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Destiny Signature Series Strategy Guide
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Contents

  • Introduction
    • About Destiny
  • Field Manual
    • Welcome to Destiny
    • Your Character
    • Character Classes
      • TITAN
      • HUNTER
      • WARLOCK
    • Combat
    • Vehicles
    • Builds
    • Equipment
    • Customization
    • Inventory
    • Progression
    • Difficulty
    • Navigation
  • TOWER
    • About The Tower
    • A Guardian Rises
    • Overview
    • Tower Plaza – Tower Watch
    • Tower Plaza – Hall of Guardians
    • North Tower
    • Tower Hangar
    • Tower Plaza – Traveler's Walk
    • Bounties
  • EARTH
    • Overview
    • Restoration
    • The Dark Within
    • The Warmind
    • The Last Array
    • STRIKE: The Devils' Lair
    • PATROL: Patrol The Cosmodrome
  • MOON
    • Overview
    • The Dark Beyond
    • The World's Grave
    • The Sword of Crota
    • Shrine of Oryx
    • Chamber of Night
    • STRIKE: The Summoning Pits
    • PATROL: Patrol The Moon
  • VENUS
    • Overview
    • A Stranger's Call
    • Ishtar Collective
    • The Archive
    • Scourge of Winter
    • Eye of a Gate Lord
    • STRIKE: Winter's Run
    • STRIKE: The Nexus
    • RAID: Vault of Glass
    • PATROL: Patrol Venus
  • MARS
    • Overview
    • Exclusion Zone
    • The Garden's Spire
    • The Buried City
    • A Rising Tide
    • The Black Garden
    • STRIKE: Cerberus Vae II
    • STRIKE: Dust Palace
    • PATROL: Patrol the Buried City
  • Codex
    • About the Codex
    • The Fallen
    • The Hive
    • The Vex
    • The Cabal
  • Armory
    • Overview
    • Weapons
    • Weapon Stats
    • Weapon Mods
    • Mod Descriptions
    • Mod Lists
    • Weapon Tables
    • Weapon Drop Locations
    • Weapon Charts
    • Mod Stat Charts
    • Handling Charts
    • Inventory Charts
    • Magazine Charts
    • Range Charts
    • Velocity Charts
    • Reload Charts
    • Stability Charts
    • Recoil Patterns
    • Armor
    • Armor Mods
    • Exotics
  • Crucible
    • Overview
    • PvP Combat
    • Game Modes
    • General Game Mode Advice
    • MAP: Anomaly
    • MAP: Asylum
    • MAP: Bastion
    • MAP: Blind Watch
    • MAP: Burning Shrine
    • MAP: Exodus Blue (timed PlayStation exclusive)
    • MAP: Firebase Delphi
    • MAP: First Light
    • MAP: Rusted Lands
    • MAP: Shores of Time
    • MAP: Twilight Gap
  • Expansion I: The Dark Below
    • Introduction
    • Missions
      • Overview
      • Fist of Crota
      • Siege of the Warmind
      • The Wakening
      • Ritual of Sacrifice
    • Eris Morn Quests
      • Disciples of Crota
      • The Urn of Sacrifice
    • Strikes
      • STRIKE: The Undying Mind (Timed PlayStation Exclusive)
      • STRIKE: The Will of Crota
    • Eris Morn Bounties
    • Crucible Maps
      • Skyshock
      • The Cauldron
      • Pantheon
  • Trophies & Achievements
    • Overview
    • Specialization
    • Gear and Vehicles
    • Kill Enemies
    • Strikes and Raid
    • The Crucible
    • Patrol and More

Destiny Signature Series Strategy Guide › VENUS

A Stranger's Call

A Stranger’s Call

Level 10 Story / Headlands, Ishtar Sink, Venus

Enemy Races: Fallen, Vex

Suggested Damage Types: Void

Rewards: XP Bonus, Armor Upgrade

Missions Unlocked: Patrol Venus (The player must visit the Reef and select The Awoken before continuing through the story.)

Combatant Changes with Heroic or Epic Mission Modifier

Objective

Combatant Changes

Tip

Resist the Vex – Wave 2 +1 Minotaur The Minotaur is introduced earlier on tougher difficulties.
Resist the Vex – Wave 3 +1 Minotaur —
Resist the Vex – Wave 4 +1 Major Minotaur Eliminate the weaker Vex before focusing your attention on the Major Minotaur.
Resist the Vex – Wave 5 +1 Major Minotaur —
Resist the Vex – Wave 6 +1 Major MinotaurPer Sniper Squad – Hobgoblin and two Goblins —

Objective:Find Guardian Outpost

Location:Shattered Coast

Just as you did on Earth and Moon, you must put in some legwork before using your Sparrow. Head down the hill into the Shattered Coast, killing the Fallen who occupy the street. The outpost is just around the corner, near the sea. A handful of enemies wander the area, so take care of them before you deploy your Ghost at the terminal.

Objective:Activate Vex Sensors

Continue down the coast until you find a group of Fallen inside the final building. Clear them out and then step up to the computer at the top of the steps. Have your Ghost access it to find your next destination.

Objective:Find the Coordinates

Location:Ishtar Academy

Return back up the coast, making a right turn when you reach the crew of Fallen. Drop into the hole and follow the corridor into Ishtar Academy.

Objective:Scan the Conflux

The area becomes a Darkness Zone. Step up to the conflux of energy and deploy your Ghost to investigate. This provides your first look at the Vex. Balconies on each side of Ishtar Academy offer alternate vantage points and a means of escape. A stairwell cutting through the middle of each side lets you gain a flanking position against the enemy.

Objective:Resist the Vex

First comes a big group of Goblins. Hit them in their glowing abs to destroy them faster. Blowing off their heads causes them to shoot erratically and rush toward you more quickly. Don’t underestimate a group of them at range, as their blink walk ability lets them cover long distances very quickly. Hobgoblins join in next. They’re very similar to Goblins, but they immediately shield when they’re hit. So, unless you take them out with a high-powered weapon, you must wait for them to stand up again before you finish them off.

Eventually, a Minotaur shows up by the far door. This foe has the same blink walk ability and also fires erratically when its head is shot off. This is where the similarities end. It does not have a weak spot, and it is equipped with a Void shield. A teleport move lets it escape danger immediately, making it tougher to hit with your slower high-powered weapons.

A mix of these Vex types continues popping into the academy for six waves in all. Wipe out all of them to complete the first story mission on Venus. Once you’re back at the Tower, turn in the Goblin’s Eye to your Vanguard mentor for a choice of armor. Before you continue the story, you must journey to the Reef and visit The Awoken.

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