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The Legend of Zelda: A Link Between Worlds eGuide
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Contents

  • How to Play
    • Save Data Management
    • Understanding the Game Screens
    • Subscreens
    • Overworld Maps
    • Playing the Hero
    • Environment
  • Gear and Items
    • Consumable Items
    • Collectible Items
    • Dungeon Collectibles
    • One-of-a-Kind Items
    • Equipment and Gear
    • Quest Items
    • Weapons and Their Upgrades
    • Swords and Upgrades
  • Friends and Fiends
    • Enemies
    • Citizens of Hyrule and Lorule
    • Mini-Game Characters
    • Bosses
  • Walkthrough
    • Link's Awakening
      • Link's House
      • Hyrule Field
      • Blacksmith's Forge
      • Hyrule Castle
      • Sanctuary
      • Graveyard
      • Secret Passage to the Sanctuary
      • Sanctuary
    • Seeking Sahasrahla
      • Rude Awakening
      • Hyrule Castle
      • Kakariko Village
      • Hyrule Field Explorations
    • The Eastern Palace
      • Eastern Palace
    • Great Explorations, Part I
      • Hyrule Field
      • Meet Mother Maiamai
      • Kakariko's Secrets
      • Head for the Desert
    • House of Gales
      • House of Gales
    • Tower of Hera
      • Tower of Hera
    • The Master Sword
      • Hyrule Field
      • Lost Woods
      • Buy Something, Will Ya?
      • Hyrule Field
      • Hyrule Castle
    • Great Explorations, Part II (in progress)
      • Lorule Blacksmith
      • Lorule Field
      • What A Dump!
      • Lorule Field
      • The Skull Woods
      • Lorule Lake Region (Lorule)
      • Graveyard Region (Lorule)
      • Dark Ruins Region (Lorule)
      • Death Mountain (Lorule)
    • The Thieves' Hideout
      • The Thieves' Hideout
      • Thieves' Town
      • Sand Rod Action
    • The Desert Palace
      • Desert Palace
      • Titan's Mitt Tour
    • The Skull Woods
      • Skull Woods
    • The Dark Palace
      • Dark Palace
    • The Swamp Palace
      • Swamp Palace
    • Turtle Rock
      • Turtle Rock
    • The Ice Ruins
      • Ice Ruins
    • The Final Battle
      • Lorule Castle
  • Tour of Hyrule
    • Introduction
    • Lost Woods Region
    • Death Mountain Region
    • Sanctuary & Zoras Domain Region
    • Kakariko Village Region
    • Hyrule Castle Region
    • Eastern Ruins Region
    • Desert Region
    • Southern Ruins Region
    • Lake Hylia Region
  • Tour of Lorule
    • Introduction
    • Skull Woods Region
    • Death Mountain Region (Lorule)
    • Graveyard Region
    • Thieves Town & Lorule Castle Region
    • Dark Ruins Region
    • Misery Mire Region
    • Lorule Lake Region
  • Legendary Checklist
    • Items and Gear
    • Hyrule Chests
    • Lorule Chests
    • Pieces of Heart
    • Lost Maiamais

The Legend of Zelda: A Link Between Worlds Guide › Walkthrough › Seeking Sahasrahla

Kakariko Village

Gulley’s Gone Missing

Kakariko Village is just a short trek to the west. Stop by the Blacksmith’s Forge on your way to learn that Gulley has gone missing. He’s probably just playing somewhere, but with all the recent trouble, the Blacksmith’s Wife asks you to send Gulley home if you see him.

The Elder’s Advice

Link doesn’t get into the village very often, so this is a special treat. Sahasrahla’s house is up north—it’s the building with two front doors and an adjoining shed. Enter the door on the right to find the elder.

Inside Sahasrahla’s house, Link finds the elder fast asleep. The wise man soon awakens, though, and is pleased to see Link. He’s troubled by Link’s tidings, however, and reveals that Seres is a descendant of the Seven Sages who sealed Ganon in darkness many years ago. Yuga must be capturing the Seven Sages’ descendants in an effort to free Ganon!

Sahasrahla goes on to say that he’s heard rumors of a strange man lurking near the Eastern Palace. He sent a friend named Osfala to investigate, but this is bad news, for Osfala is also a descendant of the Seven Sages! Sensing grave danger for Osfala, Sahasrahla asks Link to hurry to the Eastern Palace and investigate.

Village Tour

Save Your Game

Kakariko Village is a hub of excitement and activity. Speak to everyone you see outside for helpful tips and rumors, and save your progress at the central weather vane, adding it to your map.

Caution

Don’t Harm the Cuccos!

Several cuccos cluck around Kakariko Village. Though these little animals are docile, they’re also quick to protect their friends. If you strike a cucco over and over with the sword, a swarm of cuccos will soon flock to its aid. Cuccos can quickly peck you apart, so don’t mess with these peaceful creatures!

