Legendary | Second Barrel | Field Choke | 5% | 12 | -15 |
| Shotgun | Legendary | Second Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Shotgun | Legendary | Second Barrel | CQB Ballistics | — | -10 | 15 |
| Shotgun | Legendary | Third Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Shotgun | Legendary | Third Barrel | Soft Ballistics | -5% | — | 10 |
Heavy Barrels
|
Weapon |
Rarity |
Slot |
Barrel |
Damage |
Range |
Stability |
|---|---|---|---|---|---|---|
| Machinegun | Uncommon | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Machinegun | Uncommon | First Barrel | Soft Ballistics | -5% | — | 10 |
| Machinegun | Uncommon | First Barrel | Field Choke | 5% | 12 | -15 |
| Machinegun | Uncommon | First Barrel | CQB Ballistics | — | -10 | 15 |
| Machinegun | Uncommon | First Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Machinegun | Uncommon | Second Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Machinegun | Uncommon | Second Barrel | Linear Compensator | 5% | 5 | -10 |
| Machinegun | Uncommon | Second Barrel | Smart Drift Control | — | -15 | 20 |
| Machinegun | Rare | First Barrel | CQB Ballistics | — | -10 | 15 |
| Machinegun | Rare | First Barrel | Linear Compensator | 5% | 5 | -10 |
| Machinegun | Rare | First Barrel | Smart Drift Control | — | -15 | 20 |
| Machinegun | Rare | Second Barrel | Soft Ballistics | -5% | — | 10 |
| Machinegun | Rare | Second Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Machinegun | Rare | Second Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Machinegun | Rare | Third Barrel | Smooth Ballistics | — | -5 | 10 |
| Machinegun | Rare | Third Barrel | Field Choke | 5% | 12 | -15 |
| Machinegun | Legendary | First Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Machinegun | Legendary | First Barrel | CQB Ballistics | — | -10 | 15 |
| Machinegun | Legendary | First Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Machinegun | Legendary | Second Barrel | Smooth Ballistics | — | -5 | 10 |
| Machinegun | Legendary | Second Barrel | Linear Compensator | 5% | 5 | -10 |
| Machinegun | Legendary | Second Barrel | Smart Drift Control | — | -15 | 20 |
| Machinegun | Legendary | Third Barrel | Soft Ballistics | -5% | — | 10 |
| Machinegun | Legendary | Third Barrel | Field Choke | 5% | 12 | -15 |
| Rocket Launcher | Uncommon | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Rocket Launcher | Uncommon | First Barrel | Soft Ballistics | -5% | — | 10 |
| Rocket Launcher | Uncommon | First Barrel | Field Choke | 5% | 12 | -15 |
| Rocket Launcher | Uncommon | First Barrel | Linear Compensator | 5% | 5 | -10 |
| Rocket Launcher | Uncommon | First Barrel | Smart Drift Control | — | -15 | 20 |
| Rocket Launcher | Uncommon | Second Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Rocket Launcher | Uncommon | Second Barrel | CQB Ballistics | — | -10 | 15 |
| Rocket Launcher | Uncommon | Second Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Rocket Launcher | Rare | First Barrel | Smooth Ballistics | — | -5 | 10 |
| Rocket Launcher | Rare | First Barrel | Accurized Ballistics | 5% | 10 | -10 |
| Rocket Launcher | Rare | First Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Rocket Launcher | Rare | Second Barrel | Soft Ballistics | -5% | — | 10 |
| Rocket Launcher | Rare | Second Barrel | Field Choke | 5% | 12 | -15 |
| Rocket Launcher | Rare | Second Barrel | Smart Drift Control | — | -15 | 20 |
| Rocket Launcher | Rare | Third Barrel | CQB Ballistics | — | -10 | 15 |
| Rocket Launcher | Rare | Third Barrel | Linear Compensator | 5% | 5 | -10 |
| Rocket Launcher | Legendary | First Barrel | Field Choke | 5% | 12 | -15 |
| Rocket Launcher | Legendary | First Barrel | CQB Ballistics | — | -10 | 15 |
| Rocket Launcher | Legendary | First Barrel | Aggressive Ballistics | 10% | -5 | -5 |
| Rocket Launcher | Legendary | Second Barrel | Smooth Ballistics | — | -5 | 10 |
| Rocket Launcher | Legendary | Second Barrel | Linear Compensator | 5% | 5 | -10 |
| Rocket Launcher | Legendary | Second Barrel | Smart Drift Control | — | -15 | 20 |
| Rocket Launcher | Legendary | Third Barrel | Soft Ballistics | -5% | — | 10 |
| Rocket Launcher | Legendary | Third Barrel | Accurized Ballistics | 5% | 10 | -10 |
Primary Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Auto Rifle | Uncommon | Cascade | Sets reload speed to 150% of base. |
| Auto Rifle | Uncommon | Counterbalance | Stabilizes recoil. |
| Auto Rifle | Uncommon | Hip Fire | Increased accuracy when hipfiring. |
| Auto Rifle | Uncommon | Glass Half Full | Bottom half of magazine does more damage. |
| Auto Rifle | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Auto Rifle | Uncommon | Unflinching | Heavily reduces Flinch. |
| Auto Rifle | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Auto Rifle | Uncommon | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Auto Rifle | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Auto Rifle | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Auto Rifle | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Auto Rifle | Uncommon | Persistence | Accuracy improves as you fire. |
| Auto Rifle | Uncommon | Take a Knee | Accuracy improves when firing crouched. |
| Auto Rifle | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Auto Rifle | Rare | Cascade | Sets reload speed to 150% of base. |
| Auto Rifle | Rare | Counterbalance | Stabilizes recoil. |
| Auto Rifle | Rare | Hip Fire | Increased accuracy when hipfiring. |
| Auto Rifle | Rare | Glass Half Full | Bottom half of magazine does more damage. |
| Auto Rifle | Rare | Grenadier | Kills add 10% to grenade energy. |
| Auto Rifle | Rare | Unflinching | Heavily reduces Flinch. |
