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Assassin's Creed III eGuide
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Contents

  • The Story So Far
    • Introduction
    • Story Recap
    • Timeline
    • Cast & Concepts
  • Reference & Analysis
    • Introduction
    • Advanced Navigation
    • Fast Travel Network
    • Enemies
    • Weapons
    • Tools
    • Assassin Recruits
    • Combat Miscellany
    • Generating Income
    • The Homestead
    • Shops
    • Outfits
    • Achievements & Trophies
    • Moves Overview
    • Mission Checklists
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Game Modes
    • Advanced Tips
    • Maps & Analysis
  • Extras
    • Introduction
    • Secrets
    • Story Recap
    • Analysis and Speculation
    • History vs. Story
  • Primer
    • Introduction
    • Game Structure & Progression
    • Movement & Navigation
    • Viewpoints & Maps
    • Social Interaction
    • Stealth
    • Social & Stealth Abilities
    • Assassinations
    • Escaping
    • Enemy Archetypes
    • Interface & Control Summary
    • Synchronization & 100% Completion
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • November 15, 2012
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • December 1, 2012
    • Sequence 09
    • Sequence 10
    • December 12, 2012
    • Sequence 11
    • Sequence 12
  • Side Quests
    • Introduction
    • Completion Timeline
    • Citizen Missions
    • Attacking Convoys
    • Clubs
    • Minigames
    • Forts
    • Liberation Missions
    • Assassins Guild
    • The Underground
    • Naval Primer
    • Naval Missions
    • Privateer Contracts
    • Naval Locations: Captain Kidd's Treasure
    • Homestead Missions
    • Benedict Arnold Missions
    • Collectibles

Assassin's Creed III Guide › Side Quests

Attacking Convoys

Templar convoys can be encountered on main trails throughout the Frontier map at any time after Sequence 05, and are highlighted with the icon. Though you are under no obligation to interfere with them, doing so is a rather profitable endeavor.

Convoys are most frequently protected by humble Soldiers, perhaps accompanied by a single Officer, which means that it’s possible to dispatch all guards within less than a minute. Combat can begin once you enter the red Restricted Area that surrounds them, or if you open fire with a ranged weapon. The best attacking strategy is to approach from the rear or above, and open hostilities with assassinations ( 01). Once you have dispatched the guards, you can approach the rear of a wagon and press / to rifle through it for a standard £750 reward. You can repeat this with a second wagon on larger convoys for a total reward of £1500: a fair payment for relatively little effort.

Late in the main storyline, you will encounter situations where a Templar convoy consisting of Redcoat troops see Patriot patrols. When hostilities ensue – either without Connor’s direct involvement, or after a cunningly timed intervention to act as a catalyst – you may even get to help yourself to

the reward without drawing a weapon. Looting a convoy in this fashion, or by simply neutralizing its escorts with non-lethal unarmed attacks, will lead to the award of the Prince of Thieves Achievement/Trophy.

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