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Hunted: The Demon's Forge eGuide
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Contents

  • Essentials
    • Adventurer's Guide
      • Screen Layout
      • Main Characters
      • Journey into the Unknown
      • Collectibles
      • Combat
      • Talents
      • Magic
      • Achievements & Adventure + Mode
      • Endgame
    • Gear Catalog
      • Introduction
      • Caddoc's Gear
      • E'lara's Gear
      • Preorder Sets
    • Bestiary
      • Introduction
      • Enemy Resistances and Vulnerabilities
    • Crucible
      • Introduction
      • The Loadouts
      • The inXile Maps
    • Secrets
      • Achievements and Secrets
  • Walkthrough
    • Prologue
      • Caddoc's Dream
      • The Fountain of Elisha
      • The Swamps of Despair
    • Chapter 1
      • Town of Dyfed
      • Town Entrance
      • Smithy
      • Dyfed Inn
      • Town Center
      • City Exit
      • Keep Entrance
      • Boss Battle: Infected Wargar
    • Chapter 2
      • Dungeon of Dyfed
      • Well of Sorrows
      • Crypt of Eternity
      • Prison
      • Crane Room
      • Descent
      • Ballista City
      • The Catacombs
      • Spider Lair
      • Boss Battle: Queen of Darkness
    • Chapter 3
      • The Wilds of Govad
      • Bridges
      • Descent
      • Lost Temple
      • Encampment
      • Temple Puzzle
      • Temple Slope 2
      • Watery Depths
      • Docks
      • Boss Battle: Harridan
    • Chapter 4
      • The City of Llyr
      • The Landing
      • Black Hearts and Red Blood
      • Arches of Fire
      • The Scarlet Maid Tavern
      • The King's Tale
      • The Library
      • Boss Battle: Archghoul
    • Chapter 5
      • The Walls of Kala Moor
      • Forest
      • Quarry
      • Sewer
      • Bridges
      • Gate Entrance
      • Wall
      • Sewers
      • Boss Battle: Blind Dragon
    • Chapter 6
      • The Depths of Kala Moor
      • Kala Moor Entrance
      • Lower Holding Pens
      • Three Brothers' Treasure Vault
      • Elevator Pens
      • Depths
      • Dungeons
      • The Forge
      • Boss Battle: Anuvin

Hunted: The Demon's Forge Guide › Walkthrough › Prologue

The Fountain of Elisha

Now in control of E'lara, it's time to find the Fountain of Elisha, collect the magical waters, and get paid. Follow Caddoc to the raised drawbridge on the creek's far side and begin the Prologue, which acts as an interactive tutorial. Here, at the beginning of your epic adventure, you'll learn the basics of questing with this hardened (and yet mirthful) pair, starting with how to use a ranged weapon.

Point of Interest

The drawbridge scene introduces the Point of Interest mechanic you'll sometimes need to direct the actions of your partner in solo-play mode. If you want your partner to perform an action, comb the area until you trigger a Point of Interest spot, and then you can ask for Caddoc's or E'lara's assistance.

Follow Caddoc's instructions for shooting the rope holding up the drawbridge. Zoom in for increased accuracy and look at the color of the targeting icon. Green indicates you're aiming at an interactive target. In this instance, you're slicing the rope and lowering the bridge, but in future scenarios, you use arrows to shoot down prisoners, solve puzzles, and more.

Note

A yellow targeting icon indicates your shot will hit nothing—a waste of an arrow. Red means you have an enemy dead to rights. Let fly with an arrow. This same color-coordinated targeting cursor also applies to magic, which these heroes will learn soon enough.

After lowering the drawbridge, follow Caddoc deeper into the forest, picking up some arrows along the way to replenish any spent supply. This is important: Always be on the lookout for arrows. Even though E'lara has a melee weapon and physical strikes are Caddoc's specialty, having a good supply of arrows for either hero is paramount. Running dry means having to get your hands dirty, and that leaves heroes—especially E'lara—open to serious harm.

As you tail Caddoc, keep an eye out for movement in the trees. Your path has been picked up by Aracklings. They don't attack...yet.

Arackling Crawler

The result of an ill-conceived attempt to magically cross spiders and dogs, Arackling Crawlers travel in packs, rushing forward to overwhelm prey with their superior numbers. They are vulnerable to Dragon's Breath, which suggests that electricity may have been involved in their creation. Unless you are a superior sharpshooter, it's difficult to line up ranged attacks on the scurrying Aracklings. Better to whack them with melee blows if you don't have access to Dragon's Breath magic, and always remember to block a leaping Arackling with your shield.

Upon dropping down into the next clearing, you discover the Fountain of Elisha—and an Arackling nest. Before filling your flask, you must clear out these nasty bugs. Fortunately, a chasm divides you from the Aracklings, giving you a chance to try out your bow against the skittering foes. Take out the first wave of Aracklings from a safe distance and then follow Caddoc over a downed tree to access the fountain.