| Auto Rifle | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Auto Rifle | Rare | Life Support | Restore 50% of magazine and reload 150% faster after a near-death- kill. |
| Auto Rifle | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Auto Rifle | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Auto Rifle | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Auto Rifle | Rare | Persistence | Accuracy improves as you fire. |
| Auto Rifle | Rare | Take a Knee | Accuracy improves when firing crouched. |
| Auto Rifle | Legendary | Glass Half Full | Bottom half of magazine does more damage. |
| Auto Rifle | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Auto Rifle | Legendary | Outlaw | Extremely fast reload after a precision kill. |
| Auto Rifle | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Auto Rifle | Legendary | Persistence | Accuracy improves as you fire. |
| Auto Rifle | Legendary | Who’s Next | 150% faster reloads after a kill. |
| Hand Cannon | Uncommon | Cascade | Sets reload speed to 150% of base. |
| Hand Cannon | Uncommon | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Hand Cannon | Uncommon | Counterbalance | Stabilizes recoil. |
| Hand Cannon | Uncommon | Hip Fire | Increased accuracy when hipfiring from hip. |
| Hand Cannon | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Hand Cannon | Uncommon | Outlaw | Extremely fast reload after a precision kill. |
| Hand Cannon | Uncommon | Hair Trigger | Fires the instant trigger pressure is detected. |
| Hand Cannon | Uncommon | Final Round | Bonus damage at end of the magazine. |
| Hand Cannon | Uncommon | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Hand Cannon | Uncommon | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Hand Cannon | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Hand Cannon | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Hand Cannon | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Hand Cannon | Uncommon | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Hand Cannon | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Hand Cannon | Uncommon | Zen Moment | Stability increased with each hit. |
| Hand Cannon | Rare | Counterbalance | Stabilizes recoil. |
| Hand Cannon | Rare | Hip Fire | Increased accuracy when hipfiring. |
| Hand Cannon | Rare | Grenadier | Kills add 10% to grenade energy. |
| Hand Cannon | Rare | Outlaw | Extremely fast reload after a precision kill. |
| Hand Cannon | Rare | Final Round | Bonus damage at end of the magazine. |
| Hand Cannon | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Hand Cannon | Rare | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Hand Cannon | Rare | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Hand Cannon | Rare | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Hand Cannon | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Hand Cannon | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Hand Cannon | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Hand Cannon | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Hand Cannon | Rare | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Hand Cannon | Rare | Who’s Next | 150% faster reloads after a kill. |
| Hand Cannon | Rare | Zen Moment | Stability increased with each hit. |
| Hand Cannon | Legendary | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Hand Cannon | Legendary | Hip Fire | Increased accuracy when hipfiring. |
| Hand Cannon | Legendary | Outlaw | Extremely fast reload after a precision kill. |
| Hand Cannon | Legendary | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Hand Cannon | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Hand Cannon | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Hand Cannon | Legendary | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Hand Cannon | Legendary | Zen Moment | Stability increased with each hit. |
| Pulse Rifle | Uncommon | Counterbalance | Stabilizes recoil. |
| Pulse Rifle | Uncommon | Headseeker | Bonus precision damage on third hit of a burst. |
| Pulse Rifle | Uncommon | Hip Fire | Increased accuracy when hipfiring. |
| Pulse Rifle | Uncommon | Full Auto | Converts weapon into full auto fire. |
| Pulse Rifle | Uncommon | Glass Half Full | Bottom half of magazine does more damage. |
| Pulse Rifle | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Pulse Rifle | Uncommon | Outlaw | Extremely fast reload after a precision kill. |
| Pulse Rifle | Uncommon | Unflinching | Heavily reduces Flinch. |
| Pulse Rifle | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Pulse Rifle | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Pulse Rifle | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Pulse Rifle | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Pulse Rifle | Uncommon | Secret Round | Missing a shot in a burst grants a fourth round. |
| Pulse Rifle | Uncommon | Take a Knee | Accuracy improves when firing crouched. |
| Pulse Rifle | Uncommon | Zen Moment | Stability increased with each hit. |
| Pulse Rifle | Rare | Counterbalance | Stabilizes recoil. |
| Pulse Rifle | Rare | Headseeker | Bonus precision damage on third hit of a burst. |
| Pulse Rifle | Rare | Hip Fire | Increased accuracy when hipfiring. |
| Pulse Rifle | Rare | Full Auto | Converts weapon into full auto fire. |
| Pulse Rifle | Rare | Grenadier | Kills add 10% to grenade energy. |
| Pulse Rifle | Rare | Outlaw | Extremely fast reload after a precision kill. |
| Pulse Rifle | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Pulse Rifle | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Pulse Rifle | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Pulse Rifle | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Pulse Rifle | Rare | Secret Round | Missing a shot in a burst grants a fourth round. |
