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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › Link's Awakening

Hyrule Field

Weather or Not You Save

Gulley is waiting for Link outside, and urges our hero to pick up the pace. Link is late for work, and Gulley’s father, the Blacksmith, is steaming mad.

You don’t get far before Gulley slams on the brakes, causing Link to take a tumble. Gulley points out a nearby weather vane, and insists that Link use the object to save his progress. You haven’t made much progress yet, but no matter! Approach the weather vane and press to give it a spin and save your game.

Tip

Weather Vanes and You

Each time you activate a new weather vane, it becomes marked on your map. There are several weather vanes around Hyrule, and activating them all comes in handy later on. So be sure to activate every weather vane you see!

Tip

Green Hero, Green Thumb

After using the weather vane to save your game, check out Link’s little garden. Link can hoist these bushes over his head, potentially discovering small items. Just press to lift a bush and see if there’s anything beneath it. Press again to toss the bush away.

To the Blacksmith

Toss more pots and bushes behind Link’s House if you’re feeling destructive. When you’re ready to move along, head west and watch as Gulley sprints northward. Gulley won’t let you stray too far, so simply follow him.

When you reach a river, turn left and go west again, picking up a dirt path. The Blacksmith’s Forge is just ahead—better hurry inside!

Note

Heavy Lifting

There’s a cave near the Blacksmith’s Forge, but a large rock blocks it. Link can’t lift rocks of this size, but perhaps in the future, he’ll have the strength. Don’t worry, we’ll remind you to come back and explore this cave later, when the time is right!

Note

Link Sees the Signs

Did you notice the sign back near Link’s House that informs you how to use weather vanes? Of course you did! And there’s another sign in front of the Blacksmith’s Forge. Stand in front of the sign and press to read it. You’ll learn that this is, in fact, the Blacksmith’s Forge. Good ol’ Gulley wouldn’t steer you wrong!

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