Tip

If you turned on Aim-Assist, zooming in often locks your shot onto an Arackling. The use of cover is explained here too. Slam into cover at the rocks and then peek up to take shots at the Aracklings. This is a pretty easy battle with no return fire, but in future encounters, cover is critical for survival. Plus, when using melee weapons, you can utilize cover to launch a devastating attack at an enemy. For more on combat, see the "Adventurer's Guide" section.

Spirit Guide

When you find the tree that spans the chasm, a message pops up about the Spirit Guide. The Spirit Guide is an extremely useful tool for finding the next objective, especially if you get lost or turned around. However, the Spirit Guide will only help you find objectives on the main path—it does not lead you to puzzles or secret areas. So, if you're on a quest to discover all of the hidden treasures (and that's why you're holding this guide, right?), don't rely on only the Spirit Guide.

Caution

When you cross the tree, you drop to the ground. You cannot backtrack after doing so. Keep this in mind as you explore the world. When approaching a drop, remember that there's usually no way to climb back up and retrace your steps. This can prevent you from completing a puzzle or finding a secret area, so if you do pass one of these drops too soon or before you complete a task, you must reload from the last checkpoint.

Once across the tree, switch to E'lara's sword and chop down the tall grasses that obscure the fountain. This shakes loose a second wave of Aracklings. Without cover, you have to either fall back and return to shooting arrows or wade into the thick of the Aracklings and start swinging with your melee weapon. Aracklings have no armor, so hammer away at them with basic attacks. If surrounded, use a heavy attack to knock them back as well. This is a rather short battle, intended to help you get your sword wet.

At the conclusion of the Arackling attack, fill your flask at the fountain to satisfy the job. Of course, there's the matter of getting the water back to the wizard who hired you, and that means you must press on deeper into the forest. E'lara doesn't seem too pleased about having to throw open the door beneath the carving of the screaming head. However, Caddoc has seen that same door in his dreams and believes it's an omen, so he beckons E'lara on.

Gates and Chokepoints

The gate can only be opened by both heroes. Throughout the adventure, you reach gates and choke points that require both heroes to be present. Though the heroes often stick close, these points serve as ways to keep the pair together, especially if you are playing co-op with a friend. These gates are also like drop-offs. Once you pass through, you cannot backtrack.

Entering through the gate and into the narrow passage beyond, you step into some rather astounding ruins. Sure, they are decorated with skeletons (including the bleached bones of a rather large creature), but the view is enough to impress Caddoc. Pass through the crumbling rock to reach a strange stone on a pedestal. Never mind the skeleton dangling from the pedestal, its fingers only inches away from the green stone. Caddoc recognizes the stone from one of his visions. He cannot help but close in on it, but just as he and E'lara reach the pedestal, they are joined by a third person, who makes a rather dramatic entrance.

This is Seraphine, the woman who spoke to Caddoc in his dreams. She teases the heroes with promises of riches and power, but she needs a favor in return. This raises E'lara's caution, but she listens to Seraphine's offer with an enthusiasm that almost equals Caddoc's. Seraphine requests that Caddoc pick up the green stone, which is called a Deathstone.

Deathstone

The Deathstone has many properties, including allowing Seraphine to channel energy from collected Crystals to the heroes, which is what gifts them with battle magic and other attack spells. The Deathstone also allows the heroes to stand over the freshly dead and access their recent memories. The words of the dead often serve as warnings or clues, making the Deathstone a rather important object.

When E'lara impulsively touches the Deathstone, she is overcome with a vision. A warrior stands ready to fight a dragon. Beast and brawn meet head-on. The battle concludes with the warrior holding aloft a prize: the Deathstone.

After E'lara touches the Deathstone, Seraphine warns the heroes that their presence is now known to a malevolent force. And that force is already angry. The skies darken and spears of lightning crash to the ground. Sprint through the ruins before they fall on top of you. Unfortunately, you rush headlong into a rising army of Skeletons.

Skeleton

Most Skeletons are melee-based, though some use crossbows to pelt you with ranged bolts, and all can rise up from the ground and surprise you if you aren't on your guard. They are generally found near battlefields and in dungeon depths. Avoid arcane magic, such as Arcane Burst and Sigil of Pain; Skeletons are highly resistant to that damage type. Instead, rely on Dash and Dragon's Breath, which tend to shatter bones quicker than standard attacks.

Unlike Aracklings, Skeletons have ranged attacks. This first wave of Skeletons is armed with crossbows, so dive behind cover and return fire when Skeletons pop up, revealing a clean shot. Headshots do more damage than striking a torso or extremity, so bury an arrow in their skulls whenever possible. Caddoc may start this battle with a crossbow, but within moments, he's barreling over the rocks with his sword outstretched. Provide support for your partner from a distance, thinning enemy forces one arrow at a time.