| Pulse Rifle | Rare | Take a Knee | Accuracy improves when firing crouched. |
| Pulse Rifle | Rare | Zen Moment | Stability increased with each hit. |
| Pulse Rifle | Legendary | Headseeker | Bonus precision damage on third hit of a burst. |
| Pulse Rifle | Legendary | Glass Half Full | Bottom half of magazine does more damage. |
| Pulse Rifle | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Pulse Rifle | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Pulse Rifle | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Pulse Rifle | Legendary | Secret Round | Missing a shot in a burst grants a fourth round. |
| Scout Rifle | Uncommon | Crowd Control | Bonus damage for a short time after a kill. |
| Scout Rifle | Uncommon | Shoot to Loot | Shoot ammo to pick it up! |
| Scout Rifle | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Scout Rifle | Uncommon | Outlaw | Extremely fast reload after a precision kill. |
| Scout Rifle | Uncommon | Hair Trigger | Fires the instant trigger pressure is detected. |
| Scout Rifle | Uncommon | Final Round | Bonus damage at end of the magazine. |
| Scout Rifle | Uncommon | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill |
| Scout Rifle | Uncommon | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Scout Rifle | Uncommon | Private Eye | 50% bonus zoom when crouched. |
| Scout Rifle | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Scout Rifle | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Scout Rifle | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Scout Rifle | Uncommon | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Scout Rifle | Uncommon | Take a Knee | Accuracy improves when firing crouched. |
| Scout Rifle | Uncommon | Zen Moment | Stability increased with each hit. |
| Scout Rifle | Rare | Shoot to Loot | Shoot ammo to pick it up! |
| Scout Rifle | Rare | Grenadier | Kills add 10% to grenade energy. |
| Scout Rifle | Rare | Outlaw | Extremely fast reload after a precision kill. |
| Scout Rifle | Rare | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Scout Rifle | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Scout Rifle | Rare | Private Eye | 50% bonus zoom when crouched. |
| Scout Rifle | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Scout Rifle | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Scout Rifle | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Scout Rifle | Rare | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Scout Rifle | Rare | Take a Knee | Accuracy improves when firing crouched. |
| Scout Rifle | Rare | Who’s Next | 150% faster reloads after a kill. |
| Scout Rifle | Rare | Zen Moment | Stability increased with each hit. |
| Scout Rifle | Legendary | Final Round | Bonus damage at end of the magazine. |
| Scout Rifle | Legendary | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Scout Rifle | Legendary | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Scout Rifle | Legendary | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Scout Rifle | Legendary | Take a Knee | Accuracy improves when firing crouched. |
| Scout Rifle | Legendary | Zen Moment | Stability increased with each hit. |
Special Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Fusion Rifle | Uncommon | Cascade | Sets reload speed to 150% of base. |
| Fusion Rifle | Uncommon | Crowd Control | Bonus damage for a short time after a kill. |
| Fusion Rifle | Uncommon | Hip Fire | Increased accuracy when hipfiring. |
| Fusion Rifle | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Fusion Rifle | Uncommon | Unflinching | Heavily reduces Flinch. |
| Fusion Rifle | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Fusion Rifle | Uncommon | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Fusion Rifle | Uncommon | Metal Detector | Increased chance for ammo drops. |
| Fusion Rifle | Uncommon | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Fusion Rifle | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Fusion Rifle | Uncommon | Vacuum | Increase ammo pick-up radius. |
| Fusion Rifle | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Fusion Rifle | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Fusion Rifle | Uncommon | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Fusion Rifle | Uncommon | Take a Knee | Accuracy improves when firing crouched. |
| Fusion Rifle | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Fusion Rifle | Rare | Cascade | Sets reload speed to 150% of base. |
| Fusion Rifle | Rare | Crowd Control | Bonus damage for a short time after a kill. |
| Fusion Rifle | Rare | Double Down | Boosts ammo available when you spawn. |
| Fusion Rifle | Rare | Hip Fire | Increased accuracy when hipfiring. |
| Fusion Rifle | Rare | Grenadier | Kills add 10% to grenade energy. |
| Fusion Rifle | Rare | Unflinching | Heavily reduces Flinch. |
| Fusion Rifle | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Fusion Rifle | Rare | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Fusion Rifle | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Fusion Rifle | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Fusion Rifle | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Fusion Rifle | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Fusion Rifle | Rare | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Fusion Rifle | Rare | Who’s Next | 150% faster reloads after a kill. |
| Fusion Rifle | Legendary | Double Down | Boosts ammo available when you spawn. |
| Fusion Rifle | Legendary | Hip Fire | Increased accuracy when hipfiring. |
| Fusion Rifle | Legendary | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Fusion Rifle | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Fusion Rifle | Legendary | Vacuum | Increase ammo pick-up radius. |
