Scoring System & Bonuses
To repeat our earlier advice, it is your score that matters – not kills. If you sprint over to a target in the street and brazenly execute them at the first opportunity, you might score a paltry 100 points. However, if you exercise a little restraint and incorporate just a few additional stalking techniques for bonuses, you could increase your points haul significantly. In essence, one good kill is worth several bad ones. With a time limit on the session, maximizing each kill score will enable you to make the most of a finite number of contracts.
Familiarize yourself with the following bonus tables, then think about how you can incorporate them into your playing strategies.
Levels and Progression
The points you earn from participating in multiplayer matches are converted into experience points (or “XP”) that are recorded in your online profile. You can earn XP by:
- Finishing game sessions. Your score in most sessions is converted to XP – so if you end the session with 1,800 points, you will receive 1,800 XP. The only exception is Wolfpack, where a ratio is applied to your score
- Completing Challenges
Whenever your total XP reaches a new threshold, your Templar trainee will “level up” and gradually advance from Level 1 to Level 50 – and beyond, with Prestige Mode. A Level increase usually grants a reward of one or more of the following:
- New Abilities, Perks, Kill Streaks or Loss Bonuses
- A new custom Ability Set
- New Abilities to craft
- Profile elements (emblem, patron picture and title) and character customization parts (such as body parts and colors, weapons, stun and taunt animations). These are cosmetic upgrades and have no effect on gameplay
- Storyline files and videos, which offer information and propaganda from Abstergo, as well as hacked revelations from the (pro-Assassins) Erudito group
Level progression improves your character’s capabilities and increases your chance of success against other players online. You will find that opponents with greater experience have the advantage in terms of Abilities and score bonuses.
Rewards and items are not automatically awarded when you level up. To obtain newly unlocked features, you must purchase them using Abstergo Credits (
). You can earn credits in the following ways:
- Leveling up
- Completing game sessions
- Finishing in the three first ranks of a competitive session
- Being the best player on your team
- Winning a team session
- Obtaining accolades
- Receiving Loyalty Gifts (rewards given for regular play)
The diagram overleaf reveals which elements are unlocked throughout the course of your leveling progression.
Kill Bonuses
|
Name |
Condition |
Score |
|
Basic |
Kill your target from the ground. |
+100 |
|
Aerial |
Kill your target from rooftop to ground. |
+100 |
|
Acrobatic |
Kill your target while climbing or crouching. |
+200 |
|
Hidden |
Kill your target while hidden in a crowd, on a bench or in a haystack. |
+300 |
|
Grab |
Kill your target from below while your target is on a rooftop. |
+450 |
|
Contested |
Kill your target at the same time your target stuns you. |
+100 |
|
Gun |
Kill your target with the Pistol Ability. |
+100 |
|
Poison Dart |
Kill your target with the Poison Dart Ability. |
+200 |
Action Bonuses
|
Name |
Condition |
Score |
|
First Blood |
Perform the first kill of the session. |
+50 |
|
Execution |
Kill your target with the Pistol Ability while he or she is running. |
+100 |
|
Mid-Air |
Kill a jumping target with the Pistol Ability. |
+100 |
|
Chain |
Perform two main actions in 10 seconds (kill, escape, stun). |
+50 |
|
Multiple Escape |
Escape from 2 or more pursuers at the same time. |
+100 |
|
Close Call |
Empty the Escape Timer with your pursuer in a range of 10 meters. |
+50 |
|
Revenge |
Kill your previous pursuer before he’s killed by another player. |
+50 |
|
Ambush |
Kill or stun your target with less than 1 second of line of sight with them. |
+100 |
|
Savior |
Kill your target when they’re less than 10 meters away from their own target. |
+50 |
|
Poacher |
Kill your target while another of their pursuers is in a range of 10 meters. |
+50 |
|
Ground Finish |
Perform a finish move on a target killed by another player. |
+50 |
|
Poison |
Kill your target with the Poison Ability. |
+200 |
|
Grounded |
Kill your target while he or she is stunned. |
+50 |
|
Lure |
Have an opponent kill or stun a civilian lookalike that you spawned using an ability. |
+100 |
|
Intercepted |
A poisoned target is killed by another player. |
+50 |
|
Variety |
Earn 5/10/15 different bonuses in a session. |
+200/ +400/ +600 |
Defense and Escape Bonuses
|
Name |
Condition |
Score |
|
Stun |
Stun a pursuer. |
+200 |
|
Honorable Death |
Try to stun a pursuer and at the same time your pursuer kills you. |
+100 |
|
Basic Escape |
Successfully escape while the Escape Timer is red. |
+100 |
|
Out of Sight |
Successfully escape while the Escape Timer is yellow. |
+150 |
|
Hidden |
Successfully escape while the Escape Timer is blue. |
+200 |
|
Brutal |
Escape on a stun. |
+200 |
The values in these tables may be adjusted in post-release updates.
