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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › The Story So Far

Assassins Creed II (2009)

Desmond breaks out of Abstergo, and both he and Lucy escape. They meet with others who are fighting back against the company. Rebecca Crane is in the resistance and works on Animus technology, and Shaun Hastings is the group’s historian and scholar. They, also, have a version of the Animus and connect Desmond to it. He takes on the memories of Ezio Auditore de Firenze, of Florence, Italy. And the adventure begins anew.

Ezio sees his father and brothers killed by a vicious official. This sends the rest of Ezio’s family into hiding while Ezio trains in the arts of killing. He swears revenge against this corrupt man.

Ezio’s uncle Mario and Leonardo da Vinci himself assist Ezio as he investigates and wipes out the Templars. He hears about an artifact called the Piece of Eden, which is in the form of an apple. It’s being held by Rodrigo Borgia, someone who is destined to become Pope.

A decade passes, and Ezio hears that Borgia still has the apple and carries a second Piece of Eden as well—a staff that he keeps with him.

Ezio locates Borgia and uses the Pieces of Eden to find a secret chamber. There he meets Minerva, who somehow can let Ezio and Desmond speak to each other! Minerva warns of destruction to come, harkening back to the warning of the first Assassin’s Creed. We learn that Desmond is the key to avoiding this apocalypse.

There isn’t long to process this information before Abstergo discovers the resistance hideout. Everyone is forced to flee, and that is where this story ends.

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