| Fusion Rifle | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Shotgun | Uncommon | Cascade | Sets reload speed to 150% of base. |
| Shotgun | Uncommon | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Shotgun | Uncommon | Shot Package | Narrows pellet spread while in ADS. |
| Shotgun | Uncommon | Counterbalance | Stabilizes recoil. |
| Shotgun | Uncommon | Crowd Control | Bonus damage for a short time after a kill. |
| Shotgun | Uncommon | Full Auto | Converts weapon into full auto fire. |
| Shotgun | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Shotgun | Uncommon | Hair Trigger | Fires the instant trigger pressure is detected. |
| Shotgun | Uncommon | Final Round | Bonus damage at end of the magazine. |
| Shotgun | Uncommon | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Shotgun | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Shotgun | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Shotgun | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Shotgun | Uncommon | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Shotgun | Uncommon | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Shotgun | Uncommon | Kneepads | Enables long slide while equipped. |
| Shotgun | Rare | Cascade | Sets reload speed to 150% of base. |
| Shotgun | Rare | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Shotgun | Rare | Shot Package | Narrows pellet spread while in ADS. |
| Shotgun | Rare | Crowd Control | Bonus damage for a short time after a kill. |
| Shotgun | Rare | Full Auto | Converts weapon into full auto fire. |
| Shotgun | Rare | Grenadier | Kills add 10% to grenade energy. |
| Shotgun | Rare | Final Round | Bonus damage at end of the magazine. |
| Shotgun | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Shotgun | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Shotgun | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Shotgun | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Shotgun | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Shotgun | Rare | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Shotgun | Rare | Kneepads | Enables long slide while equipped. |
| Shotgun | Rare | Who’s Next | 150% faster reloads after a kill. |
| Shotgun | Legendary | Cascade | Sets reload speed to 150% of base. |
| Shotgun | Legendary | Full Auto | Converts weapon into full auto fire. |
| Shotgun | Legendary | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Shotgun | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Shotgun | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Shotgun | Legendary | Return to Sender | 25% chance to add a round to your inventory ammo on a kill. |
| Shotgun | Legendary | Kneepads | Enables long slide while equipped. |
| Sniper Rifle | Uncommon | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Sniper Rifle | Uncommon | Crowd Control | Bonus damage for a short time after a kill. |
| Sniper Rifle | Uncommon | Shoot to Loot | Shoot ammo to pick it up! |
| Sniper Rifle | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Sniper Rifle | Uncommon | Outlaw | Extremely fast reload after a precision kill. |
| Sniper Rifle | Uncommon | Hair Trigger | Fires the instant trigger pressure is detected. |
| Sniper Rifle | Uncommon | Final Round | Bonus damage at end of the magazine. |
| Sniper Rifle | Uncommon | Unflinching | Heavily reduces Flinch. |
| Sniper Rifle | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Sniper Rifle | Uncommon | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Sniper Rifle | Uncommon | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Sniper Rifle | Uncommon | Private Eye | 50% bonus zoom when crouched. |
| Sniper Rifle | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Sniper Rifle | Uncommon | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Sniper Rifle | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Sniper Rifle | Rare | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Sniper Rifle | Rare | Shoot to Loot | Shoot ammo to pick it up! |
| Sniper Rifle | Rare | Grenadier | Kills add 10% to grenade energy. |
| Sniper Rifle | Rare | Outlaw | Extremely fast reload after a precision kill. |
| Sniper Rifle | Rare | Hair Trigger | Fires the instant trigger pressure is detected. |
| Sniper Rifle | Rare | Final Round | Bonus damage at end of the magazine. |
| Sniper Rifle | Rare | Unflinching | Heavily reduces Flinch. |
| Sniper Rifle | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Sniper Rifle | Rare | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Sniper Rifle | Rare | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Sniper Rifle | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Sniper Rifle | Rare | Private Eye | 50% bonus zoom when crouched. |
| Sniper Rifle | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Sniper Rifle | Rare | Take a Knee | Accuracy improves when firing crouched. |
| Sniper Rifle | Rare | Who’s Next | 150% faster reloads after a kill. |
| Sniper Rifle | Legendary | Double Down | Boosts ammo available when you spawn. |
| Sniper Rifle | Legendary | Outlaw | Extremely fast reload after a precision kill. |
| Sniper Rifle | Legendary | Unflinching | Heavily reduces Flinch. |
| Sniper Rifle | Legendary | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Sniper Rifle | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Sniper Rifle | Legendary | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Sniper Rifle | Legendary | Take a Knee | Accuracy improves when firing crouched. |
Heavy Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Machinegun | Uncommon | Counterbalance | Stabilizes recoil. |