Buy a Bottle

West of the weather vane, a Street Merchant calls out to you. This humble salesman peddles hearts for 10 Rupees, and also offers a rare bottle for 100 Rupees. The hearts are a ripoff, because you can find them just by cutting grass and shrubs. Be sure to buy the bottle, though—it’s pricey, but it’s worth it!

Speak to the Thief

A suspicious-looking fellow paces around the Street Merchant. This man is a well-known thief, but he hasn’t done anything wrong... yet! Remember where you saw this troublemaker—you’ll have dealings with him later.

Learn About StreetPass

Gramps stands just southwest of the Street Merchant. Speak with him to learn all about the game’s StreetPass features. For even more information on StreetPass, check out the “StreetPass Action” section of “Chapter 2: How to Play.”

Score a Shield

The village’s Item Shop stands just west of the Street Merchant. Head inside to see what’s for sale.

This Item Shop offers Scoot Fruit (50 Rupees), Foul Fruit (30 Rupees), and a shield (50 Rupees). The fruit are nice to have, but make sure to purchase the shield—it’s a must-have for every adventurer!

Scoot Fruit

Foul Fruit

Shield

Note

The Item Seller’s Plight

Speak to the Item Seller to learn that the shop is actually her husband’s. The man left town after being scolded by his wife for buying an apple from the nearby Street Merchant. What drama! Keep a lookout for the Item Seller’s husband and see if you can help resolve this little lovers’ quarrel.

Raid the Cave

Low on Rupees? Not to worry; there’s treasure in the nearby cave, just north of the Item Shop.

Open the chest inside the cave to score a Red Rupee. That’s worth 20 Rupees! You can also see a piece of heart on a high ledge, but it’s out of your reach at the moment. Don’t worry; you’ll come back for this later!

Hyrule Chest #6: Red Rupee

Note

Chest Behind Bars

You may have noticed another chest in the storage room next to Sahasrahla’s house. This is also out of your reach at present, but you’ll soon have the means to obtain it.

Nab a Net

A peculiar building with a giant bee on its roof stands just south of the weather vane. This place is too unusual to pass up!

A friendly man dressed as a bee lives inside this place. This is the Bee Man, and he just loves bees! He asks that Link bring him any bees he sees, and gives our hero a handy net to catch them. Note that the Bee Man will only give Link a net if Link has a bottle.

Net

A net you can use to catch every bee in your path. Go get ’em!

Catch Some Bees

Now that you have a net and bottle, let’s see about catching some bees. Kakariko Village’s southwest patch of grass is a good spot to find them, but you can find bees anywhere just by cutting down grass or bushes.

Hack through the village’s greenery until you free a bee, then use the net to catch it. Choose to store it in your bottle afterward. If you don’t find a bee, enter any building and exit to make the greenery reappear, then bee-gin your search again.

Bee

That guy who’s fond of bees will buy these from you. Time to earn some Rupees!

With a bee all bottled up, return to the Bee Man’s house. Speak to the Bee Man, and he’ll gladly trade you a Purple Rupee for your little buzzing buddy. Now that’s a honey of a deal!

The Rarest Bee

If you’re really lucky, you might just discover a golden bee while cutting through grass and shrubbery. Be sure to catch these super-rare specimens with your net while you have the chance! You’ll also need an empty bottle to store it in, of course.

Golden Bee

This rare bee is bright gold and sells for a high price.

Return the golden bee to the Bee Man for a fabulous prize: the Bee Badge! Now any bees you free will befriend you instead stinging you. Bee-autiful!

Bee Badge

No more stings! This badge makes you the friend of every bee.

Milk Your Visit

There’s another peculiar building to the southeast. This one has a big cow’s head on its roof, and the sign out front reads “Milk Bar.”

Enter the Milk Bar to find several patrons enjoying tall, refreshing glasses of milk. If you have an empty bottle, speak to the Milk Bar Owner at the counter and purchase some milk for 20 Rupees. Now you can take it with you and drink it whenever you need a little pick-me-up. Milk fills up to five of Link’s hearts when consumed.

Milk

Tasty milk straight from Lon Lon Ranch. It doesn’t get any fresher!

Note

The Bard’s Ballad

Pay the Milk Bar’s Bard 10 Rupees, and he’ll play a soothing song. There’s no real reason to do this except for the fun of it.

Try Your Luck

The building to the east of the Bee Man’s house has a large treasure chest on its roof, and the sign out front reads “Fortune’s Choice.” Looks like a place worth visiting!

Inside, pay the Fortune’s Choice Guy 50 Rupees to play his guessing game. You’ll be asked to open one of two treasure chests. One chest contains a Silver Rupee, worth 100 Rupees, while the other contains a single Rupee. It’s a 50/50 chance to double your money—here’s hoping lady luck is on your side!

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