Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Rogue eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 02

Memory 03: Fiat Lux

Hope and Benjamin Franklin talk to you in Sleepy Hollow. Listen to them before doing much exploring around town, because your upcoming task will have you going around Sleepy Hollow anyway.

Find the Seized Goods

Optional: Do not get detected

Location: Sleepy Hollow

Points of Interest

Number of Items

Chests 4
Viewpoint 1
Animus Fragment 2
Shanty 1
Templar Map 1
Renovations 1
General Store Yes
Harbormaster Yes
Tavern Yes
Gray Wolf N/A

The goods that you’re looking for are in the town marketplace. They’re easy to reach, but this won’t be simple in the long run. Go to the marked waypoint and use Eagle Vision to spy on the market. A soldier comes to pick up the container you need, and he’ll take the item away from the public part of town. Follow him from a distance because the area close to the man becomes restricted. That’s good practice anyway, as the second half of town is entirely restricted whether you get close to the courier or not. You need to hit the rooftops to stay out of sight. It’s even dangerous to walk into that part of town.

Don’t take the bridge. Instead, race down the side of the creek below and use the trees to cross the waterway. This gets you up to the rooftops. It’s easier to follow your target up there, but watch out for the musketman who is watching the town from on high. He can spot you while you’re dashing between rooftops. He’s a good target for air rifle attacks if you want to disable him. The foes on the ground aren’t as much trouble.

If you’re spotted, tons of violence comes down on your head. Stay out of the main streets to avoid ranged attacks, and fight off the guards as they come.

Otherwise, you’re able to slip cleanly through. Regardless, the goods are delivered to a remote building on the other side of a cornfield. That’s where you have to go. Use the cornfields as cover, and go around the back of the tiny house in that area. This hides you from the various guards. Use the side window of the warehouse where the goods were stashed, and then loot the rods from the chest inside.

Loot the Rods and Return Them to the Dignitary

Optional: Do not swim

As you leave the area, use darts to take out the tower gunner. If you’re seen, run at full speed out of the fields and back toward the dignitary’s location. If you’re still being stealthy, you can use darts to disable additional guards at range, and make a calm getaway instead of a frantic dash.

A nasty storm breaks out, and you shouldn’t go swimming during a thunderstorm. To get back quickly, safely, and in style, use the hooks that are located on the edge of the creek. They’ll let you cross the water without getting wet, and you fulfill the optional mission goal along the way.

Give the goods back to their owner and watch the results. You’ve now completed the third memory in this sequence.

Fast Travel back to Two Bends to continue. Hope is still there, and she’ll explain the next step. Don’t start this memory if you have several pending side activities that you’re interested in completing. You’re going to be involved in the next memory for a moderate time. Be especially sure to get anything on the water done before you go into the next mission.

Keep reading with a free account

The first 3 sections of Assassin's Creed Rogue are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousMemory 02: We the People NextMemory 04: Kyrie Eleison