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Assassin's Creed III eGuide
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Contents

  • The Story So Far
    • Introduction
    • Story Recap
    • Timeline
    • Cast & Concepts
  • Reference & Analysis
    • Introduction
    • Advanced Navigation
    • Fast Travel Network
    • Enemies
    • Weapons
    • Tools
    • Assassin Recruits
    • Combat Miscellany
    • Generating Income
    • The Homestead
    • Shops
    • Outfits
    • Achievements & Trophies
    • Moves Overview
    • Mission Checklists
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Game Modes
    • Advanced Tips
    • Maps & Analysis
  • Extras
    • Introduction
    • Secrets
    • Story Recap
    • Analysis and Speculation
    • History vs. Story
  • Primer
    • Introduction
    • Game Structure & Progression
    • Movement & Navigation
    • Viewpoints & Maps
    • Social Interaction
    • Stealth
    • Social & Stealth Abilities
    • Assassinations
    • Escaping
    • Enemy Archetypes
    • Interface & Control Summary
    • Synchronization & 100% Completion
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • November 15, 2012
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • December 1, 2012
    • Sequence 09
    • Sequence 10
    • December 12, 2012
    • Sequence 11
    • Sequence 12
  • Side Quests
    • Introduction
    • Completion Timeline
    • Citizen Missions
    • Attacking Convoys
    • Clubs
    • Minigames
    • Forts
    • Liberation Missions
    • Assassins Guild
    • The Underground
    • Naval Primer
    • Naval Missions
    • Privateer Contracts
    • Naval Locations: Captain Kidd's Treasure
    • Homestead Missions
    • Benedict Arnold Missions
    • Collectibles

Assassin's Creed III Guide › Reference & Analysis

Generating Income

The following summary offers a simple guide to the ways in which Connor can accumulate funds, with links to advice in other sections of the guide where applicable. As main story Memories and the majority of side quests do not offer financial rewards on completion, unlike previous Assassin’s Creed adventures, you must look to the following techniques to finance major purchases.

Citizen Mission Rewards: You can obtain cash payments for completing the Courier, Delivery Request and Assassination Contract side quests when they appear. The sums are not remarkable, though they can be a welcome bonus in earlier Sequences.

Pickpocketing & Looting: The sum of coins and items you obtain through pickpocketing and looting is dependent on the individual you target.

Treasure Chests: Chests offer variable contents, from recipes, to sums of money and occasional crafting items; they also contribute to your total Synchronization rating. You can purchase maps that reveal their locations.

Couriers: Catching these fleet-footed individuals by tackling them after a chase (killing moves are inadvisable) leads to a nominal financial reward. Given the difficulty of the pursuit, and the likelihood that guards will become involved, this should be regarded as an amusing or challenging diversion – not a practical means of generating income.

Assassin’s Guild Contracts: From early in Sequence 06, sending Assassin recruits on missions not only enables you to improve their standing, but also leads to rewards that include cash bounties.

Attacking Convoys: In the Frontier, Connor can attack enemy convoys and loot them.

Selling Animal Products: Hunting and skinning animals in the Frontier and Homestead provides Connor with pelts, meat and other products that can be sold directly to General Stores or Peddlers when encountered on their mobile wagons.

The Homestead: The Homestead is Connor’s primary source of income, and enables you to generate immense profits through the crafting and convoy systems. Turn the page for a full guide to this lucrative metagame and its many interconnected systems.

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