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Assassin's Creed Rogue eGuide
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Contents

  • The Story So Far
    • Introduction
    • Timeline
    • Assassins Creed (2007)
    • Assassins Creed II (2009)
    • Assassins Creed: Brotherhood (2010)
    • Assassins Creed: Revelations (2011)
    • Assassins Creed III (2012)
    • Assassins Creed IV Black Flag (2013)
  • Equipment: Land and Sea
    • Shay's Weapons and Outfits
    • Equipment and Tricks
    • The Morrigan
  • Hunting and Crafting
    • Craftable Upgrades
    • Animals to Hunt
  • Collectibles
    • Overview
    • Quest Items
  • Introduction
    • The Story of Shay Cormac
  • Extra Background Information
    • Introduction
    • Cast of Characters
    • Locations of New York
    • The River Valley
    • The North Atlantic
  • Side Activities and Challenges
    • Collecting Items
    • Naval Activities
    • Land Activities
    • Wilderness Activities
    • Present Day Activities
    • Fleet Missions
  • Maps of the World
    • Introduction
    • North Atlantic
    • River Valley
    • New York
  • Walkthrough
    • Missions
    • Sequence 01
      • Memory 01: The Way the Wind Blows
      • Modern Day 01: A Rude Awakening
      • Memory 02: Lessons and Revelations
      • Memory 03: Tinker Sailor Soldier Spy
      • Memory 04: By Invitation Only
    • Sequence 02
      • Memory 01: One Little Memory
      • Memory 02: We the People
      • Memory 03: Fiat Lux
      • Memory 04: Kyrie Eleison
      • Memory 05: Freewill
      • Fragmented Memory 01: Incomplete Memories
      • Modern Day 02: Back at Corporate
    • Sequence 03
      • Memory 01: The Color of Right
      • Memory 02: A Long Walk and a Short Drop
      • Memory 03: Circumstances
      • Memory 04: Keep Your Friends Close
    • Sequence 04
      • Memory 01: Honour and Loyalty
      • Memory 02: Armour and Sword
      • Memory 03: Scars
      • Modern Day 03: Learning More of the Truth
      • Fragmented Memory 02: Incomplete Memories
    • Sequence 05
      • Memory 01: Men-O'-War
      • Memory 02: Bravado
    • Sequence 06
      • Memory 01: The Heist
      • Memory 02: Caress of Steel
      • Memory 03: No Laws but Our Own
      • Memory 04: Cold Fire
      • Memory 05: Non Nobis Domine
      • Modern Day 04: Into the Fold
      • Fragmented Memory 03: Incomplete Memories
  • Achievements and Trophies
    • Introduction
    • Master List
    • Tips
  • Controls and Gameplay
    • Game Structure
    • Interface
    • Controls and Commands
      • Standard Controls
      • Ship Controls
      • Modern Day Controls
      • Advanced Map Use
      • Climbing
      • Stealth
    • Assassination
    • Enemies
    • Captaining Your Ship
      • Introduction
      • Boarding Ships
      • Hunting Ships
      • Resources

Assassin's Creed Rogue Guide › Walkthrough › Sequence 05

Memory 01: Men-O'-War

Borrow a capital ship for a moment. You’re going to take it into battle, and the British are coming along for the ride.

Follow Your British Allies and Sink the French Fleet

Optional: Sink 10 ships with mortar fire

Optional: Don’t take any damage from fireships

Take the massive ship through the fog and attack the French fleet. Use mortar fire heavily to have a good chance at your optional objective. Don’t worry if you only score a few kills in this part of the battle; there is a second section coming up immediately afterward, and your mortar kills count during both sections of the battle.

The first fight has a couple of larger vessels and several gunboats for support. Nothing is a threat to the British here, so the action is all about your mortar kills. This ship has infinite mortar ammunition, so fire as soon as the cooldown finishes each time the mortar is ready. Use and abuse this awesome weapon.

Avoid being rammed if at all possible, but your incredible firepower can take down most targets almost instantly, so the only trick is to avoid being swarmed by the smaller vessels.

Next, bring your vessel to a halt and fight off several waves of French fireships. These are gunboats that have been set aflame; they’re drifting into your fleet to do as much damage as possible. Use the mortar for your kills, and aim in front of the fairly quick targets to ensure that they sail into your attacks instead of slipping under the mortar’s ballistic arc.

If you miss, immediately switch to your front carronades to pick off the survivors. You lose another objective if you let even a single fireship hit your borrowed ship.

The last stage of the battle is to attack a few more fireships while fending off several capital ships as well. Use the mortar on the capital ships, and let your front carronades handle the fireships during their approach. If you haven’t gotten all 10 of your mortar kills yet, quickly finish off the objective and consider restarting the memory if you don’t think you’ll get it in time. This fleet battle is so much fun that it’s kind of great to replay even when you don’t need any optional objectives completed.

Winning this battle completes the memory and gets you a massive number of kills.

Once you’re back on the Morrigan, travel to River Valley and explore the northern side of the map. Your next memory is started there, among a slew of small towns and outposts. It’s great territory for hunting and collecting Cave Paintings.

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