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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › The Story So Far

Assassins Creed: Revelations (2011)

Desmond wakes from his coma, but he is still inside the Animus. His companions believe that he’ll suffer irreparable damage if they can’t find a way to control the negative effects of the Animus. Ironically, that means that he is safer left inside the device.

He meets Subject 16. Desmond finds out that he won’t be able to wake unless he can finish Ezio’s and Altaïr’s memories. Subject 16 sacrifices his life so that Desmond can continue this journey.

Ezio’s memories continue years after the death of Cesare. The Assassin is hunting for the origins of a man named Masyaf. Ezio uncovers Altaïr’s library and finds out that the Templars are also trying to find something hidden there.

Ezio has to fight against several agents who are working for the Templars, and this results in his banishment from the city. He still finds what he needs to open Altaïr’s library, where he discovers everything that Altaïr did in his later life.

Ezio takes this information and tracks down Masyaf. This is where he finds Altaïr’s corpse and the Piece of Eden that the dead Assassin was carrying. Desmond and Ezio speak, and Ezio leaves his Assassin tools there.

Desmond soon meets another strange figure named Tinia (also known as Jupiter). Tinia explains that they are from a past society that tried to save the world but failed in their task. The Earth was greatly damaged during their time, and a similar catastrophe is coming. This can be stopped, but Desmond must find the vaults where their technology is hidden. That knowledge is inside a Grand Temple that houses an entire civilization’s worth of wisdom.

Desmond wakes, and his resistance allies are there waiting for him. He explains all that he has learned about the danger to Earth and how it can be stopped.

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