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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › Link's Awakening

Sanctuary

Sprint to the Sanctuary

Go west and then north, following the castle wall. When you can’t go any farther north, turn left and head west.

You soon come to a sign. Press to read it and learn that the Sanctuary lies to the north, just like the guard said. Follow the dirt path northward without delay.

The next sign you encounter tells you that the Sanctuary lies to the east. It also mentions that a Fortune-Teller is found to the west, but there’s no need to have your fortune foretold at this point. The Captain needs his sword!

Sanctuary Save Point

Go east to reach the Sanctuary’s outer grounds. Use the nearby weather vane to save your progress and add the Sanctuary’s weather vane to your map.

Note

Chest Out of Reach

Did you notice the treasure chest on the high ledge just west of the Sanctuary’s grounds? It’s sure to contain something valuable, but it’s out of reach and surrounded by wooden pegs. There seems to be plenty of stuff for you to discover around Hyrule later on!

Beauty and the Beast

At last, you’ve come to the Sanctuary. Outside, you find the Priest’s beautiful daughter, Seres, speaking with Dampé, Hyrule’s creepy grave digger. Seres is surprised to learn that the Captain forgot his sword, and hurries into the Sanctuary to fetch him, leaving you to share an awkward moment alone with Dampé.

Trouble!

While Dampé drones on about the Captain and Seres, you suddenly hear a scream from within the Sanctuary. It’s Seres and she’s in trouble! But before you can act, the Sanctuary door slams shut, sealing Seres inside.

The Captain is also inside the Sanctuary, but he doesn’t have his sword! Try as he might, Dampé can’t open the doors. Then Dampé remembers that the Priest once told him about a secret passage leading into the Sanctuary from the nearby Graveyard. You’d better check it out!

Graveyards are dangerous places, and Dampé recommends that you start swinging the Captain’s Sword if you run into any trouble. Not a bad idea!

Forgotten Sword

A sword forged by the Blacksmith. Nothing fancy, but it feels solid.

Tip

Hack and Slash

Now that you’ve got a sword, there’s no need to lift and throw bushes and pots. Just slice ’em apart with a quick swing! Link can also chop down skinny trees and hack through tall grass with his trusty sword. Just be ready to defeat any bees that come buzzing out of Hyrule’s greenery!

Bee

Damage: 1/4 Heart


Bees are tiny pests that sometimes come buzzing out at Link when he chops through grass and bushes in search of goodies. They can be caught and stored in bottles once Link acquires a bottle and a net.

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