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Rise of the Tomb Raider eGuide
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Contents

  • Combat and First Aid Basics
    • Overview
    • Game Difficulty
    • Movement
    • Zip Lines
    • Combat
    • Progression and Collections
  • Skills
    • Overview
    • Brawler
    • Hunter
    • Survivor
  • Guide to Survival
    • Overview
    • Controls
    • Menus
  • Weapons and Outfits
    • Bows
    • Handguns
    • Rifles
    • Shotguns
    • Axes
    • Outfits
    • Equipment and Upgrades
    • Ammunition
    • Improvised Weaponry
    • Crafting Ingredients
  • Walkthrough
    • Summary
    • Mountain Peak
      • Summary
      • Ascension
    • The Prophet's Tomb
      • Summary
      • The Lost Tomb
    • Siberian Wilderness
      • Summary
      • A Cold Welcome
      • Echoes of the Past
      • Best Laid Plans
    • Glacial Cavern
      • Summary
      • The Lost Expedition
    • Soviet Installation
      • Summary
      • Among the Enemy
      • Prison Break
      • The Way Out
      • Get Out of Dodge
      • Alone Again
    • Abandoned Mines
      • Summary
      • Shortcut
    • Geothermal Valley
      • Summary
      • Warming Up
      • Prepare for Battle
      • To the Tower
    • The Acropolis
      • Summary
      • Into the Acropolis
      • Reach the Tower
      • Back to the Forest
      • Silent Night
    • Flooded Archives
      • Summary
      • The Cathedral
      • Rising Tide
      • Escape the Archive
      • The Gathering
      • The Rescue
    • Research Base
      • Summary
      • Tracking Down Trinity
    • The Orrery
      • Summary
      • Path of the Deathless
    • Path of the Deathless
      • Summary
      • Through the Glacier
      • Into the Hidden City
    • The Lost City
      • Summary
      • The Frozen City
      • Gate Crasher
      • You Shall Not Pass
      • Ascension
      • The Divine Source
  • Major Characters
    • Lara Croft
    • Jonah
    • Ana
    • Konstantin
    • Jacob
    • Sofia
    • Wildlife
    • Enemies
  • Collecting Treasures
    • Overview
    • Mountain Peak
    • The Prophet's Tomb
      • Syrian Cliffs Base Camp
      • Syrian Catacomb Base Camp
      • Syrian Tomb Base Camp
      • The Prophets Tomb Challenges
    • Siberian Wilderness
      • Wilderness Refuge Base Camp
      • Siberian Wilderness Challenges
    • Glacial Cavern
      • Mongolian Passage Base Camp
      • Glacial Cavern Tombs
    • Soviet Installation
      • Installation Vista Base Camp
      • Train Yard Base Camp
      • Logging Camp Base Camp
      • Cistern Cavern base camp
      • Hidden Refuge Base Camp
      • Communications Tower Base Camp
      • Gulag Base Camp
      • Copper Mill Yard Base Camp
      • Copper Mill Bridge Base Camp
      • Frozen Gorge base camp
      • Soviet Installation Tombs
      • Soviet Installation Crypts
      • Soviet Installation Missions
      • Soviet Installation Challenges
    • Abandoned Mines
      • Excavation shaft Base Camp
    • Geothermal Valley
      • Valley Farmstead Base Camp
      • Ruins Encampment Base Camp
      • Ridgeline Base Camp
      • Cathedral Courtyard Base Camp
      • Cliffside Lookout Base Camp
      • Whirlpool Sanctuary Base Camp
      • Infirmary Base Camp
      • Hidden Ravine Base Camp
      • Aquifer Cavern Base Camp
      • Geothermal Valley Tombs
      • Geothermal Valley Crypt
      • Geothermal Valley Missions
      • Geothermal Valley Challenges
    • The Acropolis
      • Remnant Bazaar Base Camp
      • Riverside Landing Base Camp
      • Tower Courtyard Base Camp
      • Acropolis Challenges
    • Flooded Archives
      • Chamber of Records Base Camp
      • Greek Fire Depot Base Camp
    • Research Base
      • Weather Station Base Camp
      • Soviet Facility Base Camp
      • Research Base Challenges
    • The Orrery
      • Solemn Crevasse Base Camp
    • Path of the Deathless
      • Hall of Guardians Base Camp
      • Icy Bluff Base Camp
      • Path of the Deathless Challenges
    • The Lost City
      • Threshold of Kitezh Base Camp
      • Citadel Plaza Base Camp
      • Geothermal Caverns Base Camp
      • The Lost City Tombs
      • The Lost City Crypts
      • The Lost City Challenges
  • Lara's Search Continues
    • Introduction
  • Achievements
    • Special Achievements
  • Surviving Expeditions
    • Overview
    • The Basics
    • Tips for Specific Expeditions
  • Maps
    • Prophet's Tomb
    • Siberian Wilderness
    • Glacial Cavern
    • Soviet Installation
    • Abandoned Mines
    • Geothermal Valley
    • Acropolis
    • Flooded Archives
    • Research Base
    • The Orrery
    • Path of the Deathless
    • The Lost City

