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Rise of the Tomb Raider eGuide
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Contents

  • Combat and First Aid Basics
    • Overview
    • Game Difficulty
    • Movement
    • Zip Lines
    • Combat
    • Progression and Collections
  • Skills
    • Overview
    • Brawler
    • Hunter
    • Survivor
  • Guide to Survival
    • Overview
    • Controls
    • Menus
  • Weapons and Outfits
    • Bows
    • Handguns
    • Rifles
    • Shotguns
    • Axes
    • Outfits
    • Equipment and Upgrades
    • Ammunition
    • Improvised Weaponry
    • Crafting Ingredients
  • Walkthrough
    • Summary
    • Mountain Peak
      • Summary
      • Ascension
    • The Prophet's Tomb
      • Summary
      • The Lost Tomb
    • Siberian Wilderness
      • Summary
      • A Cold Welcome
      • Echoes of the Past
      • Best Laid Plans
    • Glacial Cavern
      • Summary
      • The Lost Expedition
    • Soviet Installation
      • Summary
      • Among the Enemy
      • Prison Break
      • The Way Out
      • Get Out of Dodge
      • Alone Again
    • Abandoned Mines
      • Summary
      • Shortcut
    • Geothermal Valley
      • Summary
      • Warming Up
      • Prepare for Battle
      • To the Tower
    • The Acropolis
      • Summary
      • Into the Acropolis
      • Reach the Tower
      • Back to the Forest
      • Silent Night
    • Flooded Archives
      • Summary
      • The Cathedral
      • Rising Tide
      • Escape the Archive
      • The Gathering
      • The Rescue
    • Research Base
      • Summary
      • Tracking Down Trinity
    • The Orrery
      • Summary
      • Path of the Deathless
    • Path of the Deathless
      • Summary
      • Through the Glacier
      • Into the Hidden City
    • The Lost City
      • Summary
      • The Frozen City
      • Gate Crasher
      • You Shall Not Pass
      • Ascension
      • The Divine Source
  • Major Characters
    • Lara Croft
    • Jonah
    • Ana
    • Konstantin
    • Jacob
    • Sofia
    • Wildlife
    • Enemies
  • Collecting Treasures
    • Overview
    • Mountain Peak
    • The Prophet's Tomb
      • Syrian Cliffs Base Camp
      • Syrian Catacomb Base Camp
      • Syrian Tomb Base Camp
      • The Prophets Tomb Challenges
    • Siberian Wilderness
      • Wilderness Refuge Base Camp
      • Siberian Wilderness Challenges
    • Glacial Cavern
      • Mongolian Passage Base Camp
      • Glacial Cavern Tombs
    • Soviet Installation
      • Installation Vista Base Camp
      • Train Yard Base Camp
      • Logging Camp Base Camp
      • Cistern Cavern base camp
      • Hidden Refuge Base Camp
      • Communications Tower Base Camp
      • Gulag Base Camp
      • Copper Mill Yard Base Camp
      • Copper Mill Bridge Base Camp
      • Frozen Gorge base camp
      • Soviet Installation Tombs
      • Soviet Installation Crypts
      • Soviet Installation Missions
      • Soviet Installation Challenges
    • Abandoned Mines
      • Excavation shaft Base Camp
    • Geothermal Valley
      • Valley Farmstead Base Camp
      • Ruins Encampment Base Camp
      • Ridgeline Base Camp
      • Cathedral Courtyard Base Camp
      • Cliffside Lookout Base Camp
      • Whirlpool Sanctuary Base Camp
      • Infirmary Base Camp
      • Hidden Ravine Base Camp
      • Aquifer Cavern Base Camp
      • Geothermal Valley Tombs
      • Geothermal Valley Crypt
      • Geothermal Valley Missions
      • Geothermal Valley Challenges
    • The Acropolis
      • Remnant Bazaar Base Camp
      • Riverside Landing Base Camp
      • Tower Courtyard Base Camp
      • Acropolis Challenges
    • Flooded Archives
      • Chamber of Records Base Camp
      • Greek Fire Depot Base Camp
    • Research Base
      • Weather Station Base Camp
      • Soviet Facility Base Camp
      • Research Base Challenges
    • The Orrery
      • Solemn Crevasse Base Camp
    • Path of the Deathless
      • Hall of Guardians Base Camp
      • Icy Bluff Base Camp
      • Path of the Deathless Challenges
    • The Lost City
      • Threshold of Kitezh Base Camp
      • Citadel Plaza Base Camp
      • Geothermal Caverns Base Camp
      • The Lost City Tombs
      • The Lost City Crypts
      • The Lost City Challenges
  • Lara's Search Continues
    • Introduction
  • Achievements
    • Special Achievements
  • Surviving Expeditions
    • Overview
    • The Basics
    • Tips for Specific Expeditions
  • Maps
    • Prophet's Tomb
    • Siberian Wilderness
    • Glacial Cavern
    • Soviet Installation
    • Abandoned Mines
    • Geothermal Valley
    • Acropolis
    • Flooded Archives
    • Research Base
    • The Orrery
    • Path of the Deathless
    • The Lost City

