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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Side Activities and Challenges

Present Day Activities

Computer

Reward

Location

1 Inspiration: Al Mualim 2nd Floor: Server Room, Upper-Left
2 Vidic’s New Recruit Lobby: Server Room, Left Side
3 Florence goes FUBAR Lobby: Upper-Left
4 Inspiration: Haytham Kenway 2nd Floor: Near Elevator
5 The Soldiers 2nd Floor: Locked Room on Right Side
6 The Ankh 2nd Floor: Center of Cubicle Farm
7 Inspiration: Daniel Cross Lobby: Just outside of elevator hallway
8 The Leaders 2nd Floor: Upper-left Meeting Room
9 Sigma Team’s Most Wanted: The Cult 15th Floor: Entrance Area
10 The Koh-i-Noor 2nd Floor: Locked Room on Right Side
11 Sigma Team’s Most Wanted: Cross Training Basement: Server on Left Side
12 Inspiration: Duncan Walpole Basement: Top Side of X Room
13 Inspiration: Baptiste 15th Floor: Server Room on Upper-Right Side
14 New Orders 2nd Floor: Locked Room on Left Side
15 Sigma Team’s Most Wanted: The Dead 2nd Floor: Locked Room on Upper-Right
16 Lindsifarne 2nd Floor: Left side of Cubicle Farm
17 Cairo Debrief 2nd Floor: Locked Room on Upper-Right
18 The Box Lobby: Top Side, on Right
19 Paris Lobby: Just past elevator hallway
20 Sigma Team’s Most Wanted: The Support Basement: Right side of X Room

There are 20 broken computers in the Abstergo office. You have to fix some of them to help the plot proceed, but many of the computers are optional. Each one has a minigame where you need to light up sections of a sphere to get the system working. Use the outer circles to move lines of power around so every section gets a single point of power, and no more. This is incredibly easy when there aren’t any complicated mechanics; you only need to get each circle into position and watch the sphere turn blue. Once it’s all lit, you’re done.

However, there are more involved mechanics on quite a few of the systems. Some of the beams have to pass through gates that refract their direction or split the beam in two. When that happens, you must account for these changes, ensure that no section is touched twice, and that all of them have a source of power.

This gets much easier once you’re in front of the game and can toy around. It’s rather fun.

To find the computers that need fixing, use your minimap or main map. Many of the systems are behind security doors and won’t be reachable until later in the game when you get access to those rooms.

Be careful about working on these systems before you get to the end of the game. If you want to get everything done, make sure that all 20 computers are fixed before you complete your last scene in the Abstergo offices. Otherwise, you lose access to them.

Many of the puzzles are solved within a minute just by getting each circle to light and switching one of them around at a time to see what isn’t working. You don’t even need a master plan or a deep understanding of the sphere. You move each circle slowly and see what lights up.

For the toughest ones, you may have to stop and figure out what’s going on. For instance, one of them has four circles that have to light six sphere sections. But there are two splitters, and that gives you six beams to play with. Okay, that sounds easier, but it’s tough to get the beams to hit different areas. Set the split beams up before anything else to see how you can get them to nail four of the sections, and then manipulate the circles to light the final two pieces.

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