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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 06

Fragmented Memory 03: Incomplete Memories

Back in the Animus, you enter a final, damaged section of memories. If you play both Rogue and Unity, then watch this final act very carefully. You may notice a few interesting consequences that your actions in other games have had here in this scene.

Translations

The three Fragmented Memories you’ve seen have strange text names, but what if it’s all a code! The numbers and letters could be digital references.

Go to an Internet browser and type in “Base 64 Decode.” Use a site with that function to translate the three Fragment Memory codes below to find out what they actually mean.

RGVjb25zdHJ1Y3RlZA==

UHJvdGVjdGlvbgOK

QXNzYXNzaW5hdGlvbgOK

Follow the Dignitary

Meet with your old dignitary friend and walk with him toward the palace. It’s a good way to avoid suspicion from the French guards, but you can’t go all the way in with him. Stop in the front yard of the palace and go forward alone. You spot your quarry entering the front door, but you don’t have a formal invitation. There has to be another way in.

Turn around and go to the left side of the building. Walk around the hedges and through the garden, and climb up the walls to a balcony above you. Get inside through an open door. Now you’re part of the party!

Locate Secret Meeting

Go through the next few rooms by blending with guests. Stay close to people at all times so that Shay doesn’t look like he’s doing anything dangerous here. He’s mixing! The guards stay out of your way if you do this, and if any block your route forward, just wait until they patrol elsewhere, giving you time to advance without being spotted.

Go back to the first floor by jumping out of an open window several rooms in. There’s a single guard below, but he can easily be dispatched. Proceed toward the back of the palace now that you’re on the first floor.

Again, stay with the party guests for cover. Cross the long room and look for your target as you reach the end. He’ll enter the room with one of his associates, but they soon split off. Follow your quarry for just a moment, and then put a blade in him to initiate Shay’s final scene.

You have now unlocked “No Page Unturned.”

Watch the last Abstergo scene as well, and then the credits roll.

“Templar Then, Templar Now” also unlocks when the credits finish. Congratulations! You’re returned to Shay’s memories and can collect items and upgrade everything in the game to your heart’s content.

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