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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › How to Play

Playing the Hero

The Pause Menu

Press bring up the Pause menu. This allows you to pause the game and take a break. From there, you can select Continue to proceed, or tap Quit to return to the Title screen.

Controlling Link

Circle Pad: Move Link in all the necessary directions

: Move the camera to get a better look at your surroundings/Scroll through menu items and screens

: Action Button (Speaking to people, lifting and throwing objects, wall merging, opening doors, diving underwater, etc.)

: Swing your sword/swim/cancel commands, back out of menu screens

: Use equipped quest item

: Use equipped quest item

: Press and hold to sprint with the Pegasus Boots

: Press to raise your shield to block/Press and hold to keep the shield up for long periods

: Opens the Pause menu, which allows you to select Continue, or Quit to go back to the Title screen

Moving About

Walking

Use the Circle Pad to move Link in the direction you want to go. This works on land, in the water, and during a wall merge.

Sprinting

Sprinting becomes available once Link has received the Pegasus Boots. Hold to make Link run in place, then release to launch Link forward in a sprint. You cannot control his movement once he starts sprinting, so pick your direction wisely and let him go! Sprinting with the Pegasus Boots knocks enemies back and damages them. It also allows Link to plow through bushes. Target a tree or statue to knock down lost Maiamai or Rupees. Beware of Bombs and Bees when sprinting on trees!

Swimming

Link can swim after he performs a task for the Queen Zora and is given Zora’s Flippers. The Circle Pad still controls Link’s movement. While in deep water, Link can dive by pressing . This helps you collect Rupees and lost Maiamai. If you feel like staying above water, press to command Link to swim. One button press corresponds to a stroke, so repeatedly press to have Link swim at a constant pace.

Tip

The trick is to press to stroke, then once Link has taken the full breast stroke, press again. With the right timing and accurate button presses, Link will swim quickly and smoothly.

Wall Merge

A Link Between Worlds introduces a new and unique move: wall merging. After a certain event early in the game, Link gains the ability to merge into walls in the form of a painting. To use this ability, press when Link is next to a wall. This ability also allows Link to navigate between the light and dark worlds using fissures. This is also key to solving puzzles in dungeons, accessing lost Maiamai and pieces of heart, as well as reaching pathways to hidden dungeons that are otherwise unreachable.

Pushing/Pulling

Some dungeons require Link to push and pull objects onto switches, or to pull levers to trigger an event. Dothis by pressing and holding .

Tip

If you see a floor tile that is out of place or heavily outlined, it’s likely that something needs to be pushed or pulled to rest on top of that switch.

Conversing

Press to speak to the locals. This is a great way to gain information or clues. Some people may provide subtle hints concerning important special or hidden objects. On the other hand, some civilians are just plain odd, and provide some comedic relief.

Tip

Some people are not very forthcoming, and Link may need to speak to them more than once to pry the right information out of them. Spending an extra few seconds to speak with a certain person a second or third time might result in getting that question answered.

Camera Competency

A Link Between Worlds is a traditional, top down style camera angle. While you can’t look straight ahead, you can see everything that is happenening around Link, making answers to puzzles from within rooms much easier to deduce. Wall merging reduces your view sometimes, so memorize the surrounding area before merging.

Tip

Sometimes you cannot walk any further in a certain direction, leaving whatever you’re trying to view just outside the camera’s angle. Press a direction on to move the camera even further in that direction, allowing you to see what you otherwise could not.

Live By the Sword

While Link relies on you, the player, to produce the brain power to overcome obstacles and puzzles, you will rely on Link and his precise and true sword strikes. With proper guidance, Link’s sword can overcome even the most monstrous of foul beasts in either world.

Slashing

Use to swing Link’s sword. The faster you press , the faster Link will swing his sword. Sometimes you can overcome your enemy by sheer brute force and a constant barrage of sword attacks.

Spin Attack

Hold to charge Link’s sword for a spin attack. A bright flash indicates that the move is ready. A circle appears around Link indicating the move’s area of effect, so move Link so that the enemies are just inside the circle. Release to launch the spin attack. Link spins in a circle with his blade outstretched, yelling a resounding battle cry and damaging any enemy in his vicinity. For best results, use this when Link is surrounded by foes.

Defending the Hero

Link can purchase a basic shield in Kakariko Village soon after beginning the game. A shield is great against enemies that shoot projectiles. Press to block an enemy attack or ranged attack. Sometimes you must block continuously until you get an opening to strike. Hold to keep Link’s shield up for as long as the button is held. Later, Link can gain the far superior Hylian Shield, which can block magical projectiles as well as physical attacks.

Great Spin

This move becomes unlocked once you have collected all 100 lost Maiamai and returned them to Mother Maiamai. Like the basic spin attack, the great spin attack is an area attack that destroys any enemy near Link. It’s best used when Link is surrounded by foes.

Linking with Streetpass

The Legend of Zelda: A Link Between Worlds has a StreetPass function for additional content. To activate StreetPass, speak with Gramps and he will then ask whether or not you wish to activate StreetPass. If you choose to activate StreetPass, you can battle against other players who also have a copy of The Legend of Zelda: A Link Between Worlds. To communicate via StreetPass, you and the other player(s) must have StreetPass activated and your wireless switches turned on. Close all the Nintendo 3DS systems involved in wireless communication until the green LED light on the front of the system flashes. This means that your systems have successfully communicated via StreetPass, and the battle can begin!

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