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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 06

Memory 04: Cold Fire

The ship is anchored near the eastern passage. Approach it and start the mission.

Locate the Expedition Fleet and Sink It

Sail east toward the narrow ice passages and move carefully through the gale that blows in. You know that enemy ships are close, but they won’t reveal themselves just yet. Wait for them to appear as you sail north toward open water, and have your weapons at the ready.

Use mortar fire and your front carronades to tear into the Expedition Fleet as soon as they emerge from the snow and storm. Go to broadsides with the two heavier ships to send them the pain, and mop up their smaller escorts once you’ve seized or destroyed the larger prey.

That should seem easy, but worse is still to come. After a short scene, you continue to hunt through the storm.

Locate and Incapacitate the Gerfaut and Kill Your Target

Optional: Do not collide with icebergs

Optional: Do not take any damage during your boarding

Sail deeper into the storm and have your mortar at the ready. Once you see the dreaded Gerfaut, turn all of your best guns against it. Use the mortar and a mix of front carronades and broadside cannons to deal damage while sailing between the many icebergs that litter the area.

The Gerfaut is huge and takes plenty of damage, so don’t try to skimp on your best ammo usage. Throw heavy shot and mortar attacks to get any advantage you can.

Once the Gerfaut struggles, move in for a grapple and board the wounded ship. You can’t take any damage to complete all of your goals, so be crafty about this. Spray the decks with your Puckle gun at range. The Gerfaut is high enough that your enemy won’t likely die from this, but why not try while you wait for the ships to close.

Then swing onto the Gerfaut toward its aft section. Let your men board first to receive the attention of the defenders, and then use that as a distraction to get in behind your opponent. Assassinate him if you can, or indulge in swordplay if it is necessary. An alternative is to use a Berserk Grenade against the leader and any nearby sailors and then leave. It’s all a matter of time after that, and you won’t have to risk yourself even a bit.

Reload if you’re struck by anyone. It doesn’t take long to perfect this, and it’s nice to have 100% synchronization for the memory.

When the battle ends, Fast Travel to the HMS Miranda shipwreck, or anything else that’s near the northeastern portion of the map.

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