Clubs are special organizations that offer optional missions for Connor to undertake, and an assortment of “Challenges”, separated into three successive tiers, which chart Connor’s progress and prowess in thematically appropriate disciplines. Completing each level of Challenges unlocks the next one in line.
Clubs become formally available from the start of Sequence 05, though there is also a small additional task that must be completed before Connor will be approached by a representative of some organizations. Once Connor receives an invitation to join, the first tier of Challenges for that club will be unlocked, and will appear within the Logbook. In a thoughtful move, practically all of Connor’s activities prior to an invitation to join a club will be recognized retroactively. The Hunting Society Challenges, for example, will note Connor’s hunting feats in Sequence 04.
Three of the four clubs also offer missions for Connor to undertake. Completing these will lead to the reward of Mementos that appear in the Homestead Manor, and count towards 100% Synchronization.
The Hunting Society
To receive an invitation to join the Hunting Society, you must have hunted and skinned at least one animal. A representative of the society will then approach Connor while he is travelling through the Frontier area. Note that this will not occur immediately at the start of Sequence 05: you may need to leave and return to the area to trigger the approach.
The first tier of Hunting Challenges is unlocked after the introductory conversation, and hunting cabins (
) appear in the Frontier: one in the northwest, the other in the south. You can visit either of these locations to accept missions (marked by the
icon) that are completed in a linear progression.
Challenge Tips:
- If you enjoy hunting, the Hunting Society Challenges are probably the quickest and least demanding route to the “In Good Standing” Achievement/Trophy, which is awarded for completing all three tiers of a single club’s Challenges. Hunting in the Frontier can be combined with side quests in the area. In addition, the process of picking up Collectibles, and the profits that Connor can make by selling animal products via convoys, can be remarkable.
- The maps in the Collectibles section of this chapter feature annotations that indicate positions where particular varieties of animal are unusually abundant.
- The “Kill 10 animals in close combat” Challenge refers to the process of neutralizing hostile bears, wolves, wild cats or elk in the timed button-press minigame that ensues when they attack.

CHALLENGES & MISSIONS
|
Quest |
Availability |
Comments |
Rewards |
|
Hunting Challenges 1 |
Kill and skin a wild animal in the Frontier |
|
- |
|
Hunting Challenges 2 |
Complete Hunting Challenges 1 |
|
- |
|
Hunting Challenges 3 |
Complete Hunting Challenges 2 |
|
- |
|
The Man-Eater |
Starts when you visit a hunting cabin in the Frontier for the first time |
|
Unlocks the Bear Memento at the Manor. |
|
Feline Feet |
Complete The Man-Eater |
|
Unlocks the Bobcat Memento at the Manor. |
|
The Patriarch |
Complete Feline Feet |
|
Unlocks the Deer Memento at the Manor. |
|
The Pack Leader |
Complete The Patriarch |
|
Unlocks the Wolf Memento at the Manor. |
|
Acute Cat |
Complete The Pack Leader |
|
Unlocks the Cougar Memento at the Manor. |
|
The Elk Bachelor |
Complete Acute Cat |
|
Unlocks the Elk Memento at the Manor. |
The Frontiersmen
Unlike other clubs, the Frontiersman can be visited at any of their Frontier camps (marked by the
icon) from the start of Sequence 05. You must begin the first Frontiersman mission to unlock this club’s Challenges, and can complete all available missions after the events of “Boston’s Most Wanted” in Sequence 05 (marked by the
icon). The two final Frontiersmen missions take place in Boston: simply enter the highlighted taverns to find the start point.
Challenge Tips:
- The “Reach five high points” task can be completed simply by synchronizing with Viewpoints.
- The “Dive into water from a height of 50 meters” objective is met by fulfilling the final Optional Objective of the Sequence 06 closing Memory, Hostile Negotiations. If you should miss this, there is another easy way. From the Homestead area transition in the northeast of the map, simply follow the path until you see a fallen tree jutting over the side of the cliff. From here, dive into the water to the left.
- The conversations with Washington that are required to complete the Tier 2 objective occur at very specific junctures. The first of these take place during “Missing Supplies” in Sequence 09, and can be obtained during a Memory Replay if you didn’t see them on your first playthrough. After the introductory cutscene, follow Washington and talk to him; this triggers a cutscene outside the house of Isaac Potts. Once this ends, walk with Washington and continue the conversation until he has no new lines to speak. As an aside, this is also a good time to speak with Lafayette if you missed him earlier. The final conversation with Washington takes place after the completion of the main storyline. To find him, travel to Bowling Green on the southwest side of New York: Washington is marked by a “
” icon. Initiate a conversation to complete the Challenge.
- The third-tier objectives that challenge you to fully reveal the Boston, Frontier and New York maps require that you activate all possible Viewpoints and uncover the remaining areas within the Desynchronization boundary. Note that the area “unfogged” as Connor explores is expanded if he is moving at a higher elevation, such as tree-based free run courses and over rooftops.

