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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Hunting and Crafting

Craftable Upgrades

Hunting and crafting are still a big part of survival in the new world. You can go after wild game, bring it down, and use the parts you gather to make a number of powerful upgrades for Shay. This chapter lists all of these upgrades, the animals you can hunt, and where to find everything. Stay quiet, and strike quickly.

Upgrade NameRequired PartsEffect
Air Rifle Darts Pouch I Deer Hide (1), Arctic Hare Pelt (1) Allows Shay to carry 5 additional darts for the air rifle
Air Rifle Darts Pouch II Polar Bear Pelt (2), Black Wolf Pelt (2) Allows Shay to carry 5 additional darts for the air rifle
Arctic Explorer Polar Bear Pelt (3), Narwhal Tusk (3) New outfit
Berserk Dart Bone (1) These are fired from the air rifle; they send your foes into an uncontrollable rage.
Berserk Dart Efficiency I Beaver Pelt (1), Gray Wolf Pelt (1) Increases the duration of Berserk Dart effects
Berserk Dart Efficiency II Black Wolf Pelt (2), Killer Whale Skin (2) Increases the duration of Berserk Dart effects
Berserk Grenade Bone (5) Causes an entire group of enemies to go berserk
Berserk Grenade Pouch I Black Bear Pelt (1), Shark Skin (1) Increases the maximum capacity of Berserk Grenades by 1
Berserk Grenade Pouch II White Whale Skin (2), Polar Bear Pelt (2) Increases the maximum capacity of Berserk Grenades by 1
Berserk Grenades Efficiency I Fox Pelt (1), Killer Whale Skin (1) Increases the Berserk Grenade’s area of effect
Berserk Grenades Efficiency II Eastern Elk Hide (2), Narwhal Tusk (2) Increases the Berserk Grenade’s area of effect
Firecracker Dart Bone (1) Distracts enemies or lures them out of hiding
Frontiersman Outfit Black Wolf Pelt (2), Black Bear Pelt (4) New outfit
Health Upgrade I Hare Pelt (2) Increases Shay’s health by 25%
Health Upgrade II Arctic Hare Pelt (2), Canadian Lynx Pelt (2) Increases Shay’s health by an additional 25%
Health Upgrade III Gray Wolf Pelt (2), Killer Whale Skin (2) Increases Shay’s health by an additional 25%
Health Upgrade IV Black Wolf Pelt (2), Narwhal Tusk (2) Increases Shay’s health by an additional 25%
Hunter Outfit Gray Wolf Pelt (2), Arctic Wolf Pelt (3) New outfit
Pistol Ammo Pouch I Deer Hide (1), Beaver Pelt (1) Allows Shay to carry 10 additional bullets
Pistol Ammo Pouch II Fox Pelt (2), Arctic Fox Pelt (2) Allows Shay to carry 10 additional bullets
Pistol Holders Eastern Elk Hide (1) Allows Shay to carry 2 pistols
Rope Dart Pouch I Gray Wolf Pelt (1) Allows Shay to carry 5 additional Rope Darts
Rope Dart Pouch II Humpback Whale Skin (2), Gray Wolf Pelt (2) Allows Shay to carry 5 additional Rope Darts
Rope Darts Bone (1) Pulls enemies toward you (hanging them if you’re already above the target)
Shrapnel Grenade Bone (5) Damages all targets over a wide area
Shrapnel Grenade Efficiency 1 Shark Skin (1), Gray Wolf Pelt (1) Increases the Shrapnel Grenade’s area of effect
Shrapnel Grenade Efficiency I1 Black Bear Pelt (2), Polar Bear Pelt (2) Increases the Shrapnel Grenade’s area of effect
Shrapnel Grenade Pouch I Humpback Whale Skin (1), Black Bear Pelt (1) Increases the capacity of Shrapnel Grenades by 1
Shrapnel Grenade Pouch II Narwhal Tusk (2), Eastern Elk Hide (2) Increases the capacity of Shrapnel Grenades by 1
Sleep Dart Bone (1) These are fired from the air rifle; they put a target to sleep for a few seconds
Sleep Dart Efficiency I Hare Pelt (1), Arctic Hare Pelt (1) Increases the duration of Sleep Dart effects
Sleep Dart Efficiency II Deer Hide (2), White Whale Skin (2) Increases the duration of Sleep Dart effects
Sleep Grenade Bone (5) Knocks out an entire group of enemies
Sleep Grenade Efficiency I Deer Hide (1), Canadian Lynx Pelt (1) Increases the Sleep Grenade’s area of effect
Sleep Grenade Efficiency II Arctic Hare Pelt (2), Humpback Whale Skin (2) Increases the Sleep Grenade’s area of effect
Sleep Grenade Pouch I Killer Whale Skin (1), Beaver Pelt (1) Increases the capacity of Sleep Grenades by 1
Sleep Grenade Pouch II Eastern Elk Hide (2), Arctic Wolf Pelt (2) Increases the capacity of Sleep Grenades by 1
Smoke Bomb Pouch I Arctic Fox Pelt (1), Canadian Lynx Pelt (1) Allows Shay to carry 5 additional Smoke Bombs
Smoke Bomb Pouch II Arctic Wolf Pelt (2), Eastern Elk Hide (2) Allows Shay to carry 5 additional Smoke Bombs
Whaler Outfit Shark Skin (2), Killer Whale Skin (2) New outfit

