Prima Games eGuides Assassin's Creed III eGuide

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Assassin's Creed III eGuide Multiplayer

Ability Sets

Ability Sets grant your character additional skills, weapons or bonuses, all of which are detailed over the pages that follow. Each set is composed of:

  • Three Abilities
  • Two Perks (only one with Default Sets)
  • One Streak
  • One Loss Bonus

Initially you only have two default sets to play with. As you gain levels, you will unlock up to five custom sets, which you can freely define in accordance with your preferences or the challenges that lie ahead in a particular play mode. The default sets can also be customized once you reach Level 30.

Once you have unlocked many skills and perks, be sure to prepare several Ability Sets that you can use in various situations or game modes.

Default Set 1

Default Set 2

Abilities

Disguise

Wipe

Money Bomb

Tripwire Bomb

Knives

Disruption

Perks

Sixth Sense

Sentry

Unavailable

Unavailable

Streak & Bonus

Streak +250

Silent Streak +250

Scavenger

Vision

Abilities

Abilities can be used at any time, but are then unavailable for a Cooldown period as they recharge. Some of them can be thrown by holding and releasing the corresponding button. The eighteen Abilities can be improved through Crafting, which enables you to improve two parameters of the chosen Ability.

ABILITIES

Icon

Name

Unlocked

Effect

Notes

Tripwire Bomb

Level 6

Explodes when a target or pursuer steps on it, preventing them from moving and performing any action during a short period.

  • You can drop the bomb at your feet or aim and throw it. The bomb takes a few seconds to activate, which is when the Cooldown begins.
  • Place a bomb in a narrow corridor (the entrance to a Domination territory, for instance) for an easy stun opportunity.

Decoy

Level 6

Changes the appearance of a civilian to mimic your own, and causes them to run away, tricking your pursuers.

  • Good for misleading both pursuers and targets.
  • Can be used to simply divert an approaching pursuer, or to set up a stun opportunity once they have been distracted.

Disguise

Level 8

Temporarily changes your appearance to surprise opponents.

  • Use this when you are out of a pursuer’s line of sight for better results. Most effective when you stand close to a lookalike of your true skin.
  • During an Escape, activate it right as you round a corner and turn around to surprise your pursuer.
  • There’s a risk of being revealed when the effect expires. This exposure factor can be reduced through crafting.

Money Bomb

Level 8

Attracts civilians within a fixed radius, but has no effect on other characters, which reveals any player in the vicinity.

  • You can drop the bomb at your feet or aim and throw it. The bomb blows up immediately, but the Cooldown begins only when the coins disappear.
  • Useful to reveal a target blended in a crowd or to impede the progress of an aggressor during an Escape.

Knives

Level 10

Throws Knives that slow down your target.

  • Lock your target before throwing the Knives. A target that you have hit with Knives can still stun you, so don’t approach them recklessly.
  • Knives prevent a victim from climbing and limit their range of action. Being hit by a Knife will cause a target to fall while climbing.

Wipe

Level 10

Reveals all players in the ability radius, prevents them from using their abilities, and silences their whispers and heartbeats.

  • Essentially, this turns targets into defenseless victims, giving you free reign to kill them.
  • Useful to reveal targets blended in crowds.

Morph

Level 12

Transforms civilians inside the area of effect into your duplicates.

  • This is very useful to hide from pursuers, but make sure that you use it while hidden in a crowd.
  • Offensive use: Morph a crowd from afar to reveal a blended target.

Bodyguard

Level 14

Creates a duplicate of your character who will protect you from pursuers.

  • Can only be used when you are being pursued.
  • A very effective way to confuse your pursuers. Stay close to your duplicate for maximum efficiency and defensive stun opportunities.

Disrupting

Level 16

Scrambles the vision of a target.

  • This can be used both offensively and defensively.
  • This is a great ability to employ to elude a pursuer, or to turn the tables and stun them.

Firecrackers

Level 16

Scare civilians and blind opponents, revealing their presence.

  • Can be used to identify opponents; watch the movements of all affected individuals carefully.
  • You can drop Firecrackers at your feet or aim and throw them. The latter can be an efficient way to identify and/or stop a distant target.

Glimmer

Level 18

Makes you almost invisible.

