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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 02

Memory 01: One Little Memory

The meeting goes well, and you receive useful blueprints for the Morrigan. You’re going to get a nice new weapon called the Puckle gun. Nothing is as useful for hitting vessels’ weak points or spraying the decks to eliminate troops.

Why Fight When You Don’t Have To?

You may find that boarding vessels is much easier now because you can kill several enemy sailors before even leaving the Morrigan. There are two Puckle guns on each side of the ship. Once you’ve initiated boarding, use one of these to attack enemy sailors at range. The kills absolutely count toward your boarding progress. You can even defeat the other ship just with Puckle gun attacks.

Once you run out of ammo, use other ranged weapons, board the enemy ship on your own, or switch to the Puckle gun at the other end of the ship. It has a separate ammo supply, so you have the potential to double your free kills. As you get upgrades for the Puckle gun’s ammo supply, this becomes even more lucrative. Getting 10 to 15 kills before boarding becomes extremely common, if not guaranteed.

Locate the Equitas

Location: St. John’s

Points of Interest

Number of Items

Chests 3
Viewpoints 1
Animus Fragment 1
Prosperity 2
Shanty 1
Powder Keg 1
Templar Map 1
Cave Painting 1
Letter 1
General Store Yes
Tavern Yes
Locked 2

Search for items or do some carousing in town, and then set sail to look for Samuel Smith and the Equitas. You won’t have to sail for long. Use your spyglass on all of the British ships you approach, and find the named schooner.

Other Perks of the Puckle Gun

Now that you have a fast-firing weapon, you can be a bit more aggressive about taking down smaller vessels without going through the heavy maneuvering of your cannons. Mines, soldiers, and small ships are all vulnerable to the dreaded Puckle gun, and you can also blow up explosive containers with them.

For increased damage output, use the Puckle gun between cannon shots. Fire your broadside cannons, switch to the Puckle gun during your reloading phase, and then jump back to the broadside cannons just as they finish reloading so that you can fire again.

Done in this way, the Puckle gun offers free damage because you aren’t sacrificing front carronade or broadside cannon damage output to use them.

Smith attempts to escape. Use your ship to give chase, and try out the Puckle gun on any mines he drops in your way. The new Ram upgrades prove useful as well, because you have to break through sheets of ice to continue the pursuit. Go as quickly as you can to keep up with Smith, and be ready for more trouble.

Sink the Enemy Ships

Optional: Destroy three gunboats with the Puckle gun

Smith isn’t a fool, and he’s led you into an ambush. Smaller gunboats and a heavier brig come forward to fight. You’re likely to be rammed if you aren’t careful, and you’ll lose plenty of sailors if you’re boarded. Sail forward quickly and keep your speed high to prevent the other vessels from having a clean run.

If you’re rammed despite these efforts, defend yourself aggressively and get what you can from the brig after you defeat its sailors. The salvage won’t be bad, and there is an achievement/trophy for repelling a boarding party.

With the larger vessel down, switch to your Puckle gun to eliminate the smaller ships. You can attack their hulls or sails for fast and easy kills. Collect everything that falls into the water to earn some profit off of all this, and this resume your pursuit of the Equitas.

Smith goes for land, and he’ll drop plenty of flaming oil in your path. Navigate carefully toward the harbor he’s seeking, and don’t let the Morrigan get torched!

Dock in Terra Nova’s harbor. You’ll have to do this the hard way.

Assassinate Smith

Optional: Kill Smith with an air assassination

Location: Terra Nova

Points of Interest

Number of Items

Chests 5
Collectibles 4
Quest Item 1
Locked 1
Arctic Wolf N/A

If you don’t want to fight an entire legion of British troops, then get onto the docks and jump from the small structure there over to the cliff on the mainland. This lets you avoid a very large battle and maintain a level of stealth.

Climb a fallen tree up to the guard tower on your left, dispatch its guard, and then use the upper branches of trees in the forest to get over to Smith. Kill him instantly with an aerial assassination.

Bolder or more aggressive fighters can charge onto the mainland directly. Go after the enemies and watch for their ranged buddies; grab melee targets as human shields if any of their friends try to shoot at you. You avoid the damage and get a free kill out of the deal.

Even if you like the direct route, it is still suggested that you take to the trees after the fight. Your optional objective demands an aerial kill, and that’s what you should provide.

You get access to burning oil after this event ends.

Burning the Midnight Oil

Don’t let enemies trail your ship anymore without reprisal. Drop burning oil or leave entire trails of flames behind your ship to damage or discourage pursuers. If they continue on their path, they’ll burn. If they turn away, you’ll earn time to regain your position in the fight.

You also get access to Fast Travel once you return to your ship.

A Great Time Saver

You can now instantly transport yourself between any Fast Travel areas that you’ve unlocked. Synchronize with Viewpoints to expand this list until you have access to major swaths of each region. This makes it easier to hunt for collectibles, explore, and hunt.

And speaking of Fast Travel, you should try it out. Go to your map and Fast Travel over to the River Valley waypoint. Your next mission is on that map. The Fast Travel point gets you close, and then you can change maps with only a moment of travel.

You also gain the ability to switch maps directly. When you’re looking at the big map, zoom over to the edge of the territory and keep going. This shows you a greater view of North America. You can Fast Travel directly over regions to save time.

Once you’re in River Valley, go toward Albany, as marked on your map. There are a few treats along the way if you’re willing to stop. You should always go after Viewpoints because they’re useful to have. The lighthouse on the way up the channel has one such Viewpoint, but you can decide whether it’s worth your time.

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