Prima Games eGuides Assassin's Creed III eGuide

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Assassin's Creed III eGuide Primer

Enemy Archetypes

We cover all of the different enemy varieties (and strategies on how to defeat them with ease) in great detail later in the Reference & Analysis chapter. For now, study the following tips and illustrations to identify and exploit the weaknesses of foes that Haytham faces during early Sequences.

British Regular

  • The most common archetype, and ubiquitous during early Sequences, the British Regular is vulnerable to all attacking moves.
  • Armed with muskets, Regulars can form firing lines that require Haytham to move behind cover or utilize a human shield to avoid injury.
  • Regulars are divided into two sub-types: Militia, who only perform single attacks, and Soldiers, who can execute combos.

Sniper

  • These soldiers occupy rooftops, and take a dim view of those who enter their exclusive domain.
  • When they detect Haytham, Snipers will open fire with their muskets after an initial warning.
  • Be very careful while under fire from Snipers: a single hit can cause Haytham to fall while climbing or free running. Press towards ledges within reach to grab them.
  • In close proximity, Snipers switch to melee combat. They are functionally identical to British Regulars.

Officer

  • Officers can be identified by their rather ostentatious headgear and use of a sword as primary weapon. They usually march at the head of a patrol, and may stop to investigate hiding places that they pass.
  • They can resist Counter Kills, and will foil the opening blow of a combo (and even counterattack if you insist) unless put off-balance with the Weapon Swipe ability.
  • Officers may draw a pistol to shoot at Haytham independently of other antagonists; grab a human shield, take cover or attack them to prevent them from firing.
  • Disarm them, knock them from their feet with two consecutive Weapon Swipes, or use a Special Counter with the Pistol to defeat them instantly in a fight – or simply avoid them until you defeat their allies.

Snitch

  • Snitches do not play an active part in combat encounters. Instead, they will flee the scene in an attempt to locate reinforcements.
  • When they run from conflict, Snitches are represented on the mini-map by the icon.