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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 01

Memory 02: Lessons and Revelations

You return to the Animus, and we see the Davenport Homestead. This remote location is where many Assassins are trained. You’re about to undergo some additional trials, and they’ll help you understand the finer points of your art.

Reach the Training Area

Follow the waypoint to find your teachers. There are three of them, and you see a brief cutscene when you meet with the group. Afterward, they split up and you can seek the lessons of each one at your own pace. Your trainers are Hope, Liam, and Kesegowaase. They show you more about stealth, pistol use, Free Run, and hunting.

Hope’s lesson is the hardest. It has an optional goal to avoid being seen while you go after several dummies in the area; you have to take them out using specific kill methods: air assassination, a bush kill, a sprinting attack, and a haystack kill. For an easy path, start by getting onto the trees. Climb high and go toward the rear of the testing area. Use an air assassination when the guards aren’t underfoot. Slip into the bushes and kill whatever dummy is closest while watching for the patrollers on your minimap (they’re the red dots). Only launch attacks when they’re leaving your area rather than moving toward it.

Be patient. This isn’t a timed test, so you can let the guards walk around for minutes on end without hurting your objective. One hay bale is on the far-left side of the testing area. Use that to kill another dummy, and then sprint toward another target when you’re clear of observers. These methods are all important, effective, and quite reliable once you get them down.

Liam shows you how to fire pistols. He’ll let you fire at stable targets first, but then he sets up a course for you to run through while gunning at dummies. This is timed, and it’s an optional challenge. As long as you sprint between targets and reload while on the move, this is an easy time limit to stay within.

For an extra boost to your time, practice shooting at the dummies without stopping to aim. Get close to each one while running, press the Tool button, and watch Shay nail the target without missing a beat. Do this for each dummy. Sprint up to it, use your pistol, and reload while sprinting off for the next straw victim!

Kesegowaase takes you on a run through the trees, and then gives you a hunting lesson. There aren’t any optional goals to deal with, and you can’t fail, so relax; you’ve already beaten the tough part of your training. Just do what you’re asked to do, and follow directions.

This section nets you an elk skin you can use for crafting. Go into the Crafting screen and make a nice set of pistol holders. Now you can bring two pistols along on your missions.

Meet with Achilles

Go to the other end of the island and talk to Achilles. He’s outside, so you don’t have to go through the house to reach him. It’s faster to run around the manor. Meet the Assassin leader again, and get your orders.

After that scene, return to your ship, greet Liam, and set sail. You’re a free Assassin, ready to wander the land and the waves.

Before You Go

If you’d like to do a little more hunting, track a few hares up in the hills along the edge of the property. They’re easy to kill and won’t fight back. Their skins let you craft a free health upgrade for yourself, and that’s a great bonus for only a minute’s worth of work.

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PreviousModern Day 01: A Rude Awakening NextMemory 03: Tinker Sailor Soldier Spy