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Hunted: The Demon's Forge eGuide
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Contents

  • Essentials
    • Adventurer's Guide
      • Screen Layout
      • Main Characters
      • Journey into the Unknown
      • Collectibles
      • Combat
      • Talents
      • Magic
      • Achievements & Adventure + Mode
      • Endgame
    • Gear Catalog
      • Introduction
      • Caddoc's Gear
      • E'lara's Gear
      • Preorder Sets
    • Bestiary
      • Introduction
      • Enemy Resistances and Vulnerabilities
    • Crucible
      • Introduction
      • The Loadouts
      • The inXile Maps
    • Secrets
      • Achievements and Secrets
  • Walkthrough
    • Prologue
      • Caddoc's Dream
      • The Fountain of Elisha
      • The Swamps of Despair
    • Chapter 1
      • Town of Dyfed
      • Town Entrance
      • Smithy
      • Dyfed Inn
      • Town Center
      • City Exit
      • Keep Entrance
      • Boss Battle: Infected Wargar
    • Chapter 2
      • Dungeon of Dyfed
      • Well of Sorrows
      • Crypt of Eternity
      • Prison
      • Crane Room
      • Descent
      • Ballista City
      • The Catacombs
      • Spider Lair
      • Boss Battle: Queen of Darkness
    • Chapter 3
      • The Wilds of Govad
      • Bridges
      • Descent
      • Lost Temple
      • Encampment
      • Temple Puzzle
      • Temple Slope 2
      • Watery Depths
      • Docks
      • Boss Battle: Harridan
    • Chapter 4
      • The City of Llyr
      • The Landing
      • Black Hearts and Red Blood
      • Arches of Fire
      • The Scarlet Maid Tavern
      • The King's Tale
      • The Library
      • Boss Battle: Archghoul
    • Chapter 5
      • The Walls of Kala Moor
      • Forest
      • Quarry
      • Sewer
      • Bridges
      • Gate Entrance
      • Wall
      • Sewers
      • Boss Battle: Blind Dragon
    • Chapter 6
      • The Depths of Kala Moor
      • Kala Moor Entrance
      • Lower Holding Pens
      • Three Brothers' Treasure Vault
      • Elevator Pens
      • Depths
      • Dungeons
      • The Forge
      • Boss Battle: Anuvin

Hunted: The Demon's Forge Guide › Walkthrough › Chapter 4

Boss Battle: Archghoul

In an effort to step up his assassination attempts, Annuvin has sent an Archghoul after you. The demon doesn't come alone either; it summons Skeletons to intercept you and tie you down in melee. If you do this long, you're dead. You must effectively kill off the Skeletons as soon as they arrive and keep your distance from the demon's fireballs and area-of-effect red cyclone attack that deals massive damage.

Archghoul

Vulnerabilities: Dragon's Breath
Resistances: Arctic Arrow (immune), Ice Weapons (immune), Pyre Blast (immune), Brimstone (immune), Wind of Wrath (immune to tier 1)

The most horrifying weapon ever wielded in war, these demons are said to be spawned by an evil greater than any known today. Their vile blood magic makes them nearly invulnerable, but their dependency on it may be a weakness as well.

You cannot harm an Archghoul with its defensive Blood Magic Shield up. Instead, aim for the dangling human bodies surrounding the shield from which the demon draws its power. Each body explodes with a single hit; slay them all and the Blood Magic Shield drops temporarily, allowing you to inflict damage on the Archghoul.

When you see the demon start casting a spell, roll to one side, and if you're caught inside the red cyclone, sprint out immediately.

The Archghoul's main defense is an impenetrable Blood Magic Shield. It gathers up corpses to power the shield. Don't bother dealing damage to the Archghoul when the shield is up—it's invulnerable; rather, concentrate on the destroying the corpses. Explode all the corpses and the shield drops so you can harm the demon.

Dragon's Breath punishes the Archghoul, and so does a healthy diet of arrows or powerful swings. So long as you dodge the big attacks, smash the Skeletons, lower the shield by dismembering the corpses, and wound the demon with a ton of damage—whew!—you should be fine. By now your combat expertise should win you the day, even if this fight takes a lot longer than your battles with Wargar. After the demon gets sucked back to hell, you find your boat and embark on the final river voyage to Annuvin's stronghold, Kala Moor.

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