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Assassin's Creed III eGuide
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Contents

  • The Story So Far
    • Introduction
    • Story Recap
    • Timeline
    • Cast & Concepts
  • Reference & Analysis
    • Introduction
    • Advanced Navigation
    • Fast Travel Network
    • Enemies
    • Weapons
    • Tools
    • Assassin Recruits
    • Combat Miscellany
    • Generating Income
    • The Homestead
    • Shops
    • Outfits
    • Achievements & Trophies
    • Moves Overview
    • Mission Checklists
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Game Modes
    • Advanced Tips
    • Maps & Analysis
  • Extras
    • Introduction
    • Secrets
    • Story Recap
    • Analysis and Speculation
    • History vs. Story
  • Primer
    • Introduction
    • Game Structure & Progression
    • Movement & Navigation
    • Viewpoints & Maps
    • Social Interaction
    • Stealth
    • Social & Stealth Abilities
    • Assassinations
    • Escaping
    • Enemy Archetypes
    • Interface & Control Summary
    • Synchronization & 100% Completion
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • November 15, 2012
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • December 1, 2012
    • Sequence 09
    • Sequence 10
    • December 12, 2012
    • Sequence 11
    • Sequence 12
  • Side Quests
    • Introduction
    • Completion Timeline
    • Citizen Missions
    • Attacking Convoys
    • Clubs
    • Minigames
    • Forts
    • Liberation Missions
    • Assassins Guild
    • The Underground
    • Naval Primer
    • Naval Missions
    • Privateer Contracts
    • Naval Locations: Captain Kidd's Treasure
    • Homestead Missions
    • Benedict Arnold Missions
    • Collectibles

Assassin's Creed III Guide › Reference & Analysis

Mission Checklists

Main Missions

Sequence

Memory

Sequence

Memory

01

01

07

01

02

02

03

03

02

01

04

02

08

01

03

02

04

03

05

09

01

03

01

02

02

03

03

04

04

01

10

01

02

02

03

03

04

11

01

05

01

02

02

12

01

03

02

04

 

05

06

01

02

03

04

Side Missions

Clubs

NAME

Reward

The Hunting Society

Mementos at the Manor

The Frontiersmen

Boston Brawlers

Thief’s Club

Liberation Missions

Name

Reward

North Boston

One Assassin recruit per liberated district; lower risk factor for convoys; a key to the chests of each district

Central Boston

South Boston

North New York

West New York

East New York

Collectibles

NAME

Reward

Almanacs

Invention recipes

Chests

Recipes and cash rewards

Feathers

Kanien’kehá:ka Outfit

Peg Leg Trinkets

Dead Man’s Letters (required to access the Naval Locations)

Liberate Forts

Name

Reward

Fort St-Mathieu

Lower taxes for land convoys

Fort Monmouth

Fort Duquesne

Fort Hill

Fort Independence

Fort Division

Fort Washington

The Underground

Name

Reward

Boston

Additional Fast Travel positions

New York

Citizen Missions

Faction

Reward

Assassination Contracts

Cash rewards

Courier Missions

Delivery Requests

Naval Missions

Name

The Chase

The Rescue

French Involvement

Biddle’s Hideout

The Aquila

Naval Locations

Name

Reward

Fort Wolcott

Oak Island’s Map Fragments

Dead Chest’s Treasure

The Ghost Ship

The Mad Doctor’s Castle

Oak Island

Shard of Eden that deflects musket balls

The Ruins at Cerros

Captain Kidd’s Sawtooth Cutlass

Privateer Contracts

Name

Reward

Henderson in Distress

Lower risk factor for the corresponding naval convoy routes

Paving the Way

Dread of Night

Troubled Waters

Raiding the Prospector

One of a Kind

Blistering Dawn

A Call for Help

Search for the Somerset

The Sea Wolves

A Midnight Engagement

The Giant and the Storm

Homestead

Name

Reward

Achilles

Recipes and additional levels for all Homestead workers

Big Dave

Godfrey & Terry

Lance

Warren & Prudence

Norris

Lyle

Ellen

Myriam

Homestead Daily Life

Homestead Inventions

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