  • Can be used to escape a pursuer or approach a target unnoticed.
  • The slower you move, the more invisible you get. If hidden, you’re almost completely invisible. If you run, an “aura” can be seen by experienced opponents.

Closure

Level 18

Triggers all the Chase Breakers around you.

  • The Chase Breakers will all reopen after a few seconds.
  • They will also open if you (or your teammates) approach them: the point is to put your opponents at a temporary disadvantage.

Pistol

Level 20

Shoot down the targeted character after securing a Lock.

  • There is no Incognito, Silent or Focus bonus for kills, but other specific bonuses apply (Execution and Mid-Air).
  • Good for rooftop chases, and for swiftly dispatching targets who lose their nerve and break cover to flee.

Animus Shield

Level 20

Makes you immune to Poison, Bombs and ranged weapons.

  • Can be used both offensively (for example, to resist the effect of a Smoke Bomb dropped by a target that spotted you) and defensively (to survive when a pursuer uses Abilities against you).
  • Increases your chances to survive longer, especially as a sound effect reveals when someone aims at you.
  • By default, the shield can only negate one Ability, but this can be upgraded through crafting (up to three shield “charges”).

Teleport

Level 22

Teleports you to a different position on the map.

  • Perfect to escape an incoming pursuer.
  • Can be used in Artifact Assault mode to increase your chances to quickly bring back the Artifact to your base.

Smoke Bomb

Level 22

Throw a Smoke Bomb to confuse civilians and opponents alike.

  • You can drop the bomb at your feet or aim and throw it.
  • Offensive use: score Silent and Focus bonus on target; prevent Chase.
  • Defensive use: paralyze one or more pursuers for a follow-up stun.

Poison

Level 24

Poison a target to slowly kill them.

  • You can only poison a target in close proximity. The Cooldown begins when the target dies.
  • There is no kill animation, so you can escape flashpoints stealthily.

Poison Dart

Level 24

Poison a target from afar.

  • The Cooldown begins only after the Poison kills the target.
  • You can be spotted as you aim.

The values in these tables may be adjusted in post-release updates.

Crafting Abilities

Crafting is the process by which you can customize every Ability by modifying and tweaking its parameters. This enables you to upgrade your Abilities in a way that best suits your strategy, but can only be achieved as you reach specific level milestones. You can upgrade an Ability twice through Crafting, each upgrade costing Abstergo Credits.

