Prima Games eGuides Assassin's Creed III eGuide

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Assassin's Creed III eGuide Side Quests

Homestead Missions

Homestead Missions reveal a pastoral side to Connor’s character as he gradually transforms the isolated Davenport Homestead into a thriving community. Though many of these Memories are short, they are vital steps that must be completed to access the full range of economic opportunities available via the Accounting Book interface, and unlock a selection of extremely useful upgrades and weapons. They also make a large contribution to your actual (and potential) total Synchronization rating.

You can find a diagram that illustrates the unlock progression of all Homestead Missions in the Reference & Analysis section under Recruiting Workers.

Achilles, the Housekeeper

Achilles Missions

Mission

Availability

Notes

Encyclopedia of the Common Man

Sequence 06

This long and surprisingly involved Homestead Mission cannot be completed until late in the main storyline. You only need to begin it – not complete it – to unlock any quests that follow. See the box-out below for details.

Manor Mysteries I

Sequence 07

Talk to Achilles in front of the fireplace at the Manor. Follow him downstairs, then travel to talk to Norris inside the mine. Follow the miner to the cave entrance, and blow up the explosive barrel with a firearm. Follow the waypoint markers to reach your destination, then climb up the wall and free run to the Chest ( 01). Once you have picked the lock, you have two minutes to escape the cave. Climb the wall to your right ( 02), then retrace your steps, choosing the left-hand path every time you reach a fork. Finally, bring the contents of the Chest back to Achilles.

Manor Mysteries II

Sequence 09

Talk to Achilles inside the Manor, then Fast Travel to New York and make for the ruined area on the west side of the city. Climb to the top of the building ( 03), then retrieve the painting for Achilles and return it to him at the Homestead.

Legacy

Sequence 11

You will find Achilles inside the Manor. Go talk to Father Timothy in the chapel.

Achilles’ Painting

Sequence 11

Examine the marked wall inside the Manor to complete Achilles’ series of quests.

Encyclopedia of the Common Man

To begin this challenge, talk to Achilles inside the Manor. Your goal here is to create a record of individuals that will eventually come to live and work on the Homestead by “scanning” them in specific circumstances. This quest can therefore only be completed once you have recruited all possible Artisans and Harvesters.

The activities that will enable you to complete an entry to the Encyclopedia are related in the table below. You can check your in-game progress by studying the appropriate entry in the Logbook section of the Main Map menu.

  • To add an appropriate target to the Encyclopedia, press / to enter Precision Mode aiming, then move the cursor over the target.
  • There is an easy way to ascertain if a current activity can be scanned: just view the subject in Eagle Vision. If they appear with a gold highlight, this represents that a suitable activity is currently in progress. If they are blue they are not currently engaged in an appropriate pursuit.
  • You will need to visit the homesteaders often to see them performing relevant activities. Waiting or following them indefinitely will usually not work. The best way to pick up all possible entries is to visit all available subjects before and after you complete Homestead Missions. This will enable you to complete the Encyclopedia gradually, which is much easier than attempting to finish all entries late in a 100% playthrough.
Encyclopedia Entries

Inhabitant(s)

Possible Activities to Scan

Big Dave (Blacksmith)

Adding a new metal ring; forging metal; horseshoeing; sharpening tools; splitting a log with the lumberers; unloading cart

Lyle White (Doctor)

Playing bowls; with a client; picking herbs; reading newspaper; taking measurements with Ellen

Warren & Prudence (Farmers)

Baking bread; keeping bees; feeding chickens; shoveling hay; making butter; milking cows; plowing a field; plucking a chicken; processing flax

Myriam (Huntress)

Cleaning musket; trading pelts; roasting hare; sharpening tools; skinning a deer; setting a trap

Oliver & Corinne (Innkeepers)

Butchering a pig; changing bottles; changing kegs; crushing apples; shoveling hay; idle behind bar; roasting deer; taking measurements; trampling grape

Godfrey & Terry (Lumberers)

Playing bowls; inspecting/loading lumber; reading newspaper; sawing; sharpening tools; splitting log; unloading cart

Norris (Miner)

Filling lantern; mining; repairing beam; sharpening tools; sifting rocks

Ellen (Tailor)

With a client; trading pelts; sewing; taking measurements

Lance (Woodworker)

With a client; inspecting fence; planning wood; repairing a beam; sawing; sharpening tools

The Manor

Not merely a set for narrative events in the main storyline and Homestead Missions, the Manor where Connor and Achilles both live has a number of interesting features.

