Prima Games eGuides Assassin's Creed Rogue eGuide

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Assassin's Creed Rogue eGuide Walkthrough Sequence 04

Memory 02: Armour and Sword

Talk to Monro in the Old Growth Forest. You still have Assassin problems in the region, and it’s time to clean those up. There are two locations ahead that require your assistance. You can take them out in any order, so read ahead and reverse our choice if you like. There aren’t any big spoilers to worry about, so you’re safe reading all of this memory right now.

Gather Support

Location: Old Growth Forest

Points of Interest

Number of Items

Chests 9
Viewpoint 1
Animus Fragment 4
Shanty 1
Prosperity 1
Letter 1
Viking Sword 1
Templar Map 1
Cave Painting 1
Renovations 2
Hunting Challenge 2
Harbormaster Yes
Hare N/A
Gray Wolf N/A
Deer N/A

Location: Orenda

Points of Interest

Number of Items

Chests 2
Viewpoint 1
Animus Fragment 1
Shanty 1
Templar Map 1
Cave Painting 1
Hare N/A

Return to your ship and sail north for just a brief moment. Disembark along the eastern shore, at Orenda. Scale the cliff to get a good view of the native town on the other side. You need to save 12 villagers before many of their kin are executed by the bandits.

This is tougher than it sounds, because almost all of the villagers are being watched by foes with loaded pistols (that are aimed at the people’s heads). Any sign of distress and the bandits will kill their hostages without any regard to the consequences.

Stay high off the ground whenever possible. This gives you more time to watch the clusters of hostages without being spotted. If there are single bandits watching a hostage or two, then simply kill the target at range with an air assassination or pistol (using a shot to the head). Come down, save the villagers, and then return to the trees. When two people are guarding the villagers, use a Sleep Grenade to put everyone down briefly. Swoop in, kill the bandits before they wake, and save the people. It’s quite reliable.

Another tactic is to use Firecracker Darts away from the captives. Draw out patrollers and stalkers, put them to sleep with a grenade, and kill the lot of them. This makes your approach to any remaining enemies that much easier. Sleep Darts and Sleep Grenades are invaluable here, and Rope Darts do really well, too, if you’re facing only a single target. The enemies are spread out enough that they won’t hear your victim choking, and you can save your darts for other enemies.

You can lose some of the villagers without failing the mission, but try not to have many die.

After you save the entire village, one of the native leaders shows you an interesting thing. They have a locked area that is sacred to the tribe here. Within is a suit of armour that has a cool look and a special passive ability, and it unlocks an achievement/trophy once you get it!

To get this armour, you need to collect seven Totems and return to this place. Totems are located in cave areas in both the North Atlantic and River Valley. If you see “Native Pillar” on a map, that’s your sign that a Totem is located there. This quest and the locations for it are in the “Collectibles” chapter of this guide.

Locate the British Army

Return to your ship, cross the channel, and hurry to the assistance of the British forces that are fighting the French nearby. This is a frontier clash that lets you assist one side of the regional forces against the other.

To help the British win, run past most of the fighting and kill the French captain while he’s already engaged. Shrapnel Grenades are extremely effective for this, and pistol shots are good if you’re skilled enough to hit your target in the middle of a skirmish. You can also backstab the captain if he’s engaged, or put the entire group to sleep and kill the French before they wake up.

Once done, look for the French flag. You have to cut it down to stop the battle. Finish any fights that are still active between Shay and the French so that you’re not being targeted, and then approach the flag to cut it down. This completes the battle and the memory!

Fast Travel back toward Albany and set sail. Go to the marked point on the water and start the next mission when you’re already at sail.