Rise of the Tomb Raider Guide › Weapons and Outfits

Ammunition

Your weapons need ammo to be useful, but there is no lack of that stuff in this part of the world. You can find ammunition all over the place, and some of it is craftable as well.

Silent Arrows and Armor Piercing Arrows

Your Bow’s basic “ammunition” is Arrows. The standard Arrows that you find or craft throughout most of the game are classified as Silent Arrows. They won’t alert people unless someone is struck by them and survives long enough to sound the alarm.

Very late in the story, you upgrade to Armor Piercing Arrows that have similar properties to Silent Arrows but are able to do some actual damage to armored enemies (as long as the attack is fully charged).

Basic Arrow attacks are good against weak opponents. Aim for headshots, take out people quietly, and get the advantage against groups of enemies without having to take them on directly until you’ve thinned their numbers.

Fire and Napalm Arrows

Once you have the Oil Flask, you can start crafting Fire Arrows. These can be upgraded through skills to become Napalm Arrows, which are very deadly.

Both types of fiery Arrows are used to kill unarmored enemies even if you aren’t good at landing headshots. They’re most successful once combat has already been initiated, so you aren’t worrying about stealth. Instead of taking the time and risk to score headshots, you unleash Fire Arrows to get kills even from body shots.

These Arrows are very weak against Enforcers, Defenders, and all Deathless. However, these Arrows burn through cloth barricades, so they get you into a few special locations.

Grenade and Cluster Bomb Arrows

Grenade Arrows are incredibly powerful. You start using them as part of the story, as you’re passing through the Acropolis. Craft explosive Arrows and use them to kill Defenders, Enforcers, Deathless, and groups of weaker enemies who are standing too close together. Grenade Arrows also destroy metal barricades!

Poison and Death Cloud Arrows

You learn how to make Poison Arrows during your time in the Siberian Wilderness. They are automatically upgraded into Death Cloud Arrows if you invest in a skill of the same name. Both types of poisonous Arrows deal high damage over time and are amazingly lethal. Use them against Enforcers, Defenders, bears, and all Deathless, especially the heavier melee ones.

Poisonous Arrows are only weak against Fireflies. Those attackers have their own air circulators, so they won’t take any damage from poison.

Pistol Bullets and Hollow Points

Pistol ammo doesn’t get you amazing damage or stopping power. You mainly use your Pistols if ammo is low for other weaponry, or if you simply need a close-range weapon for a single kill and don’t want to, or can’t, use your Shotgun.

Hollow Point ammo is craftable if you invest a skill point into it. These shots drop light targets very quickly, so they’re often worthwhile as a backup during longer fights.

Shotgun Shells and Dragonfire Shells

Shotguns kill targets extremely well in close-quarters combat. Save your shells for these intense situations, or switch to Shotguns if someone charges you in melee during a bigger fight. The Dragonfire Shells require special crafting, but they’re very deadly and take out unarmored enemies without any delays or problems.

Rifle Ammo

You find Rifle ammo all over the place, and many of your opponents carry it too. There isn’t anything special that you need to worry about when you’re using your Rifles. They’re good, solid weapons that work for almost any occasion.

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