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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 03

Memory 01: The Color of Right

The Animus returns you to Shay’s journey, sometime after his departure from the Homestead. He’s with a family that has been taking care of him, and it looks like he’s quite the worse for wear. But he is alive.

Investigate the Noise

Location: Greenwich

Points of Interest

Number of Items

Chests 9
Viewpoint 2
Animus Fragment 6
Shanty 2
Prosperity 2
Letter 1
Templar Map 1
Assassin Interceptions 1
Gang Headquarters 1
Renovations 2
General Store Yes
Harbormaster Yes
Tavern Yes
Animal 1 N/A
Animal 2 N/A

Wake up and look around your new settings. Get your bearings while moving through the house, and look for a way down to the first floor. There’s the sound of activity, and you might be needed.

You stumble into a couple of jerks who are making trouble. Even in your current condition they aren’t much of a roadblock. Beat them down with prejudice.

Shay gets a new outfit from his benefactors afterward. Talk to them for a moment and then step outside. You’re not in River Valley anymore. You’ve stepped out onto the streets of New York City.

Catch the Fleeing Gang Member

Optional: Do not get stunned by smoke

A lookout for the creeps you fought is waiting outside of the house. He’ll leg it as soon as he sees you, so follow with due speed. Climb to the rooftops and keep up with him, despite the occasional Smoke Bomb that’s thrown your way. Run far to the side to keep Shay from breathing smoke and having problems keeping up.

A Good Tackle Goes a Long Way

The Counter button contextually becomes a Tackle button when you’re chasing individuals down. If you get close enough to tackle a fleeing enemy, stop them with this maneuver.

Run through town, trying to catch this fast criminal before he escapes. You get credit if you reach him in time, but there are other ways to get things done. Even if you don’t catch up quickly, the thug stops when he meets a couple of his friends. Defeat their group to find out about the gang and its nearby headquarters.

Whichever way you succeed, you soon have a new goal to work on.

Take Over the Gang Headquarters

Optional: Do not get shot

The gang’s headquarters is nearby; that’s why the creeps were running this way. They have two gunners on the rooftops and a variety of tougher men on the ground. Their leader is a clever fellow who can come after you aggressively if you don’t watch out for him.

Before approaching, use ranged attacks to take out the two gunners. Without them on the rooftops it’s easier to achieve the optional objective.

Then, use Eagle Vision while up higher to look for the leader. The sound of whispers indicates when he’s close to you, and the tracker that appears during Eagle Vision lets you figure out who he is. If you don’t see him coming, he’ll race in for a brutal back attack; try to avoid that. Instead, blow his head off when you locate him to show that you don’t care for fair fights. That should impress the gang members. A nice aerial assassination would fit the bill too. If you engage leaders like this in direct combat, they’re rather dangerous. They block well, run away, and use more Smoke Bombs and pistol attacks to deter your pursuit. Ambushes are far superior against them.

After killing the leader, climb up the center of the compound and cut away the flag. Now you’re letting people know who is in charge. This is going to be your town!

Making Money Just by Being Alive

Clearing Gang Headquarters, Forts, and Renovations earns you money over time. This cash accumulates at your bank, which you can access either at the headquarters or in the captain’s quarters of your ship. Empty the bank periodically so that it can keep you funded without filling all the way up and wasting cash.

George Monro arrives as the battle ends. He’ll escort you through town and talk more about the situation as things stand.

Follow George Monro

George expounds on the power of altruism. He’ll tell you about Renovations, a new aspect of the game that unlocks. Talk to the man George introduces you to. He’ll ask for help renovating the local chapel. Give him the resources he needs so that you can make the town even better and improve your income. It’s a pretty good deal for everyone! This finishes the memory.

Before you run anywhere, take a few minutes to get to know Greenwich. There are multiple new activities at this location, and the district is impressive. Hunt for collectibles, and look out for gang stalkers. They’ll try to hunt you down and do a bit of their own assassination work. If you see one coming after you, use Counter + Attack to kill them without suffering almost lethal damage.

Have some fun here in New York, and then return to the home where you woke.

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