  • The basement – accessed via a secret door opened by operating the nearby candelabra – is the storage room for all outfits and weapons acquired by Connor during his travels. The table in front of the “Templar Wall” is gradually filled with a number of keepsakes collected when Connor meets each target.
  • The main floor features an Accounting Book, where Connor can purchase resources from his friends on the Homestead, craft items once he has enlisted the services of artisans, and send convoys to deliver wares to merchants in Boston, New York and the Frontier, for healthy profits. You can also find a Fanorona board in Achiles’ room, where the young Assassin can play games against his mentor.
  • The upstairs floor is filled with trophies and mementos as Connor overcomes challenges in the main storyline and completes objectives set in side quests. You can interact with many of these to learn of their origin whenever a prompt appears.

Godfrey & Terry, the Lumberers

Godfrey & Terry Missions

Mission

Availability

Level Unlocked

Notes

River Rescue

Sequence 05

1

This is the mission that enables you to recruit Godfrey & Terry. It is part of the main storyline (see page 90).

Burglar on the Homestead

Sequence 05

2

Once this Memory begins, run to the lumberer’s house and chase the thief; there is an obvious free run course to, and over, the river that will enable Connor to keep up with him. Kill or incapacitate the target; note that he will attack you if you stop to listen to his calls for mercy.

The Fight

Sequence 06

3

After talking to the lumberer’s children near their houses, follow them until you trigger a cutscene. Your goal here is to prevent the two colored cursors from reaching the Assassin icon in the center of the screen. To do so, use and respectively to adjust the position of the corresponding icons just “inside” each cursor ( 04), in other words between the colored bar and the Assassin icon. Very slowly and incrementally tap each stick towards the outside of the screen, without ever letting the colored bars move towards the inside. Once you have separated the two lumberers, speak to them both at the waypoints to complete the mission.

Bowls Beginner

Sequence 07

4

Meet the lumberers near the tavern and beat them at a Bowls game. See page 142 for assistance.

Lance, the Woodworker

Lance Missions

Mission

Availability

Level Unlocked

Notes

The Whittler’s Weapon

Sequence 05

1

This is the mission that enables you to recruit Lance. Simply save him from the thugs set to kill him near the exit to the Frontier.

Tools of the Trade

Sequence 09

2

Talk to Lance outside his house. Fast Travel to Boston and meet him close to the North Port tunnel entrance. Follow him, then go talk to his apprentice, who is marked with a waypoint. When you tail him, use the various hay carts and Blending opportunities to remain undetected. Keep your distance, though, as Lance isn’t always as discreet as you are. Finally, loot the Chest to recover Lance’s tools.

Thousand-Pound Idea

Sequence 10

3

Talk to Lance outside his house. Fast Travel to New York. Lance’s contact is found near the Harbormaster in the southeast. Retrieve all three parts of Lance’s plans by pickpocketing or looting the thugs. The former option may be preferable, as there are many guards in the area. The third thug is found on a boat that is part of a Restricted Area. Take him down while the guards are on the other end of the ship ( 05), loot him and jump in the water to escape. Return the plan to Lance, who will be waiting for you on his house’s rooftop.

Warren & Prudence, the Farmers

Warren & Prudence Missions

Mission

Availability

Level Unlocked

Notes

Abused

Sequence 05

1

This mission enables you to recruit Warren and Prudence. You will find them in Lexington. When you arrive at the scene, simply save them from the Redcoats.

Prudence’s Primrose

Sequence 06

2

Talk to Warren outside his farm. Walk with him towards the marker to the southeast and examine the clues in the green search zone, using Eagle Vision to highlight them if required. Once you have found all three clues, defend Prudence from the bear. Sprint over to intervene and follow the timed button prompts that appear onscreen to defeat it. You can then carry Prudence back to Warren.

Happy Expectations

Sequence 07

3

Talk to Warren outside his farm. Fast Travel to Boston; your destination is on the east side of the Central District. Talk to the apprentice, then run to the green marker around the corner. Save the doctor by beating up the men attacking him.