What to Make

Eventually you’ll be able to craft everything in the game, but that doesn’t tell you what to prioritize when you first start hunting. All of the upgrades that are in the table are useful, but your preferred playstyle dictates the best order for crafting your items.

Stealth players don’t need to race for health upgrades. They should look into expanding the number of items in their inventory as early as possible and improving the efficiency for their favorite tools.

Sleep Dart Efficiency, Berserk Dart Efficiency, and the Air Rifle Dart Pouch are superb for more subtle players. They help in areas with optional synchronization that requires you to avoid being spotted.

More combative Assassins, on the other hand, should get bullets and health as soon as they possibly can. Then, invest in more overt tools like Berserk and Shrapnel Grenades.

Regardless of your interests, craftable upgrades have a larger influence on Shay’s mechanics than either sword or pistol improvements. Stats matter a great deal in this category, because they improve your ammo capacity and the efficiency of your best tools. Sword upgrades, in particular, offer only a modest improvement to Shay’s swordfighting abilities.

If you have a choice where to invest your time and efforts, these upgrades get you more bang for your buck.

If You Have More Money Than Time

You don’t always have to hunt every single pelt or skin that’s needed for your upgrades. On the Morrigan, you have an outfit interface that also lets you purchase or sell hunting goods. Though very expensive, it’s possible to buy everything you need there for craftable upgrades. When you reach the late game, it’s totally viable to drop 20,000 pounds on items so that you can get a few upgrades that you had trouble finding ingredients for.

Harpooning

Your ship is able to stop and hunt sharks or whales if you enter the right territory. The Morrigan can be upgraded to get superior damage from its harpoons, to have more of them during each hunting expedition, and to have its boats take more damage before breaking apart.

Of these, we suggest that you upgrade harpoon damage first (for shorter, safer aquatic hunting). Then get more harpoons to ensure your kills. If you practice this type of hunting, it’s fairly easy to avoid damage, so upgrade the boats last.

The general pattern is to start a harpooning run and to watch the water ahead of Shay. The beasts of the sea are polite and always show up somewhere ahead of the boat, so you don’t need to turn around.

Hold down the Harpoon Attack button to prepare your throw. This raises the damage output when you do finally attack. Once you see your target and have a good angle, throw your harpoon well and true.

When it lands, the device spears into the target and attaches them to your boat with a rope. And now, the chase is on.

Shay’s boat is pulled after the creature until it smacks into a large amount of ice or the creature breaks free. Avoid the former problem by bracing any time Shay sees a block of ice ahead that the boat is going to hit.

Use this chase time to get additional harpoon attacks on the creature. Wait for it to surface and pummel the target as often as you can to do heavy damage. Your quarries eventually break free and either surface to attack the boat, or make some other dramatic movement. Make sure to hit them when this happens, and brace if you can’t stop them before they attack the boat.

You are desynched if the boat takes too much damage, and the hunt fails if you can’t kill the animal with your allotment of harpoons. Practice so that you don’t waste harpoons nearly as often, and read the entries on each animal to make sure that you understand their methods of survival.

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