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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 02

Memory 02: We the People

The team is meeting in Albany, near a red house outside of the restricted zone. Watch out for the British troops that are patrolling, and don’t give them any guff. The meeting is on the southern portion of the land, farther east than the docks.

Once you arrive, you get your next assignment.

Sneak into the Albany Congress

Optional: Sneak into the congress undetected

Location: Albany

Points of Interest

Number of Items

Chests 6
Viewpoint 1
Activities 1
Quest Items 1
Animus Fragment 5
Shanty 1
Prosperity 1
Letter 1
Assassin Interception 1
Gang Headquarters 1
Renovation 1
General Store Yes
Harbormaster Yes
Tavern Yes
Hare N/A
Fox N/A

There aren’t many guards on the way into Albany from this direction. Jump off the cliff and sneak in from the water. Hide in the corn while watching for patrollers; either eliminate them covertly or move quietly toward the waypoint when the guards are walking toward the beach.

You learn several important things when you get to the waypoint, but you must hurry afterward to prevent problems.

Kill the Messenger

No one asks that you get this mission done quietly, so you can stir things up! Sprint after the messenger as he races up the hill. Move along the edges of the path to avoid a couple groups of guards that try to halt you, and keep your eyes on the target.

Arm your pistols and shoot the messenger in the back while he’s running. He’ll stumble, giving you time to catch up and either dispatch him with your blades or shoot him again. Plenty of soldiers arrive to stop you, but a good sword fight isn’t a downside of this plan. It’s a fringe benefit.

Locate James Wardrop

Optional: Kill Wardrop with an air assassination

James Wardrop is inside the fort atop the hill. Don’t worry about finding him until you get inside. To do that, go toward the right side of the fort. Several long jumps and a rope swing get you to the back side of the compound. Use the scaffolding there to climb the walls, and pull the guard off of his position before you reach the summit.

Hide in a hay cart and use Eagle Vision to scan the open yard inside the fort. Wardrop isn’t too hard to find, as he shows up in yellow. Although there are plenty of soldiers around, you don’t need complete stealth to get this done, so speed is going to be a superior ally.

Wait until Wardrop walks toward the back of the fort. Sprint along the upper parapets and then leap onto him for an aerial assassination that completes your goal and grabs the extra objective. The guards won’t have more than a moment to react!

Escape the Area and Hide

There are many foes around here, and you can’t take on the whole lot of them (well, shouldn’t is probably a better word). Either way, it’s time to go. Run toward the waterline and avoid fighting unless you want the practice or the fun. You can drop your Wanted status simply by heading out of town. Do this until the guards lose interest and then return to the ship.

This ends the memory.

Your next one begins in Sleepy Hollow, a quiet town along the southern edge of the map. Travel there after looting the incredible piles of goodies that are strewn around Albany. Now that the guards aren’t on alert, you won’t have any problems picking things up.

There is some good fox hunting to be had, too, if you’re looking for pelts. Look outside the town but close to the walls.

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