Prima Games eGuides
primagames.com Browse Redeem a code Help
The Legend of Zelda: A Link Between Worlds eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › Link's Awakening

Secret Passage to the Sanctuary

Room 1: Pitch Black Pool

The secret passage couldn’t be darker, but as luck would have it, a ray of light shines down on a treasure chest just inside. Open the chest to obtain a lamp. How convenient!

Hyrule Chest #1: Lamp

LAMP ACTION

The lamp lets Link light up dark areas. To equip it, first tap the Items button on the Touch Screen to open the Items menu. Then tap and drag the lamp over to the button slot on the right. You can also simply select the lamp and then press to set it to .

Once equipped, the lamp illuminates Link’s immediate surroundings. Now you can see a little better! Run around and smash the room’s numerous pots in search of loot.

TRIAL BY FIRE

The north door is sealed, and there are two braziers next to it. With the lamp equipped to , press while standing near each brazier. Link uses the lamp to light the braziers, and the room becomes much brighter.

After both braziers have been lit by Link’s lamp, the north door opens. Hurry through!

Tip

Ancient Advice

The stone tablet in the room’s center gives a clue about how to open the north door. Keep an eye out for similar stone tablets while exploring caves and dungeons—their advice can be invaluable.

Room 2: Chamber of Braziers

The next room is much larger than the first, but equally as dark. Fortunately, braziers are all over the place. Use the lamp to light them and brighten up this dark chamber. The lamp never runs out of uses, but the braziers will extinguish after a time.

CREEPY CRAWLERS

Beware: This chamber is full of threatening enemies, including Rats and Ropes. Defeat these swift critters with Link’s sword as you explore the room.

Rat

Damage:1/2 Heart

Rats are quick little pests that are commonly found in dark areas. They pose little threat individually, but can become a danger when encountered in groups.

Rope

Damage:1/2 Heart

These vicious vipers slither slowly until they spot Link, then they dart toward him with surprising speed. Swing quickly and meet their charges with the point of Link's sword.

TWO TREASURES

This chamber contains two treasure chests, one on the high ground and one down low. Both chests are easy to reach. The low one contains a Red Rupee, while the high one contains a small key.

Hyrule Chest #2: Red Rupee

Hyrule Chest #3: Small Key

Heart on High

The brazier-filled chamber also sports a piece of heart on a high perch. This lofty prize seems unreachable, but you’ll be able to claim it before long.

Key Discovery

The northwest door is locked. Claim the small key from the chamber’s high chest, then use it to open the northwest door.

Room 3: Poe Ambush

A trio of Poes lurks in the next room, which is also pitch black. Swing Link’s sword with wild abandon to defeat these threats, and use the lamp to light the east and west braziers. The north door opens after all three Poes have been banished by Link’s blade.

Room 4: A Little Leverage

All’s quiet in this small room, yet the north door is sealed tight. Light the central brazier to see that the north wall features two levers. Hold to grab the northwest lever, then move backward to pull it out from the wall. Once this lever is fully extended, the north door opens.

Leave the Other Lever Be!

Pulling the northeast lever causes several Ropes to drop from the ceiling in a sneaky ambush. Leave this lever be if you’re wounded, or pull it and then defeat the Ropes to prove you’re a hotshot.

Keep reading with a free account

The first 3 sections of The Legend of Zelda: A Link Between Worlds are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGraveyard NextSanctuary