Prima Games eGuides Assassin's Creed III eGuide

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Assassin's Creed III eGuide Reference & Analysis

Shops

This section provides the unlock progression and price lists for all items available from merchants. We also cover upgrades for the Aquila, available exclusively from Harbormasters.

General Stores & Peddlers

With the exception of rare events where you must visit a specific merchant to purchase a scripted item for a side quest, all General Stores have identical inventories. These are gradually expanded as you progress through main story Memories. You can also use the “Buy” option while interacting with a vendor to equip previously purchased weapons or outfits, which can save a trip back to the Homestead. All General Stores feature an Accounting Book, which you can use to access the trading and crafting interface.

There are three General Stores apiece in Boston, New York and the Frontier. To trade with these merchants with convoys sent via the Accounting Book interface, you must have visited their establishments at least once. While you can sell items acquired by Connor in his adventures directly to store owners, such as animal products obtained by hunting, you will find that potential profits are significantly higher if you perform these transactions via convoys.

Peddlers can be found riding their carts through the streets of Boston and New York, and roaming primary routes in the Frontier. They offer an inventory limited to items in the Consumables category in the table to the right, but will buy any item that Connor can sell. Though they are perhaps made redundant with the advent of the Saddle Bags that you can create in later Sequences, you may find that a serendipitous encounter with a Peddler will enable you to stock up on ammunition at an opportune moment, especially while completing Liberation Missions.

Shop Selection

Category

Name

Price (£)

Availability

Normal Weapons

Normal Sword

700

Sequence 06

French Rapier

3,955

Sequence 06

Light Cavalry Saber

3,500

Sequence 06

Hanger Sword

1,250

Sequence 06

French Cutlass

1,575

Sequence 06

Officer’s Sword

5,000

Sequence 06

Cuttoe Sword

4,100

Sequence 09

Blunt Weapons

Gunstock War Club

6,500

Sequence 06

Wooden War Club

2,650

Sequence 06

Stonehead War Club

3,850

Sequence 09

Small Weapons

Assassin Tomahawk

-

Sequence 06

Iron Tomahawk

2,475

Sequence 06

Stone Dagger

450

Sequence 06

Iron Dagger

2,450

Sequence 06

Dirk

3,750

Sequence 06

Heavy Weapons

Hessian Axe

3,650

Sequence 06

French Naval Axe

5,450

Sequence 06

Boarding Axe

7,000

Sequence 09

Firearms

Flintlock Pistol

-

Sequence 06

Duckfoot Pistol

5,999

Sequence 06

Double-Barrel Pistol

8,250

Sequence 09

Consumables

Arrows

10

Sequence 06

Cartridges

15

Sequence 06

Rope Darts

125

Sequence 06

Poison Darts

225

Sequence 06

Trip Mines

150

Sequence 06

Smoke Bombs

50

Sequence 06

Snares

15

Sequence 06

Baits

5

Sequence 06

Outfits

Assassin Outfit

-

Starting Equipment

Boston Outfit

500

Sequence 06

Jamestown Outfit

1,500

Sequence 06

Charleston Outfit

3,000

Sequence 06

New York Outfit

1,000

Sequence 09

Philadelphia Outfit

2,000

Sequence 09

Baltimore Outfit

2,500

Sequence 09

Maps

Frontier – Chests

3,000

Sequence 04

North Boston – Chests

1,000

Sequence 04

Central Boston – Chests

1,500

Sequence 04

South Boston – Chests

1,000

Sequence 04

NY North – Chests

2,000

Sequence 04

NY East – Chests

2,500

Sequence 04

NY West – Chests

2,000

Sequence 04

Black Creek – Feathers

2,500

Sequence 04

John's Town – Feathers

2,500

Sequence 04

Monmouth – Feathers

2,500

Sequence 04

Lexington – Feathers

2,500

Sequence 04

Page Map

5,000

Sequence 04

Trinket Map

3,000

Sequence 04

Harbormaster

The ledger that can be found next to any Harbormaster, including Robert Faulkner in the Homestead region, can be used to purchase upgrades for the Aquila from Sequence 06 onwards. These can increase your tactical options, raw damage-dealing potential and resistance to enemy attacks in naval missions. Though remarkably expensive – and essentially unaffordable unless you are exploiting the potential profits available through expanding the Homestead and trading via convoys – these enhancements make it easier to complete Optional Objectives tied to nautical-themed Memories for players aspiring to full 100% Synchronization.

Shop Selection

Upgrade

Price (£)

Effect

Wooden Hull Reinforcements

13,000

Increases the ship’s resilience, reducing damage sustained during enemy attacks.

Extra Cannon

2,500

Increases the amount of damage dealt during broadsides.

Heat Shot

19,000

A new type of ammunition: burning cannonballs. Effective against the mighty Man-of-War vessels.

Grapeshot

17,000

Another special ammunition type for broadsides, used to destroy masts and deny enemy ships free mobility.

Improved Rudder

11,000

Improves the Aquila’s maneuverability: a huge bonus in combat, but also a great upgrade for Memories where there are Optional Constraints that forbid collision damage.

Naval Ram

8,000

Increases the amount of damage dealt when the Aquila rams smaller vessels.

Piercing Round

9,000

An upgrade specific to the swivel guns, this type of ammunition travels faster and causes more damage.

Iron Hull Reinforcements

25,000

Offers a further enhancement to the Aquila’s durability. Only available after you have purchased the Wooden Hull Reinforcements.