| Machinegun | Uncommon | Crowd Control | Bonus damage for a short time after a kill. |
| Machinegun | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Machinegun | Uncommon | Outlaw | Extremely fast reload after a precision kill. |
| Machinegun | Uncommon | Unflinching | Heavily reduces Flinch. |
| Machinegun | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Machinegun | Uncommon | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Machinegun | Uncommon | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Machinegun | Uncommon | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Machinegun | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Machinegun | Uncommon | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Machinegun | Uncommon | Persistence | Accuracy improves as you fire. |
| Machinegun | Uncommon | Take a Knee | Accuracy improves when firing crouched. |
| Machinegun | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Machinegun | Rare | Counterbalance | Stabilizes recoil. |
| Machinegun | Rare | Crowd Control | Bonus damage for a short time after a kill. |
| Machinegun | Rare | Hip Fire | Increased accuracy when hipfiring. |
| Machinegun | Rare | Grenadier | Kills add 10% to grenade energy. |
| Machinegun | Rare | Outlaw | Extremely fast reload after a precision kill. |
| Machinegun | Rare | Unflinching | Heavily reduces Flinch. |
| Machinegun | Rare | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Machinegun | Rare | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Machinegun | Rare | Performance Bonus | 25% chance to grant bonus ammo into inventory on a kill. |
| Machinegun | Rare | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Machinegun | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Machinegun | Rare | Persistence | Accuracy improves as you fire. |
| Machinegun | Rare | Take a Knee | Accuracy improves when firing crouched. |
| Machinegun | Rare | Who’s Next | 150% faster reloads after a kill. |
| Machinegun | Legendary | Counterbalance | Stabilizes recoil. |
| Machinegun | Legendary | Hip Fire | Increased accuracy when hipfiring. |
| Machinegun | Legendary | Rangefinder | 10% bonus to Range, 20% bonus to damage falloff distance. |
| Machinegun | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Machinegun | Legendary | Persistence | Accuracy improves as you fire. |
| Machinegun | Legendary | Take a Knee | Accuracy improves when firing crouched. |
| Rocket Launcher | Uncommon | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Rocket Launcher | Uncommon | Cluster Bomb | Rocket detonation spawns cluster bombs. |
| Rocket Launcher | Uncommon | Grenades and Horseshoes | Rockets gain a proximity trigger. |
| Rocket Launcher | Uncommon | Grenadier | Kills add 10% to grenade energy. |
| Rocket Launcher | Uncommon | Hair Trigger | Fires the instant trigger pressure is detected. |
| Rocket Launcher | Uncommon | Unflinching | Heavily reduces Flinch. |
| Rocket Launcher | Uncommon | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Rocket Launcher | Uncommon | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Rocket Launcher | Uncommon | Private Eye | 50% bonus zoom when crouched. |
| Rocket Launcher | Uncommon | Vacuum | Increase ammo pick-up radius. |
| Rocket Launcher | Uncommon | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Rocket Launcher | Uncommon | Spray and Play | 50% faster base reload when magazine is empty. |
| Rocket Launcher | Uncommon | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Rocket Launcher | Uncommon | Tripod | Add an additional rocket to the rocket launcher magazine. |
| Rocket Launcher | Uncommon | Tracking | Lock on tracking while zoomed. |
| Rocket Launcher | Uncommon | Who’s Next | 150% faster reloads after a kill. |
| Rocket Launcher | Rare | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Rocket Launcher | Rare | Cluster Bomb | Rocket detonation spawns cluster bombs. |
| Rocket Launcher | Rare | Grenades and Horseshoes | Rockets gain a proximity trigger. |
| Rocket Launcher | Rare | Grenadier | Kills add 10% to grenade energy. |
| Rocket Launcher | Rare | Unflinching | Heavily reduces Flinch. |
| Rocket Launcher | Rare | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Rocket Launcher | Rare | Vacuum | Increase ammo pick-up radius. |
| Rocket Launcher | Rare | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Rocket Launcher | Rare | Spray and Play | 50% faster base reload when magazine is empty. |
| Rocket Launcher | Rare | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Rocket Launcher | Rare | Tripod | Add an additional rocket to the rocket launcher magazine. |
| Rocket Launcher | Rare | Tracking | Lock on tracking while zoomed. |
| Rocket Launcher | Rare | Who’s Next | 150% faster reloads after a kill. |
| Rocket Launcher | Legendary | Cluster Bomb | Rocket detonation spawns cluster bombs. |
| Rocket Launcher | Legendary | Grenades and Horseshoes | Rockets gain a proximity trigger. |
| Rocket Launcher | Legendary | Unflinching | Heavily reduces Flinch. |
| Rocket Launcher | Legendary | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Rocket Launcher | Legendary | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Rocket Launcher | Legendary | Tripod | Add an additional rocket to the rocket launcher magazine. |
| Rocket Launcher | Legendary | Tracking | Lock on tracking while zoomed. |
Stat Mods
Primary Stat Mods
|
Weapon |
Rarity |
Slot |
Name |
Description |
|---|---|---|---|---|
| Auto Rifle | Rare | First Slot | Fitted Stock | +25 Stability. |
| Auto Rifle | Rare | First Slot | Lightweight | +2 Agility when weapon is equipped. |
| Auto Rifle | Rare | First Slot | Skip Rounds | Increases bullet ricochet chance. |
