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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › VENUS

Eye of a Gate Lord

Eye of a Gate Lord

Level 13 Story / Headlands, Ishtar Sink, Venus

Enemy Races: Fallen, Vex

Suggested Damage Types: Void, Arc (Epic)

Rewards: XP Bonus, Ship Upgrade

Mission Unlocked: A Key Awaits (Reef), which unlocks Exclusion Zone and Cerberus Vae III (Mars)

Combatant Changes with Heroic or Epic Mission Modifier

Objective

Combatant Changes

Tip

Slay the Gate Lord Goblin, Hobgoblin, Harpy adds refresh faster with two extra hobgoblins per. With more adds, it’s more important to hit the boss with your supers and powerful weaponry when they’re available.

Objective:Scan the Vex Network

Location:The Citadel

Jump on your Sparrow and ride through Ember Caves to reach the Citadel. In the far left corner, a Major Minotaur and two regular Minotaur guard a conflux. Take them out before your Ghost scans the network.

Objective:Find the Endless Steps

Location:Campus 9

Mount the Sparrow and take the nearby exit leaving the Citadel. Follow the path to Waking Ruins and then on to Campus 9. Designated a Darkness Zone, Vex machines now inhabit the area. After you clear out the Goblins near the research center, a Transfer Gate in the distance lights up and starts churning out more Goblins. Quickly equip a high-powered weapon, destroy the gate, and then take out the spawned Vex. A sniper rifle or rocket launcher is highly effective against these gates.

Five more gates are spread throughout the rest of this zone—Goblins, Hobgoblins, Harpies, and Minotaur surround all of them. Carefully round each corner, destroying the gates as soon as you can see a sliver, and eliminate the Vex along the way. Watch out for Hobgoblin snipers that perch high on the ruins. A Hydra blocks the path toward the end of the area. Take it out by hitting its “eye” when its shield rotates around back. Be careful after you defeat it, as its head drops to the ground and explodes a few seconds later.

Objective:Ascend the Steps

Location:Endless Steps

Exit Campus 9 through the narrow passage behind the Hydra. This leads to Endless Steps, with a clear view of a massive Vex gate. Move down the hill to the right, and follow the stream back to the left, obliterating the Goblins and Hobgoblins along the way. At the steps, climb to the top; more Vex spawn ahead of you.

Objective:Summon the Gate Lord

At the top of the stairs, step inside the ring to summon Zydron the Gate Lord.

Objective:Slay the Gate Lord

Backtrack down the stairs as the Ultra Minotaur appears from the gate. This Minotaur is not equipped with a shield, and a weak spot is on its abdomen. Goblins, Hobgoblins, and Harpies spawn in throughout the battle—save your Heavy Weapon ammo and supers for the boss. It’s possible to defeat this boss on the steps by taking cover behind the stone ruins, but you have the entire Endless Steps zone. You can fight the Gate Lord from a great distance with a long-range weapon.

With the Gate Lord out of the way, proceed to the Reef and deliver the Gate Lord's eye.

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