Pig Herder

Sequence 07

4

Talk to Prudence outside her farm. You now need to herd all three pigs into their pen. To do so, simply run behind them, then walk with them towards the pen. If they change direction or run away, make a quick dash in front of them to stop their escape, then move back behind them and repeat. The pigs you herd should be kept between Connor and the pen at all times.

Myriam, the Huntress

Myriam Missions

Mission

Availability

Level Unlocked

Notes

Silent Hunter

Sequence 06

1

This is the mission that enables you to recruit Myriam. She can be found a short walk to the southwest from the Manor. Carry her back to the house, then take care of the poachers. This actually acts as a tutorial to the Rope Darts. Make your way to each waypoint in turn and take down the first three poachers by following the onscreen prompts. Now retrace your steps to the south. You will find two poachers on a circular patrol. Dispatch them in any way you see fit. Finally, run to the waypoint to the east to trigger a cutscene, then return to Achilles to complete the mission.

White Trophy

Sequence 06

2

After you have talked to Myriam, activate Eagle Vision and interact with the clues in the investigation zone. Once you have located the cougar, chase it down towards the mine entrance without worrying about the distance warnings. After talking to Norris, enter the mine and be ready to press / when the button prompt appears.

Fool Me Once…

Sequence 09

3

You need to speak to Norris in the north of the Homestead to start this mission. Run to Myriam, then hunt the wolves marked by red waypoints. You can either start shooting them from afar with a ranged weapon, or follow the two onscreen button prompts to kill them when they attack. Skin the animals, then climb to the wooden platform highlighted with a green marker. Connor must now hurry to save Myriam. Free run through the trees to make sure that you reach her before her health is depleted ( 06). Once there, go after the poacher. Chasing him at branch level will enable you to perform a nice air assassination, though a standard chase will work just as well.

Norris, the Miner

Norris Missions

Mission

Availability

Level Unlocked

Notes

The Brawler

Sequence 06

1

This is the mission where Connor first meets Norris. He can be found right next to the North Port tunnel entrance in Boston. Dispatch the men attacking him to recruit the miner.

Norris Goes Courting

Sequence 07

2

Talk to Norris in the middle of the river, on the southwest side of the map, then talk to Prudence outside her farm. Run to the northeast and follow the path shown on our reference screenshot ( 07) to reach the flowers. You will be attacked by wolves during the journey, so it can help to have the pistol or bow at the ready. Collect and return the flowers to Norris.

Norris Tries Again

Sequence 07

3

Talk to Norris outside his house, then travel to the marked area. You must then spy on Myriam without being spotted. If you are seen, run outside of the green zone before the timer expires. The best way to proceed is to approach Myriam’s house from the west. Hide behind the corner of the building until Myriam walks south, and she will sit down with her back turned to Connor. While she does so, walk through the Stalking Zone and examine the clue ( 08). Finally, retrace your steps and go back to Norris.

Raw Materials

Sequence 08

4

Talk to Norris outside his house, then meet him in the Frontier, near the eastern edge of the Packanack region. Pick up and drop a powder keg on each of the three paths leading to the mine ( 09). Position them at a sufficient distance to ensure that Norris will not be affected by an explosion. The Redcoats will arrive in three waves, one per path. Switch to Precision Mode aiming and destroy the powder kegs at the most opportune moments to eliminate groups of enemies with a single shot. You can then quickly dispatch any survivors. Don’t forget to reload between each wave, and pay close attention to Norris’ life bar on the left of the screen: if this is depleted, you will have to replay the fight from the start.

Big Dave, the Blacksmith

Big Dave Missions

Mission

Availability

Level Unlocked

Notes

Deserter

Sequence 08

1

This is the mission that enables you to recruit Big Dave. He can be found at the southwestern edge of the John’s Town region in the Frontier. Dispatch the Redcoats holding Big Dave prisoner. When only one assailant remains, a special set piece begins: Connor points a gun at the Redcoat, who holds Big Dave as a human shield. Wait for Big Dave to hit the Redcoat with his elbow, than fire.

The Proper Tools

Sequence 09

2

Talk to Big Dave outside his house. Fast Travel to New York and enter the General Store to the east of the city. Buy the Ebony Hammer Handle and Hardened Steel Hammer Head (found in the Citizen Mission Items category), for a total of £50, and take them back to Big Dave.