Approach Bonuses
|
Name |
Condition |
Score |
|
Incognito |
Kill your target while your Approach Meter is full. |
+350 |
|
Silent |
Kill your target while your Approach Meter is above the Silent threshold. |
+250 |
|
Discreet |
Kill your target while your Approach Meter is above the Discreet threshold. |
+150 |
|
Reckless |
Kill your target while your Approach Meter is above the Reckless threshold. |
+50 |
|
Focus |
Keep the kill or stun button icon displayed above a target or a pursuer for 3 seconds. |
+150 |
Team Bonuses
|
Name |
Condition |
Score |
|
Revive |
Help a stunned ally stand up. |
+50 |
|
x2 Multi Kill |
2 kills are performed in a period of 3 seconds by the player or a teammate. |
+100 |
|
x3 Multi Kill |
3 kills are performed in a period of 6 seconds by the player or teammates. |
+250 |
|
x4 Multi Kill |
4 kills are performed in a period of 9 seconds by the player or teammates. |
+400 |
|
Knock-Out |
Your team stuns 2 pursuers in a period of 3 seconds and you are involved in at least one of them. |
+100 |
|
Assist |
A teammate kills/stuns a target/pursuer locked by the player. |
+50 |
|
Assist Stun |
Stun a pursuer locked by a teammate. |
+50 |
|
Assist Kill |
Kill a target locked by a teammate. |
+50 |
|
Opportunist |
Kill a target chased by a teammate. |
+50 |
|
Diversion |
A teammate killed the target you were chasing. |
+50 |
|
Rescuer |
Stun a pursuer who was chasing a teammate. |
+50 |
|
Rescued |
The player’s pursuer has been stunned by a teammate. |
+50 |
Mode Bonuses
|
Name |
Condition |
Mode |
Score |
|
Hidden Alone |
Earned when the player is hidden (blend, bench, haystack) as a prey. |
Manhunt |
+10 |
|
Team Hidden |
Earned when the player is hidden with 1 to 3 teammates in range. |
Manhunt |
+20-50 |
|
Artifact Stolen |
Earned when the player steals the opponent’s artifact. |
Artifact Assault |
+150 |
|
Artifact Score |
Earned when the player carries back the opponent’s artifact in his/her own base. |
Artifact Assault |
+500 |
|
Support |
Earned when the player kills/stuns an opponent in a range of 20 meters from a teammate carrying the artifact. |
Artifact Assault |
+50 |
|
Recovery |
Earned when the player returns a stolen artifact to the player’s base after picking it up or killing the carrier. |
Artifact Assault |
+50 |
|
Capture |
Earned when the player captures an enemy-controlled territory. |
Domination |
+250 |
|
Defense |
Earned when the player kills the last attacker in a territory with the capture gauge below 25%. |
Domination |
+50 |
|
Zone Secured |
Earned when the player refills the capture gauge to 100%. |
Domination |
+50 |
|
Domination |
Earned every 5 seconds when the team owns all the territories. |
Domination |
+50 |
The values in these tables may be adjusted in post-release updates.
Leveling Progression Chart
* Unlocked by completing Challenges.
The values in these tables may be adjusted in post-release updates.
Challenges
Four types of Challenges are recorded in the Progression menu. These are unlocked by repeating the corresponding feat a certain number of times (specified in each table’s Total column). Each Challenge has three milestones that reward you with an XP bonus when completed (the values we specify here correspond to the first milestone). Completing the first milestone of certain Challenges also unlocks Erudito Files and Videos. When you complete a milestone, a segment of the outline surrounding the corresponding icon becomes highlighted.
