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Rise of the Tomb Raider eGuide
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Contents

  • Combat and First Aid Basics
    • Overview
    • Game Difficulty
    • Movement
    • Zip Lines
    • Combat
    • Progression and Collections
  • Skills
    • Overview
    • Brawler
    • Hunter
    • Survivor
  • Guide to Survival
    • Overview
    • Controls
    • Menus
  • Weapons and Outfits
    • Bows
    • Handguns
    • Rifles
    • Shotguns
    • Axes
    • Outfits
    • Equipment and Upgrades
    • Ammunition
    • Improvised Weaponry
    • Crafting Ingredients
  • Walkthrough
    • Summary
    • Mountain Peak
      • Summary
      • Ascension
    • The Prophet's Tomb
      • Summary
      • The Lost Tomb
    • Siberian Wilderness
      • Summary
      • A Cold Welcome
      • Echoes of the Past
      • Best Laid Plans
    • Glacial Cavern
      • Summary
      • The Lost Expedition
    • Soviet Installation
      • Summary
      • Among the Enemy
      • Prison Break
      • The Way Out
      • Get Out of Dodge
      • Alone Again
    • Abandoned Mines
      • Summary
      • Shortcut
    • Geothermal Valley
      • Summary
      • Warming Up
      • Prepare for Battle
      • To the Tower
    • The Acropolis
      • Summary
      • Into the Acropolis
      • Reach the Tower
      • Back to the Forest
      • Silent Night
    • Flooded Archives
      • Summary
      • The Cathedral
      • Rising Tide
      • Escape the Archive
      • The Gathering
      • The Rescue
    • Research Base
      • Summary
      • Tracking Down Trinity
    • The Orrery
      • Summary
      • Path of the Deathless
    • Path of the Deathless
      • Summary
      • Through the Glacier
      • Into the Hidden City
    • The Lost City
      • Summary
      • The Frozen City
      • Gate Crasher
      • You Shall Not Pass
      • Ascension
      • The Divine Source
  • Major Characters
    • Lara Croft
    • Jonah
    • Ana
    • Konstantin
    • Jacob
    • Sofia
    • Wildlife
    • Enemies
  • Collecting Treasures
    • Overview
    • Mountain Peak
    • The Prophet's Tomb
      • Syrian Cliffs Base Camp
      • Syrian Catacomb Base Camp
      • Syrian Tomb Base Camp
      • The Prophets Tomb Challenges
    • Siberian Wilderness
      • Wilderness Refuge Base Camp
      • Siberian Wilderness Challenges
    • Glacial Cavern
      • Mongolian Passage Base Camp
      • Glacial Cavern Tombs
    • Soviet Installation
      • Installation Vista Base Camp
      • Train Yard Base Camp
      • Logging Camp Base Camp
      • Cistern Cavern base camp
      • Hidden Refuge Base Camp
      • Communications Tower Base Camp
      • Gulag Base Camp
      • Copper Mill Yard Base Camp
      • Copper Mill Bridge Base Camp
      • Frozen Gorge base camp
      • Soviet Installation Tombs
      • Soviet Installation Crypts
      • Soviet Installation Missions
      • Soviet Installation Challenges
    • Abandoned Mines
      • Excavation shaft Base Camp
    • Geothermal Valley
      • Valley Farmstead Base Camp
      • Ruins Encampment Base Camp
      • Ridgeline Base Camp
      • Cathedral Courtyard Base Camp
      • Cliffside Lookout Base Camp
      • Whirlpool Sanctuary Base Camp
      • Infirmary Base Camp
      • Hidden Ravine Base Camp
      • Aquifer Cavern Base Camp
      • Geothermal Valley Tombs
      • Geothermal Valley Crypt
      • Geothermal Valley Missions
      • Geothermal Valley Challenges
    • The Acropolis
      • Remnant Bazaar Base Camp
      • Riverside Landing Base Camp
      • Tower Courtyard Base Camp
      • Acropolis Challenges
    • Flooded Archives
      • Chamber of Records Base Camp
      • Greek Fire Depot Base Camp
    • Research Base
      • Weather Station Base Camp
      • Soviet Facility Base Camp
      • Research Base Challenges
    • The Orrery
      • Solemn Crevasse Base Camp
    • Path of the Deathless
      • Hall of Guardians Base Camp
      • Icy Bluff Base Camp
      • Path of the Deathless Challenges
    • The Lost City
      • Threshold of Kitezh Base Camp
      • Citadel Plaza Base Camp
      • Geothermal Caverns Base Camp
      • The Lost City Tombs
      • The Lost City Crypts
      • The Lost City Challenges
  • Lara's Search Continues
    • Introduction
  • Achievements
    • Special Achievements
  • Surviving Expeditions
    • Overview
    • The Basics
    • Tips for Specific Expeditions
  • Maps
    • Prophet's Tomb
    • Siberian Wilderness
    • Glacial Cavern
    • Soviet Installation
    • Abandoned Mines
    • Geothermal Valley
    • Acropolis
    • Flooded Archives
    • Research Base
    • The Orrery
    • Path of the Deathless
    • The Lost City

