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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › The Master Sword

Lost Woods

Follow Those Poes!

Link is met with a surprising sight as he enters the Lost Woods: a ring of mischievous Poes bid him welcome. One of the Poes calls out to Link, challenging him to follow him through the forest. The Poes then begin to circle and dance, shuffling their positions in the hopes of confusing our hero.

Keep your eye on the proper Poe, doing your best to keep track of it throughout the Poes’ dance. When the Poes finally flee into the three surrounding logs, pursue your Poe into the next area. Entering any other log will send Link back to entry log, forcing him to try again.

Continue until you catch up to the Poes. This time, you must avoid following the two Poes that taunt you. This is more challenging, for you must keep your eye on both Poes, because they each flee into separate logs.

Catch up to the Poes again, and they’ll test your wits one last time. Now you must keep track of three Poes at once! It helps to relax your eyes and stare softly at the screen while watching the Poes’ hypnotic dance. The proper direction to take is somewhat tricky, for you must actually head south, back into the log you’ve just used.

The Blade of Evil’s Bane

By outwitting the Poes for the third and final time, Link can at last reach the very heart of the Lost Woods. Proceed north to discover a quiet shrine where the Master Sword resides. At last, you’ve found it!

The three Pendants of Virtue begin to shine, then infuse the blade with their righteous might. Grasp the hilt afterward and pull the Master Sword free from its pedestal!

Master Sword

A sword befitting a hero. If you have maximum hearts, it will shoot a beam.

Masterful Damage

The Master Sword is twice as powerful as the forgotten sword, helping Link cut down his foes with less effort. The blade is also a bit longer, and it fires out a beam of pure energy as a special ranged attack whenever Link’s life gauge is full. The beam only does half-damage (the same damage as the forgotten sword), but it makes the Master Sword a more versatile weapon.

Upon claiming the Master Sword, Link receives a message from Sahasrahla. The wise man informs Link that the Master Sword has the power to banish the barrier that surrounds Hyrule Castle, and urges the young hero to make haste to the castle before it’s too late.

Ring your bell to summon Irene’s broomstick, then fly to Link’s House. Save at the weather vane, then head into Link’s House to speak with Ravio—the castle can wait!

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