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Assassin's Creed III eGuide
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Contents

  • The Story So Far
    • Introduction
    • Story Recap
    • Timeline
    • Cast & Concepts
  • Reference & Analysis
    • Introduction
    • Advanced Navigation
    • Fast Travel Network
    • Enemies
    • Weapons
    • Tools
    • Assassin Recruits
    • Combat Miscellany
    • Generating Income
    • The Homestead
    • Shops
    • Outfits
    • Achievements & Trophies
    • Moves Overview
    • Mission Checklists
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Game Modes
    • Advanced Tips
    • Maps & Analysis
  • Extras
    • Introduction
    • Secrets
    • Story Recap
    • Analysis and Speculation
    • History vs. Story
  • Primer
    • Introduction
    • Game Structure & Progression
    • Movement & Navigation
    • Viewpoints & Maps
    • Social Interaction
    • Stealth
    • Social & Stealth Abilities
    • Assassinations
    • Escaping
    • Enemy Archetypes
    • Interface & Control Summary
    • Synchronization & 100% Completion
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • November 15, 2012
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • December 1, 2012
    • Sequence 09
    • Sequence 10
    • December 12, 2012
    • Sequence 11
    • Sequence 12
  • Side Quests
    • Introduction
    • Completion Timeline
    • Citizen Missions
    • Attacking Convoys
    • Clubs
    • Minigames
    • Forts
    • Liberation Missions
    • Assassins Guild
    • The Underground
    • Naval Primer
    • Naval Missions
    • Privateer Contracts
    • Naval Locations: Captain Kidd's Treasure
    • Homestead Missions
    • Benedict Arnold Missions
    • Collectibles

Assassin's Creed III Guide › Reference & Analysis

Achievements & Trophies

The following tables offer a range of prompts and tips to help readers obtain a full haul of Achievements and Trophies. Where extended guidance is required or might prove useful, we’ve also supplied page references to relevant information elsewhere in the guide.

Main Story Milestones

Icon

Name

Trophy

Unlock Condition

Rude Awakening

10

Bronze

Enter the Animus at the start of the story.

Mystery Guest

20

Bronze

Complete Sequence 01 and Sequence 02.

How D’ya Like Them Apples

20

Bronze

Complete Sequence 03.

Heroes are Born

20

Bronze

Complete Sequence 04.

The Day the Templars Cried

20

Bronze

Complete Sequence 05.

Criss Cross

20

Bronze

Complete the Skyscraper mission as Desmond.

Tea is for Englishmen

20

Silver

Complete Sequence 06.

The Whites of Their Eyes

20

Silver

Complete Sequence 07.

Caged Wolf

20

Bronze

Complete Sequence 08.

Daddy Dearest

20

Bronze

Complete the Stadium mission as Desmond.

Two if by Sea

20

Silver

Complete Sequence 09.

Grim Expectations

20

Bronze

Complete Sequence 10.

The End is Nigh

20

Silver

Complete the Abstergo mission as Desmond.

Difficult End

20

Bronze

Complete Sequence 11.

The Sum of Truth

50

Gold

Complete Sequence 12.

No Good Deed Goes Unpunished

20

Silver

Open the vault gate in the Grand Temple and learn Desmond’s fate.

Fin.

30

Silver

Complete the brief “Epilogue missions” that follow the end credits.

Side Quests & Optional Accomplishments

Icon

Name

Trophy

Unlock Condition

House Party

10

Bronze

Recruit your first artisan on the Homestead.

Monopoly Man

10

Bronze

Send at least one convoy to deliver goods to a merchant in all possible destinations: Boston, New York and the Frontier.

Blowing in the Wind

20

Bronze

Retrieve every page of an Almanac.

Patent Not Pending

10

Bronze

Craft one of the Franklin-era inventions to decorate the Homestead Manor.

Original Gamer

20

Bronze

Win a game of Fanorona, one of Bowls and one of Morris, on the Homestead.

