Prima Games eGuides Assassin's Creed III eGuide

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Assassin's Creed III eGuide Multiplayer

Score & Progression

Scoring System & Bonuses

To repeat our earlier advice, it is your score that matters – not kills. If you sprint over to a target in the street and brazenly execute them at the first opportunity, you might score a paltry 100 points. However, if you exercise a little restraint and incorporate just a few additional stalking techniques for bonuses, you could increase your points haul significantly. In essence, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will enable you to make the most of a finite number of contracts.

Familiarize yourself with the following bonus tables, then think about how you can incorporate them into your playing strategies.

Levels and Progression

The points you earn from participating in multiplayer matches are converted into experience points (or “XP”) that are recorded in your online profile. You can earn XP by:

  • Finishing game sessions. Your score in most sessions is converted to XP – so if you end the session with 1,800 points, you will receive 1,800 XP. The only exception is Wolfpack, where a ratio is applied to your score
  • Completing Challenges

Whenever your total XP reaches a new threshold, your Templar trainee will “level up” and gradually advance from Level 1 to Level 50 – and beyond, with Prestige Mode. A Level increase usually grants a reward of one or more of the following:

  • New Abilities, Perks, Kill Streaks or Loss Bonuses
  • A new custom Ability Set
  • New Abilities to craft
  • Profile elements (emblem, patron picture and title) and character customization parts (such as body parts and colors, weapons, stun and taunt animations). These are cosmetic upgrades and have no effect on gameplay
  • Storyline files and videos, which offer information and propaganda from Abstergo, as well as hacked revelations from the (pro-Assassins) Erudito group

Level progression improves your character’s capabilities and increases your chance of success against other players online. You will find that opponents with greater experience have the advantage in terms of Abilities and score bonuses.

Rewards and items are not automatically awarded when you level up. To obtain newly unlocked features, you must purchase them using Abstergo Credits (). You can earn credits in the following ways:

  • Leveling up
  • Completing game sessions
  • Finishing in the three first ranks of a competitive session
  • Being the best player on your team
  • Winning a team session
  • Obtaining accolades
  • Receiving Loyalty Gifts (rewards given for regular play)

The diagram overleaf reveals which elements are unlocked throughout the course of your leveling progression.

Kill Bonuses

Name

Condition

Score

Basic

Kill your target from the ground.

+100

Aerial

Kill your target from rooftop to ground.

+100

Acrobatic

Kill your target while climbing or crouching.

+200

Hidden

Kill your target while hidden in a crowd, on a bench or in a haystack.

+300

Grab

Kill your target from below while your target is on a rooftop.

+450

Contested

Kill your target at the same time your target stuns you.

+100

Gun

Kill your target with the Pistol Ability.

+100

Poison Dart

Kill your target with the Poison Dart Ability.

+200

Action Bonuses

Name

Condition

Score

First Blood

Perform the first kill of the session.

+50

Execution

Kill your target with the Pistol Ability while he or she is running.

+100

Mid-Air

Kill a jumping target with the Pistol Ability.

+100

Chain

Perform two main actions in 10 seconds (kill, escape, stun).

+50

Multiple Escape

Escape from 2 or more pursuers at the same time.

+100

Close Call

Empty the Escape Timer with your pursuer in a range of 10 meters.

+50

Revenge

Kill your previous pursuer before he’s killed by another player.

+50

Ambush

Kill or stun your target with less than 1 second of line of sight with them.

+100

Savior

Kill your target when they’re less than 10 meters away from their own target.

+50

Poacher

Kill your target while another of their pursuers is in a range of 10 meters.

+50

Ground Finish

Perform a finish move on a target killed by another player.

+50

Poison

Kill your target with the Poison Ability.

+200

Grounded

Kill your target while he or she is stunned.

+50

Lure

Have an opponent kill or stun a civilian lookalike that you spawned using an ability.

+100

Intercepted

A poisoned target is killed by another player.

+50

Variety

Earn 5/10/15 different bonuses in a session.

+200/

+400/

+600

Defense and Escape Bonuses

Name

Condition

Score

Stun

Stun a pursuer.

+200

Honorable Death

Try to stun a pursuer and at the same time your pursuer kills you.

+100

Basic Escape

Successfully escape while the Escape Timer is red.

+100

Out of Sight

Successfully escape while the Escape Timer is yellow.

+150

Hidden

Successfully escape while the Escape Timer is blue.

