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Assassin's Creed III eGuide
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Contents

  • The Story So Far
    • Introduction
    • Story Recap
    • Timeline
    • Cast & Concepts
  • Reference & Analysis
    • Introduction
    • Advanced Navigation
    • Fast Travel Network
    • Enemies
    • Weapons
    • Tools
    • Assassin Recruits
    • Combat Miscellany
    • Generating Income
    • The Homestead
    • Shops
    • Outfits
    • Achievements & Trophies
    • Moves Overview
    • Mission Checklists
  • Multiplayer
    • Basics
    • Characters & Customization
    • Score & Progression
    • Ability Sets
    • Game Modes
    • Advanced Tips
    • Maps & Analysis
  • Extras
    • Introduction
    • Secrets
    • Story Recap
    • Analysis and Speculation
    • History vs. Story
  • Primer
    • Introduction
    • Game Structure & Progression
    • Movement & Navigation
    • Viewpoints & Maps
    • Social Interaction
    • Stealth
    • Social & Stealth Abilities
    • Assassinations
    • Escaping
    • Enemy Archetypes
    • Interface & Control Summary
    • Synchronization & 100% Completion
  • Walkthrough
    • Sequence 01
    • Sequence 02
    • Sequence 03
    • Sequence 04
    • Sequence 05
    • November 15, 2012
    • Sequence 06
    • Sequence 07
    • Sequence 08
    • December 1, 2012
    • Sequence 09
    • Sequence 10
    • December 12, 2012
    • Sequence 11
    • Sequence 12
  • Side Quests
    • Introduction
    • Completion Timeline
    • Citizen Missions
    • Attacking Convoys
    • Clubs
    • Minigames
    • Forts
    • Liberation Missions
    • Assassins Guild
    • The Underground
    • Naval Primer
    • Naval Missions
    • Privateer Contracts
    • Naval Locations: Captain Kidd's Treasure
    • Homestead Missions
    • Benedict Arnold Missions
    • Collectibles

Assassin's Creed III Guide › Primer

Introduction

This chapter focuses on abilities and concepts introduced during the first three Sequences of the Assassin’s Creed III story, and acts as a companion to the opening sections of the extensive, step-by-step walkthrough that follows.

Before you continue, we’d like to offer a few brief words on how you might get the most out of this Primer chapter.

  • While those who choose to read and consume the Primer in a single sitting will gain a broad understanding of the Assassin’s Creed III world and its many features, there’s really no harm in skipping straight into the game, with our Walkthrough chapter as your guide.
  • As the opening hours of the adventure introduce new concepts and abilities, we provide page references that will enable you to return to this chapter to learn about topics when they become relevant to your progression or performance. This approach means that you can avoid explanations or advice that you might find to be painfully obvious or redundant (of particular interest to readers well-versed in the Assassin’s Creed series to date), and easily learn more about fundamental abilities that are rather more complex or broader in scope. Even highly experienced players will benefit from reading about the revised combat system, for example.
  • As this chapter examines core abilities pertinent to the first three Sequences, we use Haytham’s name alone throughout the document for the sake of simplicity. From Sequence 04 onwards, the Reference & Analysis and Side Quests chapters take over as your primary source of insight, advice and analysis for new features and secondary gameplay challenges. Those who are extremely sensitive to spoilers are advised to avoid both until they reach the appropriate point in the story.

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