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Hunted: The Demon's Forge eGuide
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Contents

  • Essentials
    • Adventurer's Guide
      • Screen Layout
      • Main Characters
      • Journey into the Unknown
      • Collectibles
      • Combat
      • Talents
      • Magic
      • Achievements & Adventure + Mode
      • Endgame
    • Gear Catalog
      • Introduction
      • Caddoc's Gear
      • E'lara's Gear
      • Preorder Sets
    • Bestiary
      • Introduction
      • Enemy Resistances and Vulnerabilities
    • Crucible
      • Introduction
      • The Loadouts
      • The inXile Maps
    • Secrets
      • Achievements and Secrets
  • Walkthrough
    • Prologue
      • Caddoc's Dream
      • The Fountain of Elisha
      • The Swamps of Despair
    • Chapter 1
      • Town of Dyfed
      • Town Entrance
      • Smithy
      • Dyfed Inn
      • Town Center
      • City Exit
      • Keep Entrance
      • Boss Battle: Infected Wargar
    • Chapter 2
      • Dungeon of Dyfed
      • Well of Sorrows
      • Crypt of Eternity
      • Prison
      • Crane Room
      • Descent
      • Ballista City
      • The Catacombs
      • Spider Lair
      • Boss Battle: Queen of Darkness
    • Chapter 3
      • The Wilds of Govad
      • Bridges
      • Descent
      • Lost Temple
      • Encampment
      • Temple Puzzle
      • Temple Slope 2
      • Watery Depths
      • Docks
      • Boss Battle: Harridan
    • Chapter 4
      • The City of Llyr
      • The Landing
      • Black Hearts and Red Blood
      • Arches of Fire
      • The Scarlet Maid Tavern
      • The King's Tale
      • The Library
      • Boss Battle: Archghoul
    • Chapter 5
      • The Walls of Kala Moor
      • Forest
      • Quarry
      • Sewer
      • Bridges
      • Gate Entrance
      • Wall
      • Sewers
      • Boss Battle: Blind Dragon
    • Chapter 6
      • The Depths of Kala Moor
      • Kala Moor Entrance
      • Lower Holding Pens
      • Three Brothers' Treasure Vault
      • Elevator Pens
      • Depths
      • Dungeons
      • The Forge
      • Boss Battle: Anuvin

Hunted: The Demon's Forge Guide › Walkthrough › Chapter 6

Dungeons

The passages take you to a strange chamber with an obelisk, two Crystal Chests, and a dragon skeleton to use the Deathstone on. The dragon talks about her mate and how the male dragon was consumed by the power of the silver liquid. You get the feeling by now that Sleg is some bad juice? In the next chamber, dismantle the Wargars that clog the room and move into a huge temple devoted to Sleg.

Gates to either side of the entry chamber prevent access to the balcony level that circles the temple. To prepare for the coming battle, smash the canisters around the front area and the two enchanted weapon racks.

The main temple holds six Sleg fountains bubbling with the glowing, silver liquid. Wargar Zealots and Infected Wargar notice your presence and seek to end your invasion of their holy place. Jump down the stairs only if you want to get into the thick of things; otherwise, keep at ranged distance and pick off as many as you can. The place is so big that you shouldn't have much trouble rolling away from enemies or sprinting to an opposite wall and continuing to chip away with ranged assaults.

When the Archghoul appears, you must change tactics. The Archghoul summons in Skeletons to surround you, and you'll no longer have the same space you had earlier. Switch to area-of-effect attacks like Dragon's Breath, Brimstone, and Pyre Blast, and alternate your damage to match your target's vulnerability. The Wargars will probably fall first. After you smash through a bunch of Skeletons to clear the way, focus on the Archghoul until its shield and Skeletons can protect it no more. Exit the temple via the opened gate, and circle around the balcony to the passage down to Annuvin's lair. One final Deathstone corpse waits for the stone's touch on the wall opposite the exit.

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