CRAFTING ABILITIES

Icon

Name

Parameter

Default Value

Upgrade #1

Upgrade #2

Tripwire Bomb

Range

1.8m

1.9m

2.0m

Activation Time

5s

4s

3s

Cooldown

80s

70s

60s

Decoy

Duration

5s

10s

15s

Cooldown

60s

55s

50s

Behavior

Normal

Discreet

Disguised

Disguise

Duration

15s

17.5s

20s

Cooldown

60s

55s

50s

Exposure

Strong

Medium

Light

Money Bomb

Civilians Attracted

6

8

10

Range

5m

7.5m

10m

Cooldown

70s

65s

55s

Knives

Speed Decrease

20%

25%

30%

Duration

2.5s

3s

3.5s

Cooldown

70s

65s

55s

Wipe

Range

8m

10m

12m

Duration

5s

7.5s

10s

Cooldown

80s

70s

60s

Morph

Range

3.5m

4.5m

5.5m

Civilians Morphed

3

4

5

Cooldown

70s

65s

55s

Bodyguard

Range

5m

7.5m

10m

Duration

5s

7.5s

10s

Cooldown

70s

65s

60s

Disruption

Aiming Time

1s

0.6s

0.3s

Duration

5s

7.5s

10s

Cooldown

60s

55s

50s

Firecrackers

Range

5m

5.5m

6m

Duration

4s

4.5s

5s

Cooldown

80s

70s

60s

Glimmer

Cooldown

80s

70s

60s

Duration

8s

10s

12s

Exposure

Strong

Medium

Light

Closure

Range

20m

25m

30m

Duration

5s

6s

7s

Cooldown

60s

55s

50s

Pistol

Aiming Time

2s

1.5s

1s

Initial Accuracy

30%

45%

60%

Cooldown

100s

90s

80s

Animus Shield

Duration

4.5s

6s

7.5

Charges

1

2

3

Cooldown

100s

90s

80s

Teleport

Activation Time

3.5s

3s

2.5s

Range

35m

40m

45m

Cooldown

100s

90s

80s

Smoke Bomb

Range

3.2m

3.4m

3.6m

Duration

3s

3.4s

3.8s

Cooldown

100s

90s

80s

Poison

Delay

6.5s

5s

3.5s

Score Bonus

200

250

300

Cooldown

100s

90s

80s

Poison Dart

Delay

8s

7s

6s

Range

12m

14m

16m

Cooldown

100s

90s

80s

The values detailed in this table may be adjusted in post-release updates.

Perks

You can further customize your character by choosing two Perks, additional powers that remain active throughout each match. Perks are also unlocked through Level progression.

PERKS

Icon

Name

Effect

Unlocked

Sixth Sense

Reveals notorious pursuers behind you and decreases the time needed to escape pursuers during a chase.

Level 6

Copycat

Allows you to copy the Ability Set of the opponent who just killed you.

Level 8

Sentry

Increases the time a target will remain locked when you lose sight of him or her.

Level 10

Hot Pursuit

Increases your speed when chasing a target and slows down the depletion of your Approach Meter.

Level 12

Resistance

Reduces the duration of stuns or Contested Kills.

Level 14

Overall Cooldowns

Reduces all Ability Cooldown periods.

Level 16

Resilience

Decreases the duration of Abilities used against you.

Level 16

Unstoppable

Opens all recently closed Chase Breakers and allows you to charge through civilians without falling.

Level 18

Blender

When you blend with a crowd, one of the civilians is automatically Morphed into your character’s skin.

Level 20

Kill Buffer

Decreases your Kill Streak by 1 instead of resetting it when you die.

Level 24

Streaks

Streaks are performance-based bonuses earned through cumulative accomplishments or successive failures within each round.

  • A Kill Streak of successfully completed contracts will reward the player with extra points or a temporary play bonus.
  • Players who consistently die or lose contracts will incur a Loss Bonus, which actually helps them to arrest their poor form by granting small advantages. Loss Bonuses occur after five contract losses in a row, or after five deaths or stuns in a row.
Kill Streaks

Icon

Name

Description

Unlocked

Streak +250

Receive 250 points when you kill or stun 5 targets without being killed.

Level 8

Silent Streak +250

Receive 250 points when you silently kill or stun 3 targets without being killed.

Level 10

Mass Morph

If you perform a Kills Streak of 6, up to 15 surrounding civilians will be morphed into your lookalikes.

Level 12

Silent Mass Morph

If you perform a Silent Kills Streak of 4, up to 15 surrounding civilians will be morphed into your lookalikes.

Level 14

Streak +550

Receive 550 points when you kill or stun 7 targets without being killed.

Level 16

Silent Streak +550

Receive 550 points when you silently kill or stun 5 targets without being killed.

Level 18

Animus Hack

If you perform a Kills Streak of 8, this enables you to kill whomever you want from a distance. The sum of points you earn increases with each opponent you kill in this manner.

Level 20

Silent Animus Hack

If you perform a Silent Kills Streak of 6, this enables you to kill whomever you wish from a distance. The amount of points you earn increases with each opponent you kill in this manner.

Level 22

Loss Bonuses

Icon

Name

Description

Unlocked

Scavenger

Rewards you with 200 points for each Ground Finish until you perform a kill or stun.

Level 6

Shadow Approach

Fills up your Approach Meter faster when hunting your main target until you perform a kill or stun.

Level 8

Ability Switch

Allows you to change your current Ability Set each time you lose or miss your contract until you perform a kill or stun.

Level 10

Vision

Reveals targets in your line of sight or their location through walls until you perform a kill.

Level 12

Revelation

Reveals all pursuers in your line of sight until you perform a kill.

Level 14

Minor Hack

Allows you to kill your next target from a distance.

Level 18

Score x2

Doubles the points earned by your next kill or stun.

Level 20

Boost Cooldowns

Resets and decreases the duration of Cooldowns until you perform a kill.

Level 22

The values in these tables may be adjusted in post-release updates.