Regenerative Vials

After dropping this first batch of Skeletons, you discover a Regenerative Vial. These liquids, which are recognizable by their white glow, are vital to your success, as they have the power to resurrect a fallen hero. At first, you can carry only one. However, you unlock the ability to carry up to three (per hero), and you can use them on each other, which means you can have up to six resurrections when maxed out on Regenerative Vials. You can see how many vials your heroes possess by looking at their belts. It's easy to spot the illuminated vials against their dark clothing.
When the other hero falls, use the onscreen command to throw them a vial. If you're the one on the ground, crawl out of harm's way while tapping the same command to implore your partner to toss a Regenerative Vial your way.

Pushing

Once you've collected the Regenerative Vials, Caddoc has to push a cart out of the nearby doorway to clear a path. Pushing heavy objects is one of Caddoc's specialties. It's easy to do via the onscreen commands that pop up when he stands next to something he can move. Use Caddoc's brute strength not only to open new passages, but also to solve puzzles and discover secret areas.

The next area is filled with rampaging Skeletons, offering ample targets for E'lara's bow. Use the stone walls for cover and launch a volley of arrows into the Skeletons. If necessary, close the gap and wade into combat with your sword, but do try to use ranged attacks for as long as possible. E'lara cannot withstand as much punishment as Caddoc, which can lead to using a Regenerative Vial almost as soon as you find one.

Immediately after dispatching the Skeletons, you must use fire arrows to unlock a door and then access a purple obelisk (character-switching stone).

Braziers and Fire

E'lara can light arrows on fire at special fire pits throughout the adventure. You can then use fire arrows to ignite braziers and other flammable targets. Sometimes lighting a brazier will reveal a hidden door, and sometimes it's essential just to escape a room. If you are playing alone and in control of Caddoc, step up to fires and then direct E'lara to ignite an arrow. You can then look to a potential target and tell her to set it alight with the fire arrow.
There are multiple colors of fire, which can play into puzzles. For example, in the next chapter of your adventure, you must locate an azure flame in order to unlock the magic seal on the exit of an underground temple.
One word of warning: Fire arrows do not last forever. Once E'lara lights an arrow, you have about two minutes before the flame goes out. You must then either backtrack to the fire source or find a new fire.

Switching Characters

If you are questing alone, you can switch between heroes via a series of magical purple obelisks. They give off plentiful light, making them easy to spot. However, they are not common. You may see them only a few times in a chapter. Just approach the stone and activate it to swap characters. As either hero, you can direct the actions of the other to a limited extent (such as showing E'lara a fire source for igniting arrows). Generally, you will also find a magic portal near the obelisk. Magic portals allow you to spend the Crystals you've collected and upgrade your weapon and magic skills.
As you play, you may develop a particular fondness for a character or perhaps discover you prefer one fighting style to another. If you dig brute force, then you are likely to gravitate toward Caddoc. Enjoy ranged warfare? Then E'lara's your elf. Fortunately, you can control the development of both heroes regardless of which character you're currently directing, so don't worry about the magical upgrades of the unused character getting away from you.

You have to take charge of Caddoc at this point so you can move the pillar next to the purple obelisk. By shoving the pillar backward, you trigger a fire switch that raises the gate and allows the heroes to keep moving. Before long, you discover your first two Crystal Chests.

Crystal Chests

Crystal Chests are small, green-glowing canisters. They contain whole Crystals, which you can give to Seraphine at special points to purchase (and upgrade) magic for your heroes. Always be on the lookout for Crystal Chests, because you need to continually boost magical talents in order to keep pace with your increasingly powerful foes.

In the next area, you discover your first Deathstone body. When you approach the deceased, a command appears onscreen. Tap the corresponding button to resurrect the spirit of the dead and listen to his tale. This corpse tells you of a mighty ax wielded by his son. Sounds like something Caddoc ought to track down to use against the Skeletons. But the corpse says fire must be used to uncover the path to the prize.

As you follow the trail to locate the ax the corpse mentioned, you encounter more Skeletons. Clear the advancing foes and try out Caddoc's Fury to see just how powerful it is. With one fell swoop, it drops a Skeleton! Now imagine what a full Fury meter will do against a tough-as-nails enemy when the warrior is holding a truly powerful weapon. And speaking of weapons, once you defeat the Skeletons and pass through the rotunda, you discover a weapon rack.

Weapon Rack

When you see a weapon rack, smash it with a melee attack. Broken racks randomly release weapons and replacement arrows. Both E'lara and Caddoc can use dropped arrows. However, any dropped weapon is specific to the hero who smashed the rack. For example, if Caddoc breaks the rack, he will see a dropped ax or cudgel. E'lara, on the other hand, will probably see a small blade or a new bow. Keep this in mind when you approach weapon racks, as you can stunt the weapon advancement of the inactive hero if you never break a weapon rack with them.

Fury Bonus

After listening to the corpse's riddle, you get a note about Caddoc's Fury meter. It now appears in the screen's upper-left corner. Light and heavy attacks that you land will fill up the meter, although the fill rate is partially determined by the currently equipped weapon. Once the meter is full, initiate a heavy attack to use a Fury attack that severely damages the target.

Tip

When you see a new weapon on the ground, stand over it to see its basic damage rating and the rate at which it fills the Fury meter.

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