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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 03

Memory 02: A Long Walk and a Short Drop

George Monro is back at the house. He asks for your help with a somewhat complicated matter. There is an associate of his who has run into problems of a sort. Shay is the perfect person to help out with this, because he’s an unknown factor in the area and won’t cause diplomatic issues by intervening. You receive Firecracker Darts to assist in this. Looks like negotiation is out the window.

Rescue Christopher Gist

Optional: Prevent Gist’s hanging by shooting the rope

Optional: Blow up three barrels with firecrackers

Time is a factor in this mission! Run toward the waypoint and keep a good pace as you get there. The way isn’t guarded by anyone looking for you, so no one will stop you until you’re really close to some gallows that have been set up.

Once you’re nearby, don’t go straight in to save your target. Seek out the reddish colored barrels that are on all sides of the yard. Shoot them with Firecracker Darts from really long range. These attract major attention from the guards, thus giving you a better chance to sneak into the gallows area. You have to hit three of them and still get to Gist’s rope in time, so you might have to abandon caution and run between sites if time gets short.

A powerful vantage point is the watchtower that overlooks the yard where the hanging is going to occur. If you use a Rope Dart or Sleep Dart, you can take over that watchtower from its gunner, and then you can plan your next step without having to take cover constantly.

Nail those three barrels when you can and get closer to the gallows. Get your pistols ready and hide in a bush while you take aim, or shoot on the fly if you’ve been spotted. Hit the rope above Gist’s head to save him from a nasty ending.

Boom! “Hey, What Was That?”

Firecracker Darts let you distract everyone in the area without having to get too close to them. Fire at the opposite end of the room or yard that you’re sneaking into, and slip on by while everyone wonders what the heck is going on.

Kill any of the guards that are left while you and Gist get to know each other. He’s pretty useful in a fight, so that’s something to be grateful for. Hopefully he’ll be of even more use in the future! Now it’s time to get out of here.

Follow Gist and Take Back the Morrigan

Gist doesn’t waste a moment after his near-hanging. He’ll head toward the docks and come up with a plan to get a ship and a crew to sail it. Your part in the plan is to take the ship; perhaps the Morrigan will do nicely! Gist will get the crew.

You must do two things to regain control of the Morrigan. First, there are stalkers all over the place. They’re the Assassins who like to hide in outhouses, bushes, around corners, or even wait for you in plain sight. When you get close, they attack.

Firecracker Darts lure stalkers out of their complacent hiding spots, but there are other ways to beat them. Using Eagle Vision, you see a direction finder whenever there is a stalker close by. It’s just like when you went after the gang leader back in that first Headquarters mission. If you see who the stalker is, any normal attack can hurt or kill them. Pistol shots to the head are great for that. You can also sneak up behind them to assassinate the Assassins, or you can walk close to them, counter their ambush, and get a fast kill off of a counter.

A very good Way to Kill Stalkers

Hunting the stalkers takes time, and some of us are impatient. If you want stalkers dead quickly, then use your body to lure them out. Race toward any areas where you hear whispering, or look with Eagle Vision to figure out the best direction. Keep your finger on the Counter button and wait for the inevitable attack. Once you deflect a stalker’s vicious opening strike, they’re doomed. They can’t hold up to counterattacks.

There is an achievement/trophy”Stalker Killer” gained by doing this 30 times, so the sooner you start, the sooner you get it!

Run around the docks, killing the gunners and stalkers in the vicinity. Firecrackers help you get safer kills, if you’re having trouble with the stalkers.

When the way is clear, climb the Morrigan’s mast and cut down the flag the ship is flying. That’s not what should be hanging above such a proud ship.

This ends the memory. Buy any upgrades you’d like from the local harbormaster before leaving New York. George Monro is waiting for you. Launch your ship and Fast Travel back to Albany, in River Valley.

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