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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 01

Memory 04: By Invitation Only

Meet your contact in Two Bends, up high on the hill. This starts another meeting. Your next goal soon becomes clear.

Reach the Morrigan and Locate the Shipment

Return to your ship when the meeting is over and look for a vessel that’s carrying the goods you need. It appears as an orange dot on your map. Red dots are also all over the place, so this area isn’t exactly safe.

Don’t attack anyone during this time, because you have to remain undetected. To do this, stay at long range and make sure that you don’t let anything get close to you. Enemies can spot your ship, and that causes an instant desynchronization.

Watch the minimap constantly to see where enemy ships are sailing. Try to avoid them by taking the long way around. If you stick to the left side of the cliffs while tailing the ship, you can avoid running bow-first into the blockade that’s ahead.

Go around the island and steer the ship toward shore where a new waypoint appears. Now you’re safe to disembark. Shay will have to do this on foot instead.

Tail the Shipment on Foot and Then Loot the Package

The overland route is quite engaging. Free Run within view of the coast and keep up with the ship as it heads toward its dock. The jumps along the way aren’t too difficult, but they get the blood pumping!

To avoid falling, run straight toward the edge of the cliffs, and let the game handle the jumping for you. Some players try instinctually to jump for themselves, and this can be okay. You can still often make the jumps correctly. However, it’s even easier if you hold down Free Run and let Shay jump automatically as he reaches the edge of trees, cliffs, and so on. That way, you only have to point him in the right direction. Timing won’t be an issue.

As long as you keep up with the ship, you won’t have any problems here. You arrive in Mount Vernon before long, and that’s the next leg of the mission.

Location: Mount Vernon

Points of Interest

Number of Items

Chests 3
Viewpoints 1
Shanty 1
Fox N/A
Animus Fragment 2

The British are everywhere, so you need to avoid getting their attention all at once. Either stay stealthy, or engage in heavy assassination to pass through the town without getting shot. You get down from the cliffs by diving into a wagon of hay. Wait there for the guards to pass by, and then dig into them if you’re in a bloody mood. These kills aren’t required, but they aren’t restricted either.

The package is still on the ship, so that’s your target. Weave or tear your way through the town. For the best possible rampage, use speed to close the gap on each guard, and then disappear back between the houses. The only tricky target is a musketman on top of a building, about halfway toward the docks. Climb up to kill him silently so that he won’t see what you’re doing.

Make your way onto the docked ship and loot the package that you’ve been tracking. The prize is an air rifle.

The Air Rifle

This new weapon is a silent, ranged gun that can shoot darts. These items are craftable (or can be purchased), and they let you do all manner of nasty things to your enemies.

Berserk Darts make the target go crazy after a short period of infection. They’ll start attacking anything that’s nearby, including you if you’re foolish enough to get close to them. Berserk enemies fight until killed or until the duration of the effect wears off. Even then, the poison kills them, so you don’t have to worry about your enemies recovering.

Sleep Darts put individuals down for a short duration. They’re nonlethal, which makes them excellent for missions where killing is discouraged. When killing is allowed, you can put someone to sleep at range and then close for a silent kill without the risk of being seen.

Firecracker Darts distract individuals by making noise. They lure Assassins out of hiding and give you more options for slipping through areas.

Locate Lawrence Washington

Optional: Make four enemies go berserk

With the rifle in hand, you’re off to find Washington. Your optional goal is to make several enemies go berserk. Select your Berserk Darts and then look for guards to tag with them. Solo targets are the easiest; you get credit for the optional goal, but they won’t go crazy and attack their allies if they don’t see any targets. It’s more exciting (and grisly) if you locate groups of guards to hit with these tools.

The best guards to hit are the pair near the watchtower, which is on the way to your next objectives. Make both of them go berserk and watch them climb the tower to take out their musketman friend. He doesn’t have anywhere to run.

Make sure to loot bodies to replenish your ammo. Some of the soldiers in the area have more darts, which is pretty useful.

The mission gets serious once you arrive at the compound, because you have to maintain stealth. Stop making your enemies go berserk, and slip into the front gate when the lone soldier out front isn’t looking. There are several party guests up there, but they don’t care what you’re doing.

Walk through the bushes along the main road into the compound and head toward the white wall ahead. When no one is looking, you can climb the wall. Use Eagle Vision to observe the men in the gazebo below.

Kill Lawrence Washington

Optional: Make the kill while blended

Washington is going to stay in the middle of his protectors and his guests, so killing him could be trouble, especially because you want to stay blended while doing it.

Don’t kill Washington yourself. Instead, use Berserk Darts on him and his escorts. They’ll battle each other. Washington is likely to win, but he’ll race around the party attacking more of his people. Use additional Berserk Darts to keep the fight going, and your target won’t last long.

Stay in the bushes while doing this so that no one sees you. You’ll get credit for the goal and the optional objective, and it won’t even take much effort. That’s some real assassination work!

Dropping the Smoke Bomb

You now have access to Smoke Bombs. Select these tools when you want to disable enemies briefly and either kill them or get Shay out of trouble. They affect multiple targets, so they’re perfect if a fight gets too large to handle.

If you’re surrounded, use Smoke Bombs to disrupt everyone and give Shay a chance to assassinate his melee targets before they know what’s happening. You can quickly dispatch one, two, three, or even more guards using a single Smoke Bomb. Tap the Assassination button as quickly as you can, and watch the targets fall in droves.

Get Back to Your Ship and Flee the Area

Sprint back to the Morrigan immediately. Don’t stop to fight. Run around guards and jump over obstacles so that nothing catches you on the way back. Use Smoke Bombs if anyone gets close to you.

Be careful when you reach the cliffs near the harbor. You lose tons of time if you leap into the water. Instead, jump to the rocks close to shore. Jumping across these two rocks lets you board the Morrigan almost instantly, making the time limit a simple objective to beat. Then get the Morrigan out of there! It seems that you’ve overstayed your welcome.

The entire area is well patrolled by enemy vessels. Take the Morrigan north as soon as you can. Don’t even fire at your attackers; you’re heavily outnumbered and don’t have enough upgrades yet to pound through everyone. Simply get to Travel Speed as soon as you can and keep going north until all of your pursuers drop far into the horizon. This ends the memory and the first sequence.

You also receive the achievement/trophy “Halcyon Days.”

Sail to St. John’s, Newfoundland after you’ve recovered and had a little fun on the high seas. There are plenty of ports and islands to explore, so a bit of time spent wandering can pay well right now. Once you reach St. John’s, meet with your allies up high on the hill.

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