Abilities
|
Abilities |
Condition |
Total |
XP |
|
The Apothecary |
Use Poison after focusing a target. |
x5 |
1,500 |
|
The Artful |
Use Knives to knock down a climbing player. |
x5 |
1,000 |
|
The Chameleon |
Perform a stun while in morphed crowd. |
x10 |
750 |
|
The Cleaner |
Use Wipe and kill a target or stun a pursuer. |
x5 |
1,000 |
|
The Clear Sighted |
Use Disruption to confuse and kill a target. |
x5 |
1,000 |
|
The Clever |
Use Closure to block your pursuer. |
x1 |
1,000 |
|
The Deceiver |
Stun a pursuer while using Disguise. |
x5 |
1,000 |
|
The Defensive |
Use Animus Shield to block another player’s ranged weapon. |
x1 |
1,500 |
|
The Distractor |
Use Disruption to confuse and stun a pursuer. |
x5 |
1,500 |
|
The Evader |
Use Teleport while less than 10 meters away from a pursuer. |
x5 |
1,000 |
|
The Fierce |
Perform a kill or a stun while being poisoned. |
x5 |
1,000 |
|
The Generous |
Use a Money Bomb to reveal and kill a blended target. |
x5 |
750 |
|
The Ghost |
Use Glimmer to kill a target. |
x5 |
750 |
|
The Herbalist |
Poison one target and kill another before the poison takes effect. |
x1 |
1,500 |
|
The Impassive |
Use Animus Shield to block a bomb then kill a target or stun a pursuer. |
x5 |
1,000 |
|
The Knife Thrower |
Use Knives to slow down and kill a target. |
x10 |
750 |
|
The Liar |
Kill a target while using Disguise. |
x5 |
750 |
|
The Magician |
Use a Smoke Bomb to stop and stun a pursuer. |
x10 |
750 |
|
The Marauder |
Use a Smoke Bomb to stop two or more players. |
x5 |
1,500 |
|
The Master Hunter |
Use a Tripwire Bomb to stop and kill a target. |
x1 |
1,500 |
|
The Noble |
Use Bodyguard to stun a locked pursuer. |
x5 |
1,000 |
|
The Observant |
Use Morph or Mass Morph to reveal and kill a target. |
x1 |
1,000 |
|
The Pistolier |
Use the Pistol to kill a jumping or running target. |
x5 |
1,000 |
|
The Precise |
Use the Pistol to kill a target from afar. |
x5 |
750 |
|
The Puppet Master |
Make another player kill your Decoy or Bodyguard. |
x5 |
1,000 |
|
The Pyrotechnician |
Use Firecrackers and kill a blinded target. |
x5 |
750 |
|
The Quick Thinker |
Use Wipe to counter a ranged weapon, a Bomb or Teleport. |
x1 |
1,500 |
|
The Shaman |
Use Teleport to cross the frontier in team game modes. |
x5 |
750 |
|
The Sly |
Use a Tripwire Bomb to stop a pursuer. |
x5 |
750 |
|
The Spiritualist |
Use Glimmer to stun a pursuer. |
x5 |
1,000 |
|
The Trapper |
Use Closure to block and kill a target. |
x1 |
1,000 |
|
The Trouble Maker |
Use a Money Bomb to form a crowd and slow down your pursuer. |
x1 |
1,000 |
|
The Vanquisher |
Use Firecrackers and stun a blinded pursuer. |
x1 |
1,000 |
The values in these tables may be adjusted in post-release updates.