| Auto Rifle | Rare | Second Slot | Hand Loaded | +20 Range. |
| Auto Rifle | Rare | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Auto Rifle | Rare | Second Slot | Snapshot | +30% ADS speed. |
| Auto Rifle | Legendary | First Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Auto Rifle | Legendary | First Slot | Perfect Balance | +35 Stability, -20 Range. |
| Auto Rifle | Legendary | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Auto Rifle | Legendary | Second Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Auto Rifle | Legendary | Second Slot | Hammer Forged | +40 Range, -10 Reload. |
| Auto Rifle | Legendary | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Auto Rifle | Legendary | Third Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Auto Rifle | Legendary | Third Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Auto Rifle | Legendary | Third Slot | Snapshot | +30% ADS speed. |
| Hand Cannon | Rare | First Slot | Extended Mag | +30 Magazine. |
| Hand Cannon | Rare | First Slot | Hand Loaded | +20 Range. |
| Hand Cannon | Rare | First Slot | High Caliber Rounds | Boosts flinch effect of your shots. |
| Hand Cannon | Rare | First Slot | Send It | +50 Range, -30 Magazine and Inventory. |
| Hand Cannon | Rare | Second Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Hand Cannon | Rare | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Hand Cannon | Rare | Second Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Hand Cannon | Rare | Second Slot | Snapshot | +30% ADS speed. |
| Hand Cannon | Rare | Second Slot | Speed Reload | +50 Reload. |
| Hand Cannon | Legendary | First Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Hand Cannon | Legendary | First Slot | Lightweight | +2 Agility when weapon is equipped. |
| Hand Cannon | Legendary | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Hand Cannon | Legendary | Second Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Hand Cannon | Legendary | Second Slot | Perfect Balance | +35 Stability, -20 Range. |
| Hand Cannon | Legendary | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Hand Cannon | Legendary | Third Slot | High Caliber Rounds | Boosts flinch effect of your shots. |
| Hand Cannon | Legendary | Third Slot | Send It | +50 Range, -30 Magazine and Inventory. |
| Hand Cannon | Legendary | Third Slot | Skip Rounds | Increases bullet ricochet chance. |
| Pulse Rifle | Rare | First Slot | Hand Loaded | +20 Range. |
| Pulse Rifle | Rare | First Slot | Skip Rounds | Increases bullet ricochet chance. |
| Pulse Rifle | Rare | First Slot | Speed Reload | +50 Reload. |
| Pulse Rifle | Rare | Second Slot | Fitted Stock | +25 Stability. |
| Pulse Rifle | Rare | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Pulse Rifle | Rare | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Pulse Rifle | Legendary | First Slot | Explosive Rounds | Bullets detonate on impact. |
| Pulse Rifle | Legendary | First Slot | Extended Mag | +30 Magazine. |
| Pulse Rifle | Legendary | First Slot | Hammer Forged | +40 Range, -10 Reload. |
| Pulse Rifle | Legendary | Second Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Pulse Rifle | Legendary | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Pulse Rifle | Legendary | Second Slot | Skip Rounds | Increases bullet ricochet chance. |
| Pulse Rifle | Legendary | Third Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Pulse Rifle | Legendary | Third Slot | Perfect Balance | +35 Stability, -20 Range. |
| Pulse Rifle | Legendary | Third Slot | Snapshot | +30% ADS speed. |
| Scout Rifle | Rare | First Slot | Fitted Stock | +25 Stability. |
| Scout Rifle | Rare | First Slot | Hand Loaded | +20 Range. |
| Scout Rifle | Rare | First Slot | Speed Reload | +50 Reload. |
| Scout Rifle | Rare | Second Slot | Custom Optics | +0.5x zoom. |
| Scout Rifle | Rare | Second Slot | High Caliber Rounds | Boosts flinch effect of your shots. |
| Scout Rifle | Rare | Second Slot | Snapshot | +30% ADS speed. |
| Scout Rifle | Legendary | First Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Scout Rifle | Legendary | First Slot | High Caliber Rounds | Boosts flinch effect of your shots. |
| Scout Rifle | Legendary | First Slot | Snapshot | +30% ADS speed. |
| Scout Rifle | Legendary | Second Slot | Fitted Stock | +25 Stability. |
| Scout Rifle | Legendary | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Scout Rifle | Legendary | Second Slot | Send It | +50 Range, -30 Magazine and Inventory. |
| Scout Rifle | Legendary | Third Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Scout Rifle | Legendary | Third Slot | Custom Optics | +0.5x zoom. |
| Scout Rifle | Legendary | Third Slot | Explosive Rounds | Bullets detonate on impact. |
Special Stat Mods
|
Weapon |
Rarity |
Slot |
Name |
Description |
|---|---|---|---|---|
| Fusion Rifle | Rare | First Slot | Accelerated Coils | +50 Charge Time. |
| Fusion Rifle | Rare | First Slot | Enhanced Battery | +100 Magazine, -30 Reload. |
| Fusion Rifle | Rare | First Slot | Fitted Stock | +25 Stability. |
| Fusion Rifle | Rare | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Fusion Rifle | Rare | Second Slot | Skip Rounds | Increases bullet ricochet chance. |
| Fusion Rifle | Rare | Second Slot | Speed Reload | +50 Reload. |
| Fusion Rifle | Legendary | First Slot | Accelerated Coils | +50 Charge Time. |
| Fusion Rifle | Legendary | First Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Fusion Rifle | Legendary | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Fusion Rifle | Legendary | Second Slot | Hammer Forged | +40 Range, -10 Reload. |
| Fusion Rifle | Legendary | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Fusion Rifle | Legendary | Second Slot | Perfect Balance | +35 Stability, -20 Range. |
