Prima Games eGuides Assassin's Creed Rogue eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Assassin's Creed Rogue eGuide Equipment: Land and Sea

The Morrigan

There are two varieties of upgrades for the Morrigan, once you get control of it. There are regular ship upgrades that improve the vessel’s combat performance, and there are appearance changes that let you customize the way it looks. Both cost money and materials, and you might be required to complete certain parts of the game or locate special Blueprints to gain access to all of the upgrades.

Because it’s easier to maraud around the seas and collect additional materials once you have a better fighting ship, you may want to prioritize weapon and armor upgrades before going after supplemental improvements to your storage, capacity, and appearance. However, it’s your ship, and you should do as you please with it!

The best way to get additional resources for this task is to hunt down other ships. Brigs, frigates, and even larger vessels are out there on the seas, and they’re laden with goods. Metal and wood are the two resources that you need the most for your naval upgrades. Board ships to get their full cargo or sink them to get half of their yield.

If you attack vessels heavily and get a high Wanted level, even more ships come after you. As long as you survive, this is a great way to make even more money and resources without doing anything that you weren’t already interested in doing.

Ship Weaponry

Front/Bow Carronades

These are your forward guns. Use them to deal modest damage during pursuit or approach. Even though the carronades are more maneuverable than the broadside cannons because of their position, you still won’t use them for the majority of your combat damage. Short battles are safer battles, and skilled use of your larger batteries is essential for fast kills.

Broadside Cannons

Two batteries of broadside cannons are deployed on your ship (one on each side of the vessel). Your biggest damage is caused by setting a full volley of these guns against the weakest parts of your enemy. Usually that means the rear of the vessel. Failing that, a broadside volley that fully hits anywhere on most ships is enough to cause serious damage.

Try to maneuver in such a way that the Morrigan’s broadside cannons face a target while the opponent doesn’t have their broadside cannons facing you. If you look at the enemy’s position like the center of a clock, your best angles of attack are a 1:30, 4:30, 7:30, and 10:30.

Constantly reposition your ship so that the enemy can’t turn their guns into you, and maintain the best firing solution for your guns while doing this.

Flaming Oil

Flaming oil is used from the rear of the ship. It sets patches of water on fire, causing damage over time to anything that sails over the spill. You can deter pursuit with this weapon, but you’re not going to use it as often as your guns. Being on the attack is usually more effective than fighting defensively (at least when you’re on the water).

Puckle Gun

The Puckle gun is a lighter weapon that does damage to enemy ships by hitting their weak points. During ship-to-ship fighting, use the time between cannon shots to switch to the Puckle gun. Get free hits against the other ship’s highlighted points, and go back to your main guns after a few seconds. Once you get the timing down, this substantially improves your damage output and odds of success in a fight.

The Puckle gun isn’t a heavy hitter against armored ships like brigs, frigates, and such, but it’s a viable weapon for destroying gunboats and schooners. Use the Puckle gun in free aim mode to harass or destroy these ships outright.

After crippling an enemy and grappling with their ship, your sailors start to board the opposing vessel. Man the Puckle guns on the correct side of the ship (there is one Puckle gun fore and another one aft). Use the Puckle gun to sweep the enemy deck and eliminate as many of their defenders as possible. Shay won’t have to do as much work when he boards the opposing ship, if he even has to. Some enemy ships can be defeated using only the Puckle guns. This is less likely against larger vessels because they have more sailors to defeat and may be so high up that you can’t effectively shoot at most of their men.

Mortar

Mortars create the heaviest damage. They excel at range and destruction and have their own firing window. Once you have a mortar, you can practice a rotation that allows for cannon attacks, mortar shots, and Puckle gun use in the same firing window. That’s the maximum damage output that the Morrigan can sustain. Try to hit an enemy ship’s weak points, and watch your targets melt.

Remember to stock up on mortar shot when you’re in town. You go through it very quickly when fighting larger, heavier ships.