Style
|
Name |
Condition |
Total |
XP |
|
The Artist |
Perform a kill worth at least 700 points. |
x5 |
750 |
|
The Bird of Prey |
Earn an Aerial Kill bonus. |
x20 |
750 |
|
The Good Samaritan |
Revive a teammate. |
x10 |
1,000 |
|
The Inventive |
Kill or stun a target using the environment. |
x10 |
750 |
|
The Killing Machine |
Perform 2 kills in less than 7 seconds. |
x5 |
1,000 |
|
The Medium |
Kill a target that is close to at least 2 lookalikes. |
x10 |
750 |
|
The Perfectionist |
Earn a Greater Variety bonus. |
x20 |
1,000 |
|
The Resourceful |
Earn an Extreme Variety bonus. |
x5 |
1,500 |
|
The Serial Killer |
Play a game session with every character. |
x1 |
2,000 |
|
The Silent Master |
Earn a Focus bonus. |
x5 |
1,000 |
|
The Unseen |
Earn a Hidden Kill bonus. |
x10 |
750 |
|
The Vengeful |
Earn a Ground Finish bonus. |
x50 |
750 |
|
The Versatile |
Earn a Variety bonus. |
x50 |
750 |
ASSASSINATION*
|
Name |
Condition |
Total |
XP |
|
The Ambitious |
Earn the First Blood bonus. |
x5 |
750 |
|
The Audacious |
Survive at least 15 seconds while hearing whispers. |
x5 |
1,500 |
|
The Changeling |
Trigger a Mass Morph or a Silent Mass Morph. |
x10 |
1,000 |
|
The Competitor |
Activate 2 Kill Streaks in a single game session. |
x5 |
1,500 |
|
The Crafty |
Perform 2 stuns in less than 7 seconds. |
x5 |
1,500 |
|
The Fighter |
Perform 4 stuns without dying. |
x1 |
1,000 |
|
The Gatekeeper |
Use a Chase Breaker to escape. |
x10 |
1,000 |
|
The Inquisitor |
Taunt then kill or stun another player. |
x1 |
1,500 |
|
The Mass Murderer |
Kill 10 targets in a single game session. |
x1 |
1,000 |
|
The Patriot |
Score at least 6,000 points in a single game session. |
x1 |
1,000 |
|
The Provoker |
Taunt a target you have just stunned or killed. |
x10 |
750 |
|
The Psychic |
Trigger an Animus Hack or a Silent Animus Hack. |
x5 |
1,500 |
|
The Runaway |
Earn the Multiple Escape bonus. |
x1 |
1,500 |
|
The Sagacious |
Stun your pursuer and kill your target within 7 seconds. |
x10 |
1,500 |
|
The Stealth Master |
Earn 3 Incognito bonuses in a single game session. |
x5 |
1,000 |
|
The Usurper |
Take the lead in the last 20 seconds and keep it until the session ends. |
x1 |
1,500 |
|
The Vigilant |
Stun a pursuer who is near 1 teammate. |
x20 |
1,000 |
|
The Wrestler |
Stun a pursuer. |
x50 |
1,500 |
* These challenges cannot be completed in Wolfpack.
Modes
|
Name |
Condition |
Total |
XP |
|
The Collaborator |
Complete 10 sequences in a row in a Wolfpack game session. |
x5 |
750 |
|
The Conqueror |
Have all territories captured in Domination for at least 10 seconds. |
x1 |
1,500 |
|
The Conquistador |
Capture a zone occupied with at least 2 opponents in Domination. |
x5 |
1,000 |
|
The Cool-Headed |
Successfully complete a Sync-Kill in a Wolfpack game session. |
x5 |
1,000 |
|
The Dark Bear |
Win a Wolfpack session playing as the Bear. |
x1 |
1,000 |
|
The Dark Carpenter |
Win a Wolfpack session playing as the Carpenter or on Virginian Plantation. |
x1 |
1,000 |
|
The Dark Commander |
Win a Wolfpack session playing as the Commander. |
x1 |
1,000 |
|
The Dark Hessian |
Win a Wolfpack session playing as the Hessian or on Fort Wolcott. |
x1 |
1,000 |
|
The Dark Huntsman |
Win a Wolfpack session playing as the Huntsman or on Animus Core. |
x1 |
1,000 |
|
The Dark Independent |
Win a Wolfpack session playing as the Independent. |
x1 |
1,000 |
|
The Dark Lady Maverick |
Win a Wolfpack session playing as Lady Maverick or on New York Brewery. |
x1 |
1,000 |
|
The Dark Mountebank |
Win a Wolfpack session playing as the Mountebank. |
x1 |
1,000 |
|
The Dark Night Stalker |