+200

Brutal

Escape on a stun.

+200

The values in these tables may be adjusted in post-release updates.

Approach Bonuses

Name

Condition

Score

Incognito

Kill your target while your Approach Meter is full.

+350

Silent

Kill your target while your Approach Meter is above the Silent threshold.

+250

Discreet

Kill your target while your Approach Meter is above the Discreet threshold.

+150

Reckless

Kill your target while your Approach Meter is above the Reckless threshold.

+50

Focus

Keep the kill or stun button icon displayed above a target or a pursuer for 3 seconds.

+150

Team Bonuses

Name

Condition

Score

Revive

Help a stunned ally stand up.

+50

x2 Multi Kill

2 kills are performed in a period of 3 seconds by the player or a teammate.

+100

x3 Multi Kill

3 kills are performed in a period of 6 seconds by the player or teammates.

+250

x4 Multi Kill

4 kills are performed in a period of 9 seconds by the player or teammates.

+400

Knock-Out

Your team stuns 2 pursuers in a period of 3 seconds and you are involved in at least one of them.

+100

Assist

A teammate kills/stuns a target/pursuer locked by the player.

+50

Assist Stun

Stun a pursuer locked by a teammate.

+50

Assist Kill

Kill a target locked by a teammate.

+50

Opportunist

Kill a target chased by a teammate.

+50

Diversion

A teammate killed the target you were chasing.

+50

Rescuer

Stun a pursuer who was chasing a teammate.

+50

Rescued

The player’s pursuer has been stunned by a teammate.

+50

Mode Bonuses

Name

Condition

Mode

Score

Hidden Alone

Earned when the player is hidden (blend, bench, haystack) as a prey.

Manhunt

+10

Team Hidden

Earned when the player is hidden with 1 to 3 teammates in range.

Manhunt

+20-50

Artifact Stolen

Earned when the player steals the opponent’s artifact.

Artifact Assault

+150

Artifact Score

Earned when the player carries back the opponent’s artifact in his/her own base.

Artifact Assault

+500

Support

Earned when the player kills/stuns an opponent in a range of 20 meters from a teammate carrying the artifact.

Artifact Assault

+50

Recovery

Earned when the player returns a stolen artifact to the player’s base after picking it up or killing the carrier.

Artifact Assault

+50

Capture

Earned when the player captures an enemy-controlled territory.

Domination

+250

Defense

Earned when the player kills the last attacker in a territory with the capture gauge below 25%.

Domination

+50

Zone Secured

Earned when the player refills the capture gauge to 100%.

Domination

+50

Domination

Earned every 5 seconds when the team owns all the territories.

Domination

+50

The values in these tables may be adjusted in post-release updates.

Leveling Progression Chart

* Unlocked by completing Challenges.

The values in these tables may be adjusted in post-release updates.

Challenges

Four types of Challenges are recorded in the Progression menu. These are unlocked by repeating the corresponding feat a certain number of times (specified in each table’s Total column). Each Challenge has three milestones that reward you with an XP bonus when completed (the values we specify here correspond to the first milestone). Completing the first milestone of certain Challenges also unlocks Erudito Files and Videos. When you complete a milestone, a segment of the outline surrounding the corresponding icon becomes highlighted.

Abilities

Abilities

Condition

Total

XP

The Apothecary

Use Poison after focusing a target.

x5

1,500

The Artful

Use Knives to knock down a climbing player.

x5

1,000

The Chameleon

Perform a stun while in morphed crowd.

x10

750

The Cleaner

Use Wipe and kill a target or stun a pursuer.

x5

1,000

The Clear Sighted

Use Disruption to confuse and kill a target.

x5

1,000

The Clever

Use Closure to block your pursuer.

x1

1,000

The Deceiver

Stun a pursuer while using Disguise.

x5

1,000

The Defensive

Use Animus Shield to block another player’s ranged weapon.

x1

1,500

The Distractor

Use Disruption to confuse and stun a pursuer.

x5

1,500

The Evader

Use Teleport while less than 10 meters away from a pursuer.

x5

1,000

The Fierce

Perform a kill or a stun while being poisoned.

x5

1,000

The Generous

Use a Money Bomb to reveal and kill a blended target.

x5

750

The Ghost

Use Glimmer to kill a target.

x5

750

The Herbalist

Poison one target and kill another before the poison takes effect.

x1

1,500

The Impassive

Use Animus Shield to block a bomb then kill a target or stun a pursuer.