Rise of the Tomb Raider Guide › Walkthrough › The Prophet's Tomb

The Lost Tomb

Find the Tomb of the Prophet

Lara is driven to the Syrian border, but there are several complications along the way. After an unexpected stop, she finds herself on a rocky ledge. A stone settlement is off in the distance, within reach. Get up and start moving toward it.

Walk along the ledge as Lara gets her bearings back. She’s taken a heavy blow, and her vision is a bit off for the first minute or two while you’re playing. Luckily, there aren’t any enemies here to take advantage of the situation.

The path takes you to a rock wall. Jump up and use the handholds to shimmy up and right until you reach a higher platform. Above is a tiny entrance to a cave; Lara has to roll in through the opening to fit, but don’t go in there quite yet. Instead, look around the ledge on the right side to pick up a Relic (the Gilded Cross). Get that and then go into the cave.

A short walk takes you to an important chamber inside the cavern. This place is steeped in history; it’s on the very walls of the cave, ready to be seen.

Explore the Chamber of Murals

Search the chamber extensively. There are several hidden items and pieces of lore here, and you want to get everything before moving on. Look at the Monolith to reveal the location of the Coin Caches in the area. Scour the outer walls of the room for four Murals, and look along the floor near the far side of the room for the one Coin Cache that is here.

When you’re ready to go, step into a smaller side room across from the hallway where you entered the cavern. Light is shining through a damaged wall in there. Interact with the wall to break it open, revealing a new exit.

Find a Way into the Prophet’s Tomb

You’re almost to the main tomb now. A decaying stone bridge is to your left, and that’s the way to cross the chasm that blocks your progress.

Using Beacons and Survival Instincts

Now is a good time to explain about Lara’s Survival Instincts. This command (normally triggered with the right stick) is used to detect things that are important near Lara. Activate your Survival Instincts and look around to spot essential objectives. You can also track collectible objects that have been revealed on your map. Highlight the object while scanning your map and then use the button indicated on your screen to set a blue Beacon. These Beacons make it very easy to see where the objective or object is located.

Approach the bridge. The handholds are a bit too high to reach with a normal jump, but that’s not a problem for Lara. She can scramble up vertical surfaces for a short distance, allowing her to access ledges and handholds that aren’t too far out of reach. Try that here! Get onto the bridge and then shift to the left to start crossing it.

Up or Down?

When you have a choice and you’re suspended over a massive gap, don’t choose to drop down unless you’re really sure that there is ground under your feet. Gravity is not always your friend.

Be methodical when jumping between precarious positions, and look around Lara to see the safest way forward. You still have control of the camera when climbing, at least to some extent. Use that to look for different routes through each area. You can even turn on Survival Instincts to see if there are climbable surfaces ahead.

Cross the bridge on the left side by shimmying left and jumping up. Jump again to get over a broken section of stonework, and continue toward the top of the bridge to reach solid footing. The bridge begins to collapse once you get to a balancing beam, so pick up your pace as much as possible. Jump to safety at the end!

Approach the main temple and leap over toward its upper balcony. Use that as a handhold and pull yourself up when you find a decent spot between the pillars. A small corridor above the balcony takes you into the building, with unknown traps in wait. Hop up a couple of small ledges and go inside.

Explore the Tomb’s Passages

There isn’t enough room to walk comfortably, so Lara has to squeeze through this place. Break through a wall at the end of the hallway to find yourself in the tomb proper.

Search the first room of the tomb for anything that isn’t nailed down. To your right is a small container that glows orange when you approach. Break it open for a small reward.

Gift of Alms

These containers have modest goodies inside of them. They aren’t as important as the larger collectibles that get marked on your map once they’re uncovered, but over time you still get quite a bit of XP and small treasures from them, including Coins and a variety of crafting items.

