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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Controls and Gameplay › Captaining Your Ship

Introduction

Captaining Your Ship

You don’t have to wait long before getting the Morrigan. It’s a wonderful vessel with so much upgrade potential that it will one day put men-o’-wars to shame!

Many of the controls for your ship are intuitive and have already been explained in this chapter and are shown in the game. Remember to push up to Travel Speed when you have to move quickly or explore over great distances. Reduce speed heavily when you have to maneuver or stay aggressive with your attacks. The more you can turn, the easier it is to keep your guns on your target.

The best way to get an advantage over your enemies in naval battles is to upgrade the Morrigan, use multiple weapons during battle, and avoid downtime. All of the weapons you use at sea have a reloading time, but that’s not a shared feature. Thus, you can fire one weapon after the other as quickly as you can mentally switch between them.

Broadside cannon, mortar, Puckle gun, and broadside cannon are a classic example of this. You can fire all of these guns in the same amount of time that you can fire the two broadside cannon attacks. Because of this, aggressive weapon use adds dramatic amounts of damage to your gameplay.

Practice switching between your normal cannon aiming, mortar systems, and the Puckle gun. Do this even while your ship is sailing around outside of battle to get a feel for the controls. You don’t have to actually shoot the guns; you can target things and switch controls without pulling the trigger (to save on mortar ammo).

Another critical naval skill is the ability to shift directions quickly. The best fights occur when you have broadside angles on your target and they don’t have them against you. Stay at a 45-degree angle to your target as best you can, and use enough speed to stay ahead of them while also turning to maintain your advantage. This isn’t easy, but it’s a goal to strive toward.

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