| Fusion Rifle | Legendary | Third Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Fusion Rifle | Legendary | Third Slot | Enhanced Battery | +100 Magazine, -30 Reload. |
| Fusion Rifle | Legendary | Third Slot | Skip Rounds | Increases bullet ricochet chance. |
| Shotgun | Rare | First Slot | Extended Mag | +30 Magazine. |
| Shotgun | Rare | First Slot | Hand Loaded | +20 Range. |
| Shotgun | Rare | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Shotgun | Rare | First Slot | Speed Reload | +50 Reload. |
| Shotgun | Rare | Second Slot | Explosive Rounds | Bullets detonate on impact. |
| Shotgun | Rare | Second Slot | Lightweight | +2 Agility when weapon is equipped. |
| Shotgun | Rare | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Shotgun | Legendary | First Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Shotgun | Legendary | First Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Shotgun | Legendary | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Shotgun | Legendary | Second Slot | Hammer Forged | +40 Range, -10 Reload. |
| Shotgun | Legendary | Second Slot | Perfect Balance | +35 Stability, -20 Range. |
| Shotgun | Legendary | Second Slot | Snapshot | +30% ADS speed. |
| Shotgun | Legendary | Third Slot | Explosive Rounds | Bullets detonate on impact. |
| Shotgun | Legendary | Third Slot | Lightweight | +2 Agility when weapon is equipped. |
| Shotgun | Legendary | Third Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Sniper Rifle | Rare | First Slot | Extended Mag | +30 Magazine. |
| Sniper Rifle | Rare | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Sniper Rifle | Rare | First Slot | Snapshot | +30% ADS speed. |
| Sniper Rifle | Rare | First Slot | Speed Reload | +50 Reload. |
| Sniper Rifle | Rare | Second Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Sniper Rifle | Rare | Second Slot | Fitted Stock | +25 Stability. |
| Sniper Rifle | Rare | Second Slot | High Caliber Rounds | Boosts flinch effect of your shots. |
| Sniper Rifle | Legendary | First Slot | Explosive Rounds | Bullets detonate on impact. |
| .Sniper Rifle | Legendary | First Slot | Lightweight | +2 Agility when weapon is equipped. |
| Sniper Rifle | Legendary | First Slot | Snapshot | +30% ADS speed. |
| Sniper Rifle | Legendary | Second Slot | Armor Piercing Rounds | Causes rounds to penetrate targets. |
| Sniper Rifle | Legendary | Second Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Sniper Rifle | Legendary | Second Slot | Send It | +50 Range, -30 Magazine and Inventory. |
| Sniper Rifle | Legendary | Third Slot | Custom Optics | +0.5x zoom. |
| Sniper Rifle | Legendary | Third Slot | Perfect Balance | +35 Stability, -20 Range. |
| Sniper Rifle | Legendary | Third Slot | Skip Rounds | Increases bullet ricochet chance. |
Heavy Stat Mods
|
Weapon |
Rarity |
Slot |
Name |
Description |
|---|---|---|---|---|
| Machinegun | Rare | First Slot | Extended Mag | +30 Magazine. |
| Machinegun | Rare | First Slot | Fitted Stock | +25 Stability. |
| Machinegun | Rare | First Slot | Hand Loaded | +20 Range. |
| Machinegun | Rare | First Slot | Speed Reload | +50 Reload. |
| Machinegun | Rare | Second Slot | Explosive Rounds | Bullets detonate on impact. |
| Machinegun | Rare | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Machinegun | Rare | Second Slot | Skip Rounds | Increases bullet ricochet chance. |
| Machinegun | Legendary | First Slot | Explosive Rounds | Bullets detonate on impact. |
| Machinegun | Legendary | First Slot | Perfect Balance | +35 Stability, -20 Range. |
| Machinegun | Legendary | First Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Machinegun | Legendary | Second Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Machinegun | Legendary | Second Slot | Hammer Forged | +40 Range, -10 Reload. |
| Machinegun | Legendary | Second Slot | Snapshot | +30% ADS speed. |
| Machinegun | Legendary | Third Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Machinegun | Legendary | Third Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Machinegun | Legendary | Third Slot | Skip Rounds | Increases bullet ricochet chance. |
| Rocket Launcher | Rare | First Slot | Fitted Stock | +25 Stability. |
| Rocket Launcher | Rare | First Slot | Heavy Payload | +40 Blast Radius, -10 Velocity. |
| Rocket Launcher | Rare | First Slot | Perfect Balance | +35 Stability, -20 Range. |
| Rocket Launcher | Rare | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Rocket Launcher | Rare | First Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Rocket Launcher | Rare | Second Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Rocket Launcher | Rare | Second Slot | Javelin | +40 Velocity, -10 Stability. |
| Rocket Launcher | Rare | Second Slot | Snapshot | +30% ADS speed. |
| Rocket Launcher | Rare | Second Slot | Speed Reload | +50 Reload. |
| Rocket Launcher | Legendary | First Slot | Fitted Stock | +25 Stability. |
| Rocket Launcher | Legendary | First Slot | Perfect Balance | +35 Stability, -20 Range. |
| Rocket Launcher | Legendary | First Slot | Quick Draw | +100 Handling, +10% Ready, +10% Away. |
| Rocket Launcher | Legendary | Second Slot | Flared Magwell | +100 Reload, -10 Stability. |
| Rocket Launcher | Legendary | Second Slot | Heavy Payload | +40 Blast Radius, -10 Velocity. |
| Rocket Launcher | Legendary | Second Slot | Single Point Sling | +50% Ready and Away, +10% movement speed. |
| Rocket Launcher | Legendary | Third Slot | Field Scout | +100 Magazine, +80 Inventory. |
| Rocket Launcher | Legendary | Third Slot | Javelin | +40 Velocity, -10 Stability. |
| Rocket Launcher | Legendary | Third Slot | Snapshot | +30% ADS speed. |
Secondary Mods
Secondary mods only appear on Legendary-quality weapons.
