Destiny Signature Series Strategy Guide TOWER
A Guardian Rises
A Guardian Rises
Level 1 Story / Cosmodrome, Old Russia, Earth
Enemy Race: Fallen
Rewards: XP Bonus
Mission Unlocked: Restoration
Objective: Enter the Wall
The adventure begins at the Cosmodrome in Old Russia, as a Ghost wakes a Guardian—You. This Ghost is your companion for the duration of this journey. You have been gone for a long time, so it is up to the Ghost to guide you—providing light wherever necessary. Follow the path of wreckage into the wall ahead, clicking the Left Stick to sprint. As you move into the darkness, your Ghost lights the way.
Objective: Find a Weapon
Location: The Breach
Stick to the walkway until you can see Fallen in the distance.
Objective: Grab the Rifle
Follow the Ghost around the corner to find your first weapon, a low level auto rifle. This is placed in your Primary Weapon slot. Fallen swarm the areas ahead, so proceed with a little more caution.
Objective: Fight through the Wall
The Level-1 Fallen Dregs are relatively easy kills, but it’s still important to keep moving and kill them quickly. Follow the objective markers around the next corners, as Fallen Dregs drop into your path. Use your new rifle to mow them down. Press the Melee button to perform a melee attack on enemies that get too close. One drops nearly on top of you, creating a great opportunity to use this move.
The destroyed wall ahead offers little cover as you dispose of the Fallen in the next room. A Level-1 Fallen Vandal joins the fight. He is a bit tougher to take down, but a few rounds from your weapon will eliminate the creature.
A chest sits on the right side of the path ahead, just across the bridge. Collect the loot inside. Chests always give you Glimmer and, in some cases, include a piece of equipment. This time, you get your first Special Weapon. The type of weapon you get can fundamentally change the way you fight. The Hunter’s sniper rifle enables you to fight from far away, while the Warlock’s shotgun allows powerful close-combat tactics.
Trip mines crisscross the corridor around the next corner. Crouch and move underneath them as more Dregs pop in ahead. This is a good time to try out your new Special Weapon. Avoid more trip mines as you weave around the columns, eliminating the remaining Fallen.
Approach the big, open room ahead cautiously, as several Vandals and Dregs drop into the arena. You don’t need to conserve your ammo too much, but you can take out each one with a melee attack or two, depending on your class. Dodge from side to side to avoid their slow projectiles as you take down each one. Once the room is clear, exit through the door on the right.
Following the hallway through another door leads back to the outdoors in The Divide. As you step outside, drop ships enter from the left, dropping Fallen from three Fallen Ships.
Objective: Fight through the Fallen
Location: The Divide
The Fallen wait on the other side of the structure ahead, which is accessible around the left or right sides. Pick off as many as you can from a distance, using cover to avoid their attacks. You can use a few small interiors to recoup health if things get overwhelming. More Fallen, including Shanks, join the fight as you make your way to the far-left corner. These enemies continually drop in as you clear them out, so it’s possible to do some grinding to increase your level. Fight your way into the next building.
Objective: Find the Ship
Location: Dock 13
Move through the Dock 13 hallways, following the objective markers that pop up along the way. Fallen Dregs and a Vandal occupy a room ahead. Reduce the numbers inside by practicing your new grenade ability. Finish them off as you move through the control rooms of Dock 13.
Objective: Clear Out the Fallen
In the final room, a ship rests in the corner, and Fallen are attempting to pick the thing clean. Dregs, Vandals, and Shanks join Rahn, a Devil Captain. Captains have an Arc Shield, so a weapon with Arc damage eliminates his shield more quickly—however, one hit with the sniper rifle also destroys it. Duck into the previous rooms whenever necessary as you deal with the Fallen threat. Once the area is clear, your Ghost gets the ship working.
Objective: The Vanguard
Location: The Tower, Last City
After the tutorial mission, you are taken to the Tower. Your first destination is the Tower Vanguard. Proceed straight ahead, down the stairs, and into the back room. A mentor for each Class is located around the table. Approach the elite Guardian with the green icon. This signifies that your current objective requires interaction with him or her. Get acquainted with this location, since you have to return to this person often to get your reward. Collect your welcoming gift by selecting the equipment, which completes the objective and earns you experience and Glimmer.
Objective: Equip New Armor
Access your Character screen, highlight your new armor, and select it to equip the new piece. This rewards you with more experience.
Objective: The Gunsmith
Return back out to the Tower Plaza and find the Gunsmith in the plaza’s southeast corner. He gives you a choice of four Primary Weapons.
Objective: Equip New Weapon
Again, access your Character screen, highlight the new weapon and select it to equip it.
Objective: The Shipwright
The Shipwright is located in the Tower Hangar on the south side. Take the stairs in the plaza’s southwest corner. Follow the path to the hangar and find the Shipwright up the left steps. Talk to her to receive the Arcadia Class Jumpship.
Objective: Quit to Orbit
Quit out to Orbit to reach the Director. Here you can travel to the different planets, select Crucible, or other special missions. For now, you can only go to Earth and start from the first mission, Restoration, located in The Divide.