Types of Shot

Round shot is your most basic cannonball. It’s loaded into the broadside cannons. Thus, any upgrade to your round shot is going to dramatically improve the Morrigan’s damage output. Get more cannons and better shot as early and as often as you can. For aggressive captains, this is a superior investment even compared with improved armor! Higher tiers of round shot even let the cannons fire in two bursts, dealing far more damage if you time the shots carefully and ensure that the target is moving into your shot rather than away from it. Lead your targets more once double round shot is acquired.

Heavy shot is harder to work with. This is fired when you are close to the enemy ship and are broadside with them. You don’t aim (and can’t; otherwise, round shot is used instead). Just hit the Fire button and watch the heavy shot do its work. Even though it iseasy to miss with heavy shot, you deal intense damage once you get used to using it.

For the best chance of success, ram the vessel, go broadside with it, and unleash hell.

Explosive shot upgrades the cannonballs that are loaded into your front carronades. They’ll never deal crippling damage, but they get better and better at slowing enemy movements to give you an edge while positioning your ship. The slower the target, the easier it is to get full volleys against them without soaking just as much damage in return.

Ramming Speed

Ram upgrades let you deal damage when the Morrigan charges into an enemy ship. Higher-end rams let you cut through ice and even gain a special ability—this charge attack allows the Morrigan to temporarily go at travel speed even when it’s under fire. Use this to do heavy ramming attacks against ships or simply to outmaneuver vessels. That sudden charge can get you away from mortar blasts that would otherwise wreck your beautiful ship.

Note that you have to be facing forward to use a ramming maneuver. Rotate your camera to line this up as quickly as you can.

The Value of Upgrades

Though your primary weapon and armor upgrades are extremely important, you shouldn’t neglect the other features of the ship. Storage upgrades let you carry more ammunition for various weapons. More Puckle gun ammo means more shots to fire at enemies before boarding their ships; it’s extremely useful. Mortar rounds are essential for battles against heavier ships, so this is a very important upgrade to consider.

Improve your Crew Quarters so that the Morrigan can keep a larger crew and survive extended naval boardings against large ships without losing all of its sailors!

Cargo Storage lets you carry more resources without having any go to waste. This really helps when you go on extended raiding attacks against multiple ships. The more goods you can carry, the better.

Harpooning improvements make it much easier to survive attacks from tougher whales. Harpoon Strength and Storage lets you finish these tasks quickly and reliably. Rowboat Armor is important if you’re having difficulty during the hunts, but this upgrade won’t let you finish the job any faster.

Sail, Figurehead, and Wheel upgrades change the appearance of the Morrigan. You won’t fight harder or survive longer because of these, but they give your ship an even stronger visual style and sense of identity. Once you have some resources to spare, you can customize the Morrigan with your own style.