x5

1,000

The Knife Thrower

Use Knives to slow down and kill a target.

x10

750

The Liar

Kill a target while using Disguise.

x5

750

The Magician

Use a Smoke Bomb to stop and stun a pursuer.

x10

750

The Marauder

Use a Smoke Bomb to stop two or more players.

x5

1,500

The Master Hunter

Use a Tripwire Bomb to stop and kill a target.

x1

1,500

The Noble

Use Bodyguard to stun a locked pursuer.

x5

1,000

The Observant

Use Morph or Mass Morph to reveal and kill a target.

x1

1,000

The Pistolier

Use the Pistol to kill a jumping or running target.

x5

1,000

The Precise

Use the Pistol to kill a target from afar.

x5

750

The Puppet Master

Make another player kill your Decoy or Bodyguard.

x5

1,000

The Pyrotechnician

Use Firecrackers and kill a blinded target.

x5

750

The Quick Thinker

Use Wipe to counter a ranged weapon, a Bomb or Teleport.

x1

1,500

The Shaman

Use Teleport to cross the frontier in team game modes.

x5

750

The Sly

Use a Tripwire Bomb to stop a pursuer.

x5

750

The Spiritualist

Use Glimmer to stun a pursuer.

x5

1,000

The Trapper

Use Closure to block and kill a target.

x1

1,000

The Trouble Maker

Use a Money Bomb to form a crowd and slow down your pursuer.

x1

1,000

The Vanquisher

Use Firecrackers and stun a blinded pursuer.

x1

1,000

The values in these tables may be adjusted in post-release updates.

Style

Name

Condition

Total

XP

The Artist

Perform a kill worth at least 700 points.

x5

750

The Bird of Prey

Earn an Aerial Kill bonus.

x20

750

The Good Samaritan

Revive a teammate.

x10

1,000

The Inventive

Kill or stun a target using the environment.

x10

750

The Killing Machine

Perform 2 kills in less than 7 seconds.

x5

1,000

The Medium

Kill a target that is close to at least 2 lookalikes.

x10

750

The Perfectionist

Earn a Greater Variety bonus.

x20

1,000

The Resourceful

Earn an Extreme Variety bonus.

x5

1,500

The Serial Killer

Play a game session with every character.

x1

2,000

The Silent Master

Earn a Focus bonus.

x5

1,000

The Unseen

Earn a Hidden Kill bonus.

x10

750

The Vengeful

Earn a Ground Finish bonus.

x50

750

The Versatile

Earn a Variety bonus.

x50

750

ASSASSINATION*

Name

Condition

Total

XP

The Ambitious

Earn the First Blood bonus.

x5

750

The Audacious

Survive at least 15 seconds while hearing whispers.

x5

1,500

The Changeling

Trigger a Mass Morph or a Silent Mass Morph.

x10

1,000

The Competitor

Activate 2 Kill Streaks in a single game session.

x5

1,500

The Crafty

Perform 2 stuns in less than 7 seconds.

x5

1,500

The Fighter

Perform 4 stuns without dying.

x1

1,000

The Gatekeeper

Use a Chase Breaker to escape.

x10

1,000

The Inquisitor

Taunt then kill or stun another player.

x1

1,500

The Mass Murderer

Kill 10 targets in a single game session.

x1

1,000

The Patriot

Score at least 6,000 points in a single game session.

x1

1,000

The Provoker

Taunt a target you have just stunned or killed.

x10

750

The Psychic

Trigger an Animus Hack or a Silent Animus Hack.

x5

1,500

The Runaway

Earn the Multiple Escape bonus.

x1

1,500

The Sagacious

Stun your pursuer and kill your target within 7 seconds.

x10

1,500

The Stealth Master

Earn 3 Incognito bonuses in a single game session.

x5

1,000

The Usurper

Take the lead in the last 20 seconds and keep it until the session ends.

x1

1,500

The Vigilant

Stun a pursuer who is near 1 teammate.

x20

1,000

The Wrestler

Stun a pursuer.

x50

1,500

* These challenges cannot be completed in Wolfpack.