Win a Wolfpack session playing as the Night Stalker or on Boston Harbor. |
x1 |
1,000 |
|
The Dark Pioneer |
Win a Wolfpack session playing as the Pioneer. |
x1 |
1,000 |
|
The Dark Preacher |
Win a Wolfpack session playing as the Preacher. |
x1 |
1,000 |
|
The Dark Robber |
Win a Wolfpack session playing as the Robber or on Boston North End. |
x1 |
1,000 |
|
The Dark Strong Man |
Win a Wolfpack session playing as the Strong Man or on the Northwest Passage. |
x1 |
1,000 |
|
The Deathless |
Stay alive for 60 seconds in Deathmatch. |
x10 |
1,000 |
|
The Enduring |
Earn a Multi-Kill bonus in any team mode or Wolfpack. |
x25 |
750 |
|
The Eradicator |
Kill a target that is holding the Artifact. |
x5 |
1,000 |
|
The Highwayman |
Score an Artifact in an Artifact Assault game session. |
x5 |
1,000 |
|
The Infiltrator |
Earn 200 points of Hidden Bonuses in Manhunt. |
x10 |
1,000 |
|
The Punisher |
Stun, acquire and kill a pursuer within 10 seconds in an Assassinate game session. |
x5 |
1,000 |
|
The Show-Off |
Taunt an opponent from across the frontier in team game modes. |
x10 |
750 |
|
The Vulture |
Kill a target that has just performed a kill in an Assassinate game session. |
x5 |
1,000 |
|
The Wolfpack Leader |
Win a Wolfpack session on all maps. |
x1 |
1,000 |
The values in these tables may be adjusted in post-release updates.
Accolades
Accolades are rewards given at the end of each session that acknowledge special feats; they reveal a great deal about your play style. By claiming Accolades, you can earn additional
.
Action Accolades
|
Icon |
Name |
Condition |
|
The Drunkard |
Was stunned most often. |
|
|
The Escape Artist |
Escaped the most. |
|
|
The Expert |
Had the best single kill score. |
|
|
The Master |
Earned the most Incognito bonuses. |
|
|
The Professional |
Had the best kills/deaths ratio. |
|
|
The Savage |
Had the most contested kills. |
|
|
The Savior |
Revived the most allies. |
|
|
The Slayer |
Had the most kills. |
|
|
The Stalker |
Earned the most Focus bonuses. |
|
|
The Stunner |
Performed the most stuns. |
|
|
The Unstoppable |
Had the longest Kill Streak. |
|
|
The Vicious |
Performed the most Ground Finishes. |
|
|
The Wingman |
Earned the most Assist bonuses. |
Style Accolades
|
Icon |
Name |
Condition |
|
The Gargoyle |
Spent the most time on rooftops. |
|
|
The Hacker |
Performed the most Animus Hacks. |
|
|
The Immortal |
Stayed alive the longest. |
|
|
The Improviser |
Used the greatest variety of Abilities. |
|
|
The Mimic |
Was morphed or disguised the longest. |
|
|
The Poisoner |
Poisoned the most targets. |
|
|
The Sacrificial Lamb |
The first to die. |
|
|
The Shadow |
Spent the most time hidden. |
|
|
The Sniper |
Had the most Pistol kills. |
|
|
The Survivor |
Died the least. |
|
|
The Target |
Died the most. |
|
|
The Untouchable |
Was never killed. |
|
|
The Victim |
Spent the most time afflicted by Abilities. |
|
|
The Wanderer |
Spent the most time walking. |
Modes Accolades
|
Icon |
Name |
Condition |
|
The Alpha Wolf |
Had the best kill score in Wolfpack. |
|
|
The Despot |
Captured the most Territories. |
|
|
The Elusive |
Was acquired the least. |
|
|
The Glutton |
Scored the most Artifacts. |
|
|
The Lurker |
Spent the most time blended with an ally. |
|
|
The Mole |
Got the most Defense bonuses. |
|
|
The Monster |
Score the most Multi-Kills. |
|
|
The Practiced |
Had the most kills without being stunned. |
|
|
The Sneaker |
Was revealed the least by targets. |
|
|
The Stalwart |
Killed the most Artifact thieves. |
|
|
The Visionary |
Revealed the most pursuers. |
The values in these tables may be adjusted in post-release updates.