Ship Upgrades

Upgrade Name

Required Parts

Effect

Broadside Cannons I: Standard N/A 6 Cannons
Broadside Cannons II: Intermediate £ 500, 10 Metal 9 Cannons
Broadside Cannons III: Advanced £ 1,700, 70 Metal 11 Cannons
Broadside Cannons IV: Superior £ 8,000, 140 Metal 13 Cannons
Broadside Cannons V: Elite £ 16,000, 270 Metal 15 Cannons
Broadside Cannons VI: Ultimate £ 25,000, 400 Metal, Blueprint 17 Cannons
Burning Oil Strength I: Standard £ 500 200 Damage
Burning Oil Strength II: Intermediate £ 3,000, 30 Metal, 10 Wood 400 Damage
Burning Oil Strength III: Elite £ 10,000, 60 Metal, 20 Wood, Blueprint 600 Damage
Explosive Shot Strength I: Standard N/A 40 Stun
Explosive Shot Strength II: Advanced £ 5,000, 60 Metal 50 Stun
Explosive Shot Strength III: Elite £ 15,000, 300 Metal, Blueprint 65 Stun
Front Carronades I: Standard N/A 2 Cannons
Front Carronades II: Advanced £ 5,000, 80 Metal 4 Cannons
Heavy Shot I: Standard £ 900, 35 Metal 120 Damage
Heavy Shot II: Advanced £ 3,000, 90 Metal 180 Damage
Heavy Shot III: Elite £ 15,000, 320 Metal, Blueprint 260 Damage
Hull Armor I: Standard N/A 600 Resistance
Hull Armor II: Intermediate £ 500, 10 Metal 1,200 Resistance
Hull Armor III: Reinforced £ 1,200, 50 Metal, 70 Wood 2,000 Resistance
Hull Armor IV: Advanced £ 8,000, 250 Metal, 140 Wood 3,200 Resistance
Hull Armor V: Elite £ 16,000, 350 Metal, 240 Wood, Blueprint 5,000 Resistance
Mortar I: Standard £ 500, 20 Metal 1,000 Damage
Mortar II: Intermediate £ 2,500, 70 Metal 2,000 Damage
Mortar III: Advanced £ 12,000, 160 Metal 3,000 Damage
Mortar IV: Elite £ 30,000, 350 Metal, Blueprint 4,000 Damage
Puckle Gun Strength I: Standard N/A 200 Damage
Puckle Gun Strength II: Intermediate £ 700, 50 Metal 300 Damage
Puckle Gun Strength III: Advanced £ 3,000, 120 Metal 400 Damage
Puckle Gun Strength IV: Elite £ 15,000, 200 Metal, Blueprint 500 Damage
Ram I: Icebreaker £ 500, 25 Metal 600 Damage
Ram II: Reinforced £ 1,500, 50 Metal, 75 Wood 800 Damage
Ram III: Advanced £ 8,000, 120 Metal, 120 Wood 1,200 Damage
Ram IV: Elite £ 20,000, 250 Metal, 180 Wood, Blueprint 2,500 Damage
Round Shot Strength I: Standard N/A 40 Damage
Round Shot Strength II: Intermediate £ 900, 30 Metal 50 Damage
Round Shot Strength III: Advanced £ 3,000, 80 Metal 65 Damage
Round Shot Strength IV: Elite Double £ 9,000, 220 Metal 110 Damage
Round Shot Strength V: Ultimate Double £ 15,000, 320 Metal, Blueprint 130 Damage

Storage

Upgrade Name

Required Parts

Effect

Puckle Gun Cylinder I: Standard N/A 15 Units
Puckle Gun Cylinder II: Reinforced £ 500, 40 Metal 25 Units
Puckle Gun Cylinder III: Advanced £ 3,000, 100 Metal 35 Units
Puckle Gun Cylinder IV: Elite £ 11,000, 160 Metal 45 Units
Heavy Shot Storage I: Standard N/A 15 Units
Heavy Shot Storage II: Reinforced £ 500, 50 Metal 20 Units
Heavy Shot Storage III: Advanced £ 1,500, 80 Metal 25 Units
Heavy Shot Storage IV: Elite £ 4,000, 110 Metal, Blueprint 40 Units
Mortar Storage I: Standard N/A 5 Units
Mortar Storage II: Reinforced £ 800, 50 Metal 10 Units
Mortar Storage III: Advanced £ 2,000, 80 Metal 15 Units
Mortar Storage IV: Elite £ 5,000, 110 Metal, Blueprint 20 Units
Burning Oil Storage I: Standard N/A 40 Units
Burning Oil Storage II: Reinforced £ 500, 50 Metal 50 Units
Burning Oil Storage III: Advanced £ 1,400, 80 Metal 60 Units
Burning Oil Storage IV: Elite £ 5,000, 110 Metal, Blueprint 70 Units
Crew’s Quarters I: Standard N/A 20 Storage
Crew’s Quarters II: Advanced £ 800, 70 Cloth, 50 Wood 30 Storage
Crew’s Quarters III: Elite £ 3,500, 110 Cloth, 100 Wood 40 Storage
Cargo Storage I: Standard N/A 500 Storage
Cargo Storage II: Advanced £ 1,000, 80 Cloth, 70 Wood 1,000 Storage
Cargo Storage III: Elite £ 4,000, 130 Cloth, 120 Wood 2,000 Storage