Modes

Name

Condition

Total

XP

The Collaborator

Complete 10 sequences in a row in a Wolfpack game session.

x5

750

The Conqueror

Have all territories captured in Domination for at least 10 seconds.

x1

1,500

The Conquistador

Capture a zone occupied with at least 2 opponents in Domination.

x5

1,000

The Cool-Headed

Successfully complete a Sync-Kill in a Wolfpack game session.

x5

1,000

The Dark Bear

Win a Wolfpack session playing as the Bear.

x1

1,000

The Dark Carpenter

Win a Wolfpack session playing as the Carpenter or on Virginian Plantation.

x1

1,000

The Dark Commander

Win a Wolfpack session playing as the Commander.

x1

1,000

The Dark Hessian

Win a Wolfpack session playing as the Hessian or on Fort Wolcott.

x1

1,000

The Dark Huntsman

Win a Wolfpack session playing as the Huntsman or on Animus Core.

x1

1,000

The Dark Independent

Win a Wolfpack session playing as the Independent.

x1

1,000

The Dark Lady Maverick

Win a Wolfpack session playing as Lady Maverick or on New York Brewery.

x1

1,000

The Dark Mountebank

Win a Wolfpack session playing as the Mountebank.

x1

1,000

The Dark Night Stalker

Win a Wolfpack session playing as the Night Stalker or on Boston Harbor.

x1

1,000

The Dark Pioneer

Win a Wolfpack session playing as the Pioneer.

x1

1,000

The Dark Preacher

Win a Wolfpack session playing as the Preacher.

x1

1,000

The Dark Robber

Win a Wolfpack session playing as the Robber or on Boston North End.

x1

1,000

The Dark Strong Man

Win a Wolfpack session playing as the Strong Man or on the Northwest Passage.

x1

1,000

The Deathless

Stay alive for 60 seconds in Deathmatch.

x10

1,000

The Enduring

Earn a Multi-Kill bonus in any team mode or Wolfpack.

x25

750

The Eradicator

Kill a target that is holding the Artifact.

x5

1,000

The Highwayman

Score an Artifact in an Artifact Assault game session.

x5

1,000

The Infiltrator

Earn 200 points of Hidden Bonuses in Manhunt.

x10

1,000

The Punisher

Stun, acquire and kill a pursuer within 10 seconds in an Assassinate game session.

x5

1,000

The Show-Off

Taunt an opponent from across the frontier in team game modes.

x10

750

The Vulture

Kill a target that has just performed a kill in an Assassinate game session.

x5

1,000

The Wolfpack Leader

Win a Wolfpack session on all maps.

x1

1,000

The values in these tables may be adjusted in post-release updates.

Accolades

Accolades are rewards given at the end of each session that acknowledge special feats; they reveal a great deal about your play style. By claiming Accolades, you can earn additional .

Action Accolades

Icon

Name

Condition

The Drunkard

Was stunned most often.

The Escape Artist

Escaped the most.

The Expert

Had the best single kill score.

The Master

Earned the most Incognito bonuses.

The Professional

Had the best kills/deaths ratio.

The Savage

Had the most contested kills.

The Savior

Revived the most allies.

The Slayer

Had the most kills.

The Stalker

Earned the most Focus bonuses.

The Stunner

Performed the most stuns.

The Unstoppable

Had the longest Kill Streak.

The Vicious

Performed the most Ground Finishes.

The Wingman

Earned the most Assist bonuses.

Style Accolades

Icon

Name

Condition

The Gargoyle

Spent the most time on rooftops.

The Hacker

Performed the most Animus Hacks.

The Immortal

Stayed alive the longest.

The Improviser

Used the greatest variety of Abilities.

The Mimic

Was morphed or disguised the longest.

The Poisoner

Poisoned the most targets.

The Sacrificial Lamb

The first to die.

The Shadow

Spent the most time hidden.

The Sniper

Had the most Pistol kills.

The Survivor

Died the least.

The Target

Died the most.

The Untouchable

Was never killed.

The Victim

Spent the most time afflicted by Abilities.

The Wanderer

Spent the most time walking.

Modes Accolades

Icon

Name

Condition

The Alpha Wolf

Had the best kill score in Wolfpack.

The Despot

Captured the most Territories.

The Elusive

Was acquired the least.

The Glutton

Scored the most Artifacts.

The Lurker

Spent the most time blended with an ally.

The Mole

Got the most Defense bonuses.

The Monster

Score the most Multi-Kills.

The Practiced

Had the most kills without being stunned.

The Sneaker

Was revealed the least by targets.

The Stalwart

Killed the most Artifact thieves.

The Visionary

Revealed the most pursuers.

The values in these tables may be adjusted in post-release updates.