An Eye for Trouble

Sequence 09

3

Talk to Big Dave outside his house. As soon as the scout starts running, sprint after him in a straight line. If you’re quick enough, you’ll catch him before he has the time to mount a horse. Otherwise, you’ll have to chase him down with a horse of your own. Once you have caught him, return to Big Dave.

The Comeback

Sequence 10

4

Talk to Big Dave outside his house. Follow him until you reach the powder kegs. Pick one up and drop it at the bottom of the trail where the Redcoat platoon will arrive ( 10). As the soldiers approach the keg, shoot it with your pistol to defeat them all instantly. You can then repeat this until you have cleared all enemy waves. Make sure that you position the kegs yourself, as throwing them will cause them to roll around and make the process more difficult. You should also place them so they are broadly level with the nearby tree, as the explosion can otherwise kill or injure your allies.

Ellen, the Tailor

Ellen Missions

Mission

Availability

Level Unlocked

Notes

Cutting Ties

Sequence 09

1

This Memory first introduces Connor to Ellen, who can be found in the center of New York. Talk to the young lady asking for help and follow her. Once you reach Ellen, beat up her assailant.

Silk Errand

Sequence 09

2

Talk to Ellen outside her house. Fast Travel to New York and head toward the green marker. Examine the empty crate behind the wooden fence, inside the green search zone, and then retrieve the bolt of silk. You can now return it to Ellen.

The Final Straw

Sequence 09

3

Talk to Godfrey outside the Mile’s End tavern, then immediately run with the group towards Ellen. Your priority in the fight that follows is to protect Ellen’s house, not your fellow Homesteaders. Dispatch any thugs attacking the house’s door or windows as a priority, then focus on neutralizing those in the immediate area.

Lyle, the Doctor

Lyle Missions

Mission

Availability

Level Unlocked

Notes

Get Me a Doctor!

Sequence 09

1

Talk to Prudence near the Manor. You now have three minutes to get to Dr. Lyle White. Jump on the horse and rush to the waypoint to the south, using the spur move whenever you have the opportunity. The doctor will jump on a horse of his own and follow you. However, you must first stop to pick up Warren before you finally make it back to Prudence ( 11). Despite the countdown, don’t panic: the time limit is actually quite generous, and your allies will struggle to keep up if you are too fast.

Slander

Sequence 10

2

Talk to Lyle at his house and follow him. Fast Travel to Boston. The courier that you are looking for is at the south of the city. Talk to him, then walk to the southeast. You then need to find and bribe vendors in the area. Use Eagle Vision to identify them, then bribe them. Finally, pickpocket or beat up the overseer. Our reference screenshot shows you their exact positions on the map ( 12).

Wait Times

Sequence 11

3

Talk to Lyle at his position near the Aquila. You have one minute to reach Diana, to the north, and bring her back to the doctor. Now go and heal the five nearby sailors, all marked with a green waypoint. You can then return to Lyle.

Homestead Daily Life

Oliver & Corinne, the Innkeepers

Mission

Availability

Level Unlocked

Notes

Room at the Inn

Sequence 07

1

This Memory enables you to recruit Oliver and Corinne. To complete it, simply give £1,000 to Oliver to fund the construction of the Mile’s End inn.

Father Timothy, the Priest

Mission

Availability

Level Unlocked

Notes

Finding his Flock

Sequence 09

1

This is the mission that enables you to recruit Timothy, who can be found inside the Mile’s End. To complete the sole objective after the introductory cutscene, interact with Timothy to provide him with the £1,000 required to build a church. If you do not have this sum, you must raise it to complete the Memory.

The Wedding

Sequence 09

2

Talk to Myriam outside the chapel. Follow Father Timothy, then talk to Norris inside the Manor. Go upstairs and interact with the clues in the room marked with a green waypoint. Run to the green search zone to the northeast, and you will find Myriam on a wooden platform above her house. Chase her at ground level by sprinting to the west and you will soon trigger a cutscene. Once in the tavern, listen to the conversations marked with the icon.

Inventions

Benjamin Franklin’s Inventions are items that you can craft via the Accounting Book interface from recipes obtained by collecting Almanac pages in Boston and New York. Once crafted, Inventions appear on display in the Manor. You must craft all of them to reach 100% Synchronization. There is a small Easter egg if you approach the Glass Armonica during a post-story play session.