This section provides the unlock progression and price lists for all items available from merchants. We also cover upgrades for the Aquila, available exclusively from Harbormasters.
General Stores & Peddlers
With the exception of rare events where you must visit a specific merchant to purchase a scripted item for a side quest, all General Stores have identical inventories. These are gradually expanded as you progress through main story Memories. You can also use the “Buy” option while interacting with a vendor to equip previously purchased weapons or outfits, which can save a trip back to the Homestead. All General Stores feature an Accounting Book, which you can use to access the trading and crafting interface.
There are three General Stores apiece in Boston, New York and the Frontier. To trade with these merchants with convoys sent via the Accounting Book interface, you must have visited their establishments at least once. While you can sell items acquired by Connor in his adventures directly to store owners, such as animal products obtained by hunting, you will find that potential profits are significantly higher if you perform these transactions via convoys.
Peddlers can be found riding their carts through the streets of Boston and New York, and roaming primary routes in the Frontier. They offer an inventory limited to items in the Consumables category in the table to the right, but will buy any item that Connor can sell. Though they are perhaps made redundant with the advent of the Saddle Bags that you can create in later Sequences, you may find that a serendipitous encounter with a Peddler will enable you to stock up on ammunition at an opportune moment, especially while completing Liberation Missions.
Shop Selection
|
Category |
Name |
Price (£) |
Availability |
|
Normal Weapons |
Normal Sword |
700 |
|
|
French Rapier |
3,955 |
||
|
Light Cavalry Saber |
3,500 |
||
|
Hanger Sword |
1,250 |
||
|
French Cutlass |
1,575 |
||
|
Officer’s Sword |
5,000 |
||
|
Cuttoe Sword |
4,100 |
||
|
Blunt Weapons |
Gunstock War Club |
6,500 |
|
|
Wooden War Club |
2,650 |
||
|
Stonehead War Club |
3,850 |
||
|
Small Weapons |
Assassin Tomahawk |
- |
|
|
Iron Tomahawk |
2,475 |
||
|
Stone Dagger |
450 |
||
|
Iron Dagger |
2,450 |
||
|
Dirk |
3,750 |
||
|
Heavy Weapons |
Hessian Axe |
3,650 |
|
|
French Naval Axe |
5,450 |
||
|
Boarding Axe |
7,000 |
||
|
Firearms |
Flintlock Pistol |
- |
|
|
Duckfoot Pistol |
5,999 |
||
|
Double-Barrel Pistol |
8,250 |
||
|
Consumables |
Arrows |
10 |
|
|
Cartridges |
15 |
||
|
Rope Darts |
125 |
||
|
Poison Darts |
225 |
||
|
Trip Mines |
150 |
||
|
Smoke Bombs |
50 |
||
|
Snares |
15 |
||
|
Baits |
5 |
||
|
Assassin Outfit |
- |
Starting Equipment |
|
|
Boston Outfit |
500 |
||
|
Jamestown Outfit |
1,500 |
||
|
Charleston Outfit |
3,000 |
||
|
New York Outfit |
1,000 |
||
|
Philadelphia Outfit |
2,000 |
||
|
Baltimore Outfit |
2,500 |
||
|
Maps |
Frontier – Chests |
3,000 |
|
|
North Boston – Chests |
1,000 |
||
|
Central Boston – Chests |
1,500 |
||
|
South Boston – Chests |
1,000 |
||
|
NY North – Chests |
2,000 |
||
|
NY East – Chests |
2,500 |
||
|
NY West – Chests |
2,000 |
||
|
Black Creek – Feathers |
2,500 |
||
|
John's Town – Feathers |
2,500 |
||
|
Monmouth – Feathers |
2,500 |
||
|
Lexington – Feathers |
2,500 |
||
|
Page Map |
5,000 |
||
|
Trinket Map |
3,000 |
Harbormaster
The ledger that can be found next to any Harbormaster, including Robert Faulkner in the Homestead region, can be used to purchase upgrades for the Aquila from Sequence 06 onwards. These can increase your tactical options, raw damage-dealing potential and resistance to enemy attacks in naval missions. Though remarkably expensive – and essentially unaffordable unless you are exploiting the potential profits available through expanding the Homestead and trading via convoys – these enhancements make it easier to complete Optional Objectives tied to nautical-themed Memories for players aspiring to full 100% Synchronization.
Shop Selection
|
Upgrade |
Price (£) |
Effect |
|
Wooden Hull Reinforcements |
13,000 |
Increases the ship’s resilience, reducing damage sustained during enemy attacks. |
|
Extra Cannon |
2,500 |
Increases the amount of damage dealt during broadsides. |
|
Heat Shot |
19,000 |
A new type of ammunition: burning cannonballs. Effective against the mighty Man-of-War vessels. |
|
Grapeshot |
17,000 |
Another special ammunition type for broadsides, used to destroy masts and deny enemy ships free mobility. |
|
Improved Rudder |
11,000 |
Improves the Aquila’s maneuverability: a huge bonus in combat, but also a great upgrade for Memories where there are Optional Constraints that forbid collision damage. |
|
Naval Ram |
8,000 |
Increases the amount of damage dealt when the Aquila rams smaller vessels. |
|
Piercing Round |
9,000 |
An upgrade specific to the swivel guns, this type of ammunition travels faster and causes more damage. |
|
Iron Hull Reinforcements |
25,000 |
Offers a further enhancement to the Aquila’s durability. Only available after you have purchased the Wooden Hull Reinforcements. |