Rise of the Tomb Raider Guide › Weapons and Outfits

Handguns

Handguns become part of your arsenal during the Soviet Installation map. At first, these are loud weapons that reveal your position, but it is possible to get a Pistol Sight and a Pistol Suppressor. After that, Handguns become a viable assassination tool instead of being merely a backup weapon or something to use when you’re running low on ammo for your bigger guns.

Revolver

Stats Base
Damage 30
Recoil Stability 40
Reload Speed 30
Ammo Capacity 15
Rate of Fire 30
Upgrades

Tier I

-Polished Barrel (Improved Damage)

-Hollowed Hammer (Increased Rate of Fire)

-Muzzle Break (Better Recoil Stability)

Tier II

-Hair Trigger (Increased Rate of Fire)

-Padded Grip (Better Recoil Stability)

Tier III

-Rifled Barrel (Improved Damage)

-Speed Loader (Faster Reload Speed)

Tier IV

-Chromoly Barrel (Improved Damage)

An older Pistol that is balanced for a variety of situations.

You get the Revolver in the first part of the Soviet Installation map and can use it throughout the remainder of the game. It is outclassed by both other Pistols. The Semi-Auto has superior stats in almost every category and it also gets more upgrades. The Magnum isn’t as easy to use, but it has even more damage and also gets a ton more upgrades. Thus, the Revolver is really just an early game weapon unless you’re going for a particular achievement.

Semi-Auto Pistol

Stats Base
Damage 20
Recoil Stability 30
Reload Speed 50
Ammo Capacity 40
Rate of Fire 40
Upgrades

Tier I

-Polished Barrel (Improved Damage)

-Hollowed Hammer (Increased Rate of Fire)

-Muzzle Break (Better Recoil Stability)

-Polished Magazine (Faster Reload Speed)

-Large Magazine (Better Ammo Capacity)

Tier II

-Hair Trigger (Increased Rate of Fire)

-Ergonomic Grip (Better Recoil Stability)

-Extended Magazine (Better Ammo Capacity)

Tier III

-Rifled Barrel (Improved Damage)

-Improved Ejector (Increased Rate of Fire)

-Port Vented Slide (Better Recoil Stability)

-High Capacity Magazine (Better Ammo Capacity)

Tier IV

-Counterweight (Better Recoil Stability)

Standard issue Pistol that is focused on rapid firing speed.

The Semi-Auto Pistol is a classic sidearm that you collect from Strongboxes. It doesn’t do as much damage as either of the other Pistols, but it still does a high amount of damage per second. You get many shots off while firing on your target, especially if you’ve upgraded the weapon. It’s slightly weaker as a sniping or ambush weapon, but it’s very good when you have to blow a single target down and don’t care about ammo or subtlety.

heavy pistol

Stats Base
Damage 45
Recoil Stability 50
Reload Speed 40
Ammo Capacity 30
Rate of Fire 20
Upgrades

Tier I

-Polished Barrel (Improved Damage)

-Hollowed Hammer (Increased Rate of Fire)

-Muzzle Break (Better Recoil Stability)

-Polished Magazine (Faster Reload Speed)

-Large Magazine (Better Ammo Capacity)

Tier II

-Custom Grip (Better Recoil Stability)

-Extended Magazine (Better Ammo Capacity)

-Lubricated Well (Faster Reload Speed)

Tier III

-Rifled Barrel (Improved Damage)

-Improved Ejector (Increased Rate of Fire)

-Port Vented Slide (Better Recoil Stability)

Tier IV

-Quick Release Magazine (Faster Reload Speed)

A refined Pistol that fires smooth and steady.

You get the Heavy Pistol from Strongboxes later on in the game. It’s a deadly gun that is harder to work with in the middle of a firefight. However, it’s excellent for taking out individuals even if they’re wearing armor. The high damage per shot conserves ammo and ensures that the first shot of an ambush does the most that it can.

Combine the Heavy Pistol with Hollow Point ammo for the best results. You get a huge amount of bang for your buck, and this lets you stretch your crafted ammo budget farther than it you used it with the Semi-Auto Pistol.

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