Harpooning

Upgrade Name

Required Parts

Effect

Rowboat Armor I: Standard N/A 100 Resistance
Rowboat Armor II: Advanced £ 600, 50 Wood 200 Resistance
Rowboat Armor III: Elite £ 1,800, 100 Wood 300 Resistance
Harpoon Strength I: Standard N/A 100 Damage
Harpoon Strength II: Advanced £ 1,000, 30 Wood 200 Damage
Harpoon Strength III: Elite £ 4,000, 70 Wood 300 Damage
Harpoon Storage I: Standard N/A 20 Storage
Harpoon Storage II: Advanced £ 800, 50 Wood 30 Storage
Harpoon Storage III: Elite £ 1,800, 70 Wood 40 Storage

Appearance

Sails

Item Name

Cost

White Sails N/A
Wolf Sails Gained at a specific point in the story
Red-Striped Sails Gained at a specific point in the story
Gray Sails £ 1,600, 70 Cloth
Black Shadow Sails £ 2,500, 100 Cloth
Black and Red Sails £ 3,200, 120 Cloth
The Queen Anne’s Revenge Sails £ 6,000, 250 Cloth, Blueprint
The Jackdaw’s Sails £ 40 + Redeem on Uplay
Kraken Sails Complete all Legendary Battles
The Aquila’s Sails £ 4,400, 200 Cloth, Blueprint
British Lion Sails Complete the Rio de Janeiro fleet mission
Gilded French Sails Complete the Isle de France fleet mission
Elite Sails £ 4,000, 170 Cloth

Wheels

Item Name

Cost

The Morrigan’s Wheel N/A
Wolf Wheel Gained at a specific point in the story
Black Shadow Wheel £ 1,000, 20 Cloth, 10 Metal
Ivory Wheel £ 1,600, 40 Cloth, 20 Metal
Blackwood Wheel £ 2,500, 60 Cloth, 30 Metal
James Cook’s Wheel £ 3,200, 80 Cloth, 40 Metal
Golden African Wheel Complete the Luanda fleet mission
Elite Wheel £ 4,000, 100 Cloth, 50 Metal
British Lion Wheel Complete the Brest fleet mission
The Jackdaw’s Wheel £ 40 + Redeem on Uplay
Kraken Wheel Complete all Legendary Battles
The Aquila’s Wheel £ 4,400, 120 Cloth, 60 Metal, Blueprint
Blackbeard’s Wheel £ 6,000, 140 Cloth, 70 Metal, Blueprint

Figureheads

Item Name

Cost

The Morrigan’s Figurehead N/A
Wolf Figurehead Gained at a specific point in the story
Black Shadow Figurehead £ 1,000, 20 Cloth, 10 Wood
Mermaid Figurehead £ 1,600, 40 Cloth, 20 Wood
Harpy Skull Figurehead £ 2,500, 60 Cloth, 30 Wood
Experto Crede Figurehead £ 3,200, 80 Cloth, 40 Wood
The Falcon Figurehead £ 4,000, 100 Cloth, 50 Wood
The Kraken Figurehead Complete all Legendary Battles
The Jackdaw’s Figurehead £ 40 + Redeem on Uplay
Blackbeard’s Figurehead £ 6,000, 140 Cloth, 70 Wood, Blueprint
Aveline Figurehead Complete the Louisiana fleet mission
British Lion Figurehead Complete the Mediterranean fleet mission
The Aquila’s Figurehead £ 4,400, 120 Cloth, 60 Wood, Blueprint