CHALLENGES & MISSIONS
|
Quest |
Availability |
Comments |
|
Frontiersman Challenges 1 |
Complete Sequence 04 and visit a Frontiersman campfire in the Frontier to start the Boy who Cried Wolf mission |
|
|
Frontiersman Challenges 2 |
Complete Frontiersmen Challenges 1 |
|
|
Frontiersman Challenges 3 |
Complete Frontiersmen Challenges 2 |
|
|
The Boy Who Cried Wolf |
Visit a Frontiersmen campfire |
|
|
The Sasquatch |
Complete The Boy Who Cried Wolf |
|
|
The Haunted Lighthouse |
Complete The Sasquatch |
|
|
The Headless Horseman |
Complete The Haunted Lighthouse |
|
|
Monster of the Sea |
Complete The Boy Who Cried Wolf and talk to the Frontiersmen group in one of the marked Taverns in Boston |
|
|
Unidentified Flying Object |
Complete The Boy Who Cried Wolf and talk to the Frontiersmen group in one of the marked Taverns in Boston |
|
The Boston Brawlers
A representative of the Boston Brawlers will approach Connor after he has beaten up an adversary with his fists alone at any point after the start of Sequence 05. This unlocks the first tier of Challenges. The first mission (marked by the
icon) becomes available after “Boston’s Most Wanted” in Sequence 05, but those that follow cannot be undertaken until Connor returns to New York after completing “Missing Supplies” at the start of Sequence 09.
Challenge Tips:
- Killing opponents disabled by a Smoke Bomb is most easily achieved by approaching a sizable group of enemies while incognito: any large patrol will suffice. Drop the device in their midst, and you can then assassinate numerous targets in succession with the Hidden Blade before the cloud dissipates.
- Exploit the weaknesses of all enemy archetypes.
- The “Kill an enemy with every type of weapon” task refers to categories of weapons – not each and every sword, for example – and
- includes ranged weapons. You will need to use the Hidden Blade, a small weapon (such as the Tomahawk, a normal weapon (a sword), a heavy weapon (an axe), a musket, a blunt weapon (club), a pistol, the bow, a Poison Dart, a Rope Dart and a Trip Mine.
- The Kill Streak challenges are easiest to accomplish against large groups of the Soldier archetype without the added complication of stronger archetypes. Patrols of this kind are rather common in the north of Boston.
- For the Jäger-related task, visit Boston and cause chaos until Connor is at maximum Notoriety. You should then hunt these super-soldiers down one by one as they roam the streets; try to avoid those close to other patrols. When each battle begins, ensure that Connor is unarmed, and use the Counter Disarm move to steal the Jäger’s weapon. Launch into an immediate combo while they are defenseless to kill them. Repeat this process a further nine times, and you will complete both the Challenge and Achievement/Trophy at once.
CHALLENGES & MISSIONS
|
Quest |
Availability |
Comments |
|
Brawler Challenges 1 |
Complete Sequence 04, then trigger an invitation by defeating an opponent with Connor’s fists alone |
|
|
Brawler Challenges 2 |
Complete Frontiersmen Challenges 1 |
|
|
Brawler Challenges 3 |
Complete Brawler Challenges 2 |
|
|
Peter Bunyon |
Complete “Boston’s Most Wanted” in Sequence 05, then meet with Harold Ring at the Old Brewery in Boston |
|
|
The Sailor |
Defeat Peter Bunyon; complete “Missing Supplies” at the start of Sequence 09 |
|
|
The Smuggler |
Defeat The Sailor |
|
|
The Stinger |
Defeat The Smuggler |
|
|
The Ropebeater |
Defeat The Stinger |
|
|
The Merchant |
Defeat The Ropebeater |
|
|
The Tournament |
Defeat The Merchant |
|
The Thief’s Club
A representative of this shadowy syndicate will approach Connor after he has pickpocketed more than £100 in funds.
Challenge Tips:
- Pickpocketing guards isn’t as hard as it sounds. The safest way is to find a position where Connor can perform the lift while Blending, but you can also brazenly lock step with a patrol and pilfer from the soldiers at the rear. Identifying a rich citizen for the second-tier Challenge is usually a matter of finding a civilian in dandy attire (look for long socks and britches) wearing a distinctive tricorne (three-pointed) hat. These must be pickpocketed three or even four times to obtain all of their items.
- If you can’t find a guard dog for the related second-tier Challenge in later Sequences, replay the first Memory of Sequence 10, “Alternate Methods”. You will encounter an appropriate hound early in the mission.
- The £1,500 benchmark for the third-tier challenge can be completed with relative ease if you regularly loot fallen opponents to replenish ammunition after combat.
CHALLENGES
|
Quest |
Availability |
Comments |
|
Thief Challenges 1 |
Pickpocket at least £100 in total during or after Sequence 05 |
|
|
Thief Challenges 2 |
Complete Thief Challenges 1 |
|
|
Thief Challenges 3 |
Complete Thief Challenges 2 |