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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › Great Explorations, Part II (in progress)

What A Dump!

What a Dump!

A village does indeed lie west of the Blacksmith, but it falls far short of the comfort and hospitality that Kakariko Village is renowned for. This place is called Thieves’ Town, and it’s not only rundown, but also overrun with monsters! Beware of the roaming Hyus and Moblins as you explore this troubled town.

Hyu

Damage:1 Heart

These wicked little ghosts float through the air, searching for lost souls to torment. Hyus can pass through solid objects like trees and buildings, making them tough to track. Never relax your guard when you see these devious specters about!

Moblin

Damage:1 Heart

Moblins are the foot soldiers of Yuga’s army in Lorule. Like the enemy soldiers encountered in Hyrule, Moblins carry a variety of weapons: spears and shields, swords and shields, and even throwing spears. Combat Moblins just as you would enemy soldiers (ranged attacks are usually preferable). Use the Hookshot to snatch away their shields!

Thieves’ Town Tour

You hear the cry of a Maiamai as you enter Thieve’s Town. Dash into the first standalone tree you see as you enter, and you’ll knock down the hidden tyke.

Lost Maiamai #43

Rupee Pen

Go west along Thieves’ Town’s south road, and you’ll soon come to a cucco pen that’s filled with sparkly Rupees. Merge through a small crack in the nearby building’s back wall to reach this captivating currency.

Another Maiamai

Merge back through the crack and keep traveling westward along the south road. You’ll soon come to ruined building with no roof. Merge into the building’s interior wall and free a lost Maiamai that’s gotten itself stuck here.

Lost Maiamai #44

The Weather Vane

Go north from the ruined building to find a weather vane—a few masked townsfolk have gathered nearby. One of them hints that there’s some sort of secret hideout in this town. How interesting! Save your progress before continuing your explorations.

The Item Shop

The town’s Item Shop stands just north of the weather vane. Here you may buy a bee for 88 Rupees, a golden bee for 9,999 Rupees, a fairy for 77 Rupees, and a shield for 50 Rupees. Go ahead and pick up a shield if the Like Likes got the better of you back near the Blacksmith—there’s no shame in it!

Uninvited Guest

Go east from the Item Shop and look for another ruined building nearby. Look at that! The building has a dark fissure in its back wall, just like the one you discovered in the study back at Hyrule Castle. Let’s see where this one leads!

Travel through the fissure, and you’ll emerge from a similar fissure inside a Young Woman’s home. What a trip! The Young Woman is shocked to see Link at first, but her mood quickly changes when she gets the chance to show off her new dress. She’s so happy, in fact, that she gives you a piece of heart just for stopping by!

Piece of Heart #15

The woman goes on to say that her door will always be open to you. How nice! Head outside to find yourself in far more pleasant surroundings—you’re back in Kakariko Village! Those shadowy fissures must serve as portals between worlds!

Just Visiting!

You now have a means of returning to Link’s home world anytime you like, but there’s still more to accomplish back in Thieves’ Town. Feel free to restock your items here in Hyrule, or to buy or rent anything you might need from Ravio. When you’re ready, travel back through the fissure in the Young Woman’s house and return to Lorule.

What a Charmer

From now on, the Young Woman blows Link a kiss whenever he enters her house, restoring one of his hearts. Ain’t love grand?

Red Rupee Reward

Remember the Woman who was being tortured by the cries of the baby Maiamai that was trapped on her roof? Before heading back to Lorule, return to the Woman’s house and speak with her to find that she’s been sleeping like a baby ever since you rescued the Maiamai. She’s so happy to be rid of the racket that she stuffs Link’s pockets with a shiny Red Rupee!

Test Your Luck

Back in Lorule, save your game and then travel to the east side of town. Enter the building with the large chest on its roof to visit Lorule’s version of the Fortune’s Choice game.

This game costs more to play than the one in Kakariko Village—200 Rupees, to be exact!—but the potential rewards are far greater. Pay 200 Rupees to play, and 15 chests appear in the room. You get to open any three of them and keep whatever you find.

Potential rewards include Silver and even Gold Rupees, but the greatest prize of all is a piece of heart. Keep playing until you manage to win that most precious treasure!

Fortune’s Choice Rewards

Every game of Fortune’s Choice that you play in Thieves’ Town offers the same potential prizes. The chests are always filled with one of each type of monster part (guts, horn, and tail), three Green Rupees, three Red Rupees, three Silver Rupees, two Gold Rupees, and the piece of heart. After you win the piece of heart, a third Gold Rupee takes its place. You might think that the game is rigged, but the potential for profit is definitely there!

Moving On

Thieves’ Town still holds a few major secrets, but that’s all of the goodies you can collect here for now. If you feel like entering the Thieves’ Hideout and completing that dungeon now, flip ahead to page 183 for a complete walkthrough. Otherwise, read onward and continue exploring Lorule—you’ll find it worth your while!

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