Primary Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Auto Rifle | Legendary | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Auto Rifle | Legendary | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Auto Rifle | Legendary | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Auto Rifle | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Auto Rifle | Legendary | Third Eye | Grants radar while in ADS. |
| Hand Cannon | Legendary | Crowd Control | Bonus damage for a short time after a kill. |
| Hand Cannon | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Hand Cannon | Legendary | Final Round | Bonus damage at end of the magazine. |
| Hand Cannon | Legendary | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Hand Cannon | Legendary | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Hand Cannon | Legendary | Mulligan | 5% chance to reload a round into the magazine per shot. |
| Hand Cannon | Legendary | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Hand Cannon | Legendary | Third Eye | Grants radar while in ADS. |
| Pulse Rifle | Legendary | Hip Fire | Increased accuracy when hipfiring. |
| Pulse Rifle | Legendary | Full Auto | Converts weapon into full auto fire. |
| Pulse Rifle | Legendary | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Pulse Rifle | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Pulse Rifle | Legendary | Third Eye | Grants radar while in ADS. |
| Scout Rifle | Legendary | Firefly | Precision kills cause a Solar explosion. |
| Scout Rifle | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Scout Rifle | Legendary | Outlaw | Extremely fast reload after a precision kill. |
| Scout Rifle | Legendary | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Scout Rifle | Legendary | Third Eye | Grants radar while in ADS. |
Special Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Fusion Rifle | Legendary | Cascade | Sets reload speed to 150% of base. |
| Fusion Rifle | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Fusion Rifle | Legendary | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Fusion Rifle | Legendary | Kneepads | Enables long slide while equipped. |
| Fusion Rifle | Legendary | Who’s Next | 150% faster reloads after a kill. |
| Shotgun | Legendary | Shot Package | Narrows pellet spread while in ADS. |
| Shotgun | Legendary | Crowd Control | Bonus damage for a short time after a kill. |
| Shotgun | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Shotgun | Legendary | Final Round | Bonus damage at end of the magazine. |
| Shotgun | Legendary | Luck in the Chamber | Bonus damage on one round in the magazine. |
| Shotgun | Legendary | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Sniper Rifle | Legendary | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Sniper Rifle | Legendary | Firefly | Precision kills cause a Solar explosion. |
| Sniper Rifle | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Sniper Rifle | Legendary | Final Round | Bonus damage at end of the magazine. |
| Sniper Rifle | Legendary | Life Support | Restore 50% of magazine and reload 150% faster after a near-death kill. |
| Sniper Rifle | Legendary | Mulligan | 5% chance to reload a round into the magazine per shot. |
Heavy Mods
|
Weapon |
Rarity |
Name |
Description |
|---|---|---|---|
| Machinegun | Legendary | Crowd Control | Bonus damage for a short time after a kill. |
| Machinegun | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Machinegun | Legendary | Feeding Frenzy | Boosts reload speed to 120% of base after a kill. |
| Machinegun | Legendary | Reactive Reload | Reloading after a kill grants 33% bonus damage for three seconds. |
| Machinegun | Legendary | Surplus | Doubles amount of ammo gained from each ammo pickup. |
| Machinegun | Legendary | Who’s Next | 150% faster reloads after a kill. |
| Rocket Launcher | Legendary | Clown Cartridge | Every reload has a 25% chance of a 20% magazine bonus. |
| Rocket Launcher | Legendary | Grenadier | Kills add 10% to grenade energy. |
| Rocket Launcher | Legendary | Vacuum | Increase ammo pick-up radius. |
| Rocket Launcher | Legendary | Spray and Play | 50% faster base reload when magazine is empty. |
| Rocket Launcher | Legendary | Third Eye | Grants radar while in ADS. |
| Rocket Launcher | Legendary | Who’s Next | 150% faster reloads after a kill. |