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Hunted: The Demon's Forge eGuide
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Contents

  • Essentials
    • Adventurer's Guide
      • Screen Layout
      • Main Characters
      • Journey into the Unknown
      • Collectibles
      • Combat
      • Talents
      • Magic
      • Achievements & Adventure + Mode
      • Endgame
    • Gear Catalog
      • Introduction
      • Caddoc's Gear
      • E'lara's Gear
      • Preorder Sets
    • Bestiary
      • Introduction
      • Enemy Resistances and Vulnerabilities
    • Crucible
      • Introduction
      • The Loadouts
      • The inXile Maps
    • Secrets
      • Achievements and Secrets
  • Walkthrough
    • Prologue
      • Caddoc's Dream
      • The Fountain of Elisha
      • The Swamps of Despair
    • Chapter 1
      • Town of Dyfed
      • Town Entrance
      • Smithy
      • Dyfed Inn
      • Town Center
      • City Exit
      • Keep Entrance
      • Boss Battle: Infected Wargar
    • Chapter 2
      • Dungeon of Dyfed
      • Well of Sorrows
      • Crypt of Eternity
      • Prison
      • Crane Room
      • Descent
      • Ballista City
      • The Catacombs
      • Spider Lair
      • Boss Battle: Queen of Darkness
    • Chapter 3
      • The Wilds of Govad
      • Bridges
      • Descent
      • Lost Temple
      • Encampment
      • Temple Puzzle
      • Temple Slope 2
      • Watery Depths
      • Docks
      • Boss Battle: Harridan
    • Chapter 4
      • The City of Llyr
      • The Landing
      • Black Hearts and Red Blood
      • Arches of Fire
      • The Scarlet Maid Tavern
      • The King's Tale
      • The Library
      • Boss Battle: Archghoul
    • Chapter 5
      • The Walls of Kala Moor
      • Forest
      • Quarry
      • Sewer
      • Bridges
      • Gate Entrance
      • Wall
      • Sewers
      • Boss Battle: Blind Dragon
    • Chapter 6
      • The Depths of Kala Moor
      • Kala Moor Entrance
      • Lower Holding Pens
      • Three Brothers' Treasure Vault
      • Elevator Pens
      • Depths
      • Dungeons
      • The Forge
      • Boss Battle: Anuvin

Hunted: The Demon's Forge Guide › Essentials › Bestiary

Introduction

There are 4,000 Wargar out there and only two of you, and that's not to mention the giant spiders, blind dragons, teleporting witches, hulking Minotaur, and host of other fearsome nasties. If you don't want to be chugging Regenerative Vials like they're mountain spring water, you'd better learn which creatures succumb to the perfect Dash and which shrug off Arctic Arrows with a cool nonchalance.

Enemy Drops

After a particular epic battle, the streets may be littered with gold and other useful commodities. Here's the general breakdown for what you can expect foes to be hoarding. Everything is modified by a need system; for example, if you're lower on health than mana at the time, you're more likely to see a Health Vial drop from an enemy than a Mana Vial. Expect loot to drop in roughly the following order:

High drop rate: Ammo
Medium to high drop rate: Crystal Shard
Low to medium drop rate: Gold
Low drop rate: Health Vial, Mana Vial

The following pages give you the lowdown on all the normal enemies and bosses in the game. For each enemy, we include info on its estimated threat level, the chapter that you first encounter it, its special abilities, and its resistances and vulnerabilities. We also provide a description and combat tips. Of major interest is probably the enemy resistances and vulnerabilities, as this will determine whether you load up on ice, fire, lightning, or arcane
magic, or break out special effects like Dash or Wind of Wrath. Armed with all this enemy knowledge, the next time you turn the corner and a Minotaur Juggernaut stares you down, you just might drop the beast before it puts an ax through your chest.

Spoiler Alert!

Information in this chapter contains covers ALL enemies and bosses. Go to the next section at your own risk.

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