A Complete Set

20

Silver

See all the optional characters settled at the Homestead.

An Extraordinary Man

10

Bronze

Complete the Encyclopedia of the Common Man.

Coureur des Bois

10

Bronze

Sell an undamaged animal pelt at every General Store in the game. This can be achieved in Sequence 09 at the very earliest.

Magna cum Laude

20

Bronze

Train a single recruit to the maximum rank.

By Invitation Only

20

Bronze

Be invited to join a club. For most players, this will unlock in Sequence 04 or 05.

In Good Standing

30

Silver

Complete all challenges for a single club. This can be a quite lengthy and demanding task, so it’s wise to start working towards the many requirements at an early stage.

Man of the People

20

Silver

Liberate all districts in Boston or New York. This is rather easier to accomplish in the former city, as one of its three districts is freed of Templar influence automatically during a main story Memory.

Tumblehome

10

Bronze

Obtained once you purchase a first upgrade for the Aquila via the ledger found next to each Harbormaster. The Extra Cannon enhancement costs a mere £2,500, and will satisfy this requirement.

Entrepreneur, not Pirate!

20

Bronze

Complete all Privateer Contracts.

All Washed Up

40

Silver

Complete all Naval Missions.

Bring Down the House

20

Bronze

Obtain a trinket for Peg Leg, then complete the Fort Wolcott Memory.

Kidd Gloves

30

Bronze

After collecting all 24 trinkets and finishing all other Peg Leg Missions, complete the Oak Island Memory.

Perfectionist

50

Silver

Complete all main story Memories with a 100% Synchronization rating.

Multitasking

20

Bronze

Complete 50% of all DNA Tracker grid entries.

Completionist

50

Silver

Complete all DNA Tracker grid entries. This requires 100% Synchronization in every Memory, including Optional Objectives.

Head in the Cloud

20

Silver

Find all pivots and synch the Animus to the Cloud in the post-story online side quest.

Multiplayer

Icon

Name

Trophy

Unlock Condition

Personalized

10

Bronze

Customize your Multiplayer profile and avatar.

Winning Team

20

Bronze

Be on the winning team at the end of a Multiplayer game session.

Hunter/Killer

20

Bronze

Reach Sequence 10 on a map in Wolfpack mode.

Abstergo Entertainment

10

Silver

Reach Level 20.

The Truth Will Out

20

Silver

Unlock a hacked version of an Abstergo video.

Unique Feats

Icon

Name

Trophy

Unlock Condition

Spit Roast

20

Bronze

To achieve this feat, simply assassinate an opponent with a loaded musket, then immediately press / to shoot through the body to kill a second enemy.

Circus Act

10

Bronze

Kill 15 guards with a single cannon shot. This can be achieved during the Battle of Monmouth mission.

Prince of Thieves

10

Bronze

Loot a convoy without killing any of its guards. This is just a simple matter of using unarmed combat throughout the fight.

Predator

10

Bronze

Hang five enemies by using Rope Darts. It’s much easier to accomplish in the Frontier, especially when there are branches that overlook an enemy patrol route.

Whit’s fur ye’ll no go by ye!

10

Bronze

Block a firing line five times by using a human shield. This should be a milestone that you complete very early in the story. If for some reason you do not, create chaos in Boston or New York and accumulate a small army of angry patrols and guards. You should then play the fight purely to complete the requisite human shield moves when firing lines assemble.

Jager Bomb

20

Bronze

After reaching maximum Notoriety, hunt and kill ten Jägers. This can only be accomplished in Boston or New York.

Eye Witness

10

Bronze

Witness a predator (a bear, wolf, bobcat or cougar) killing an enemy. While this may occur automatically during many varied travels through the Frontier, especially if you enjoy hunting, it is something that you can engineer by luring aggressive animals into the path of a patrol.

Master Assassin

-

Platinum

Get every trophy (PS3 only).

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