Similarly, there are crates of supplies that you run into fairly frequently. Break them open for crafting items.

There is a Document on the left side of the room. Make sure to collect that and then read it as well. Nearby is a Mural to examine.

Get everything that’s here and then leave the room; there is a hallway ahead. Walk toward it slowly, because a trap is triggered when you approach. You’re shown how to aim your weapon; use it to destroy the small, wooden piece that holds the trap in place. This clears the hallway so that you can advance. Lara pulls herself under a crossbeam and goes into the adjoining passage.

The floor here hasn’t been inspected for damage in a few centuries, so it’s going to collapse when you put any weight on it. Lara plunges into the water below, but is luckily unharmed. Get back onto solid ground by climbing out of the water on your side of the chamber. Look over the room. See that suspended wooden platform ahead of you? Shoot the block that’s holding it up!

Jump back into the water, climb onto the fallen platform, and use that as a way to get out of the room; jump from the platform to a ledge above and climb out.

There is a nasty section coming up. As you move through the next passage, Lara steps onto a trap and is temporarily immobilized. A spike swings at her, and you have to shoot the wooden block on that very quickly so that Lara doesn’t get perforated. Next, use the indicated button that’s flashing onscreen to bust out of the trap. Water is filling the hallway, so swim quickly down the passage before it becomes your own personal tomb.

Fast Swimming

The game shows you how to swim as quickly as possible with a brief, onscreen tip. Use the B button to go as fast as you can while swimming. This doesn’t make Lara drown at a faster rate, so there isn’t a downside to doing this even when you’re fully submerged.

Get out of the water and walk toward the misty room ahead. You’re almost to the tomb!

Navigate to the Top of the Main Tomb’s Chamber

The good news is that you’ve entered the central room of the tomb. The bad news is that it’s really hard to get to the top of this chamber. Many of the stairs and bridges that were used in ancient times have fallen away, and you need to make a path of your own to get to the top.

Getting the water level to rise is your first step. Follow your objective marker and smash through a leaking wall on the side of the room. This soon gets enough water into the room for you to reach a ledge that is underneath a suspended wooden platform. Get onto dry land and use the cubbies along the wall to climb higher.

Shimmy onto a small ledge above and jump over to the suspended platform. Wait on that while a counterweight system causes the floodgate to open. Again, the water rises. You can now get through most of the chamber.

Search the eastern side of the room for buried treasure. There are two Coin Caches here, and you can get them both without much effort. Dig into the ground at their marked locations and get your money.

There are a couple of containers with Gifts of Alms as well, so keep your eyes out for them too.

The best treasure is along a small strip on the southern edge of the room. There is a Relic just above the new waterline. Get that before you continue (it’s an Enamel Brooch).

Now, climb onto a damaged pillar near the center of the room. Jump from there into the building that dominates that area, and cross through that. You hear noises in the distance, but nothing is coming after you quite yet. Stop while you’re inside the building and scan around with your Survival Instincts. A small ledge to the south has an Archivist’s Map that reveals the remaining Documents in the region. Take that and shoot any hanging urns that light up.

Hang ‘Em High

All Challenges are covered in their own portion of the “Collecting Treasures” chapter. While you’re here, look for seven Incense Urns that are suspended from the ceiling. They’re easiest to spot when you’re using Survival Instincts, because they glow. If you end up missing any, you can return later in the game to finish destroying the whole set.

Get back into the main building and watch out for a pit trap that is exposed when the floor crumbles. Jump over the spikes and search the small area of floor to the right for a Document (The Knight: On the Trail). Walk carefully to the far side of the building and jump onto a couple of pillars and then over to the northern side of the tomb.

The last Document (The Knight: At the Gates) is beneath you, on the ground floor of the room.

You quickly reach a hallway that looks empty, almost simple even. This is probably a good place to be careful.

How Bad Can a Little Trap Be?

You have to leap over the crumbling stonework in this hallway. If you take too long or jump poorly, the ground gives way and drop you onto a horrific bed of spikes.

Jump over the damaged flooring and hurry to the end of the corridor. You enter the final room of this level. Again, you need to raise the water level to get through, but this time it’s a little bit more complicated.

Get the Document on the right side of the room before you go anywhere. Then, go around the upper ledge, collect some free Coins, and smash through a leaking wall.

Another suspended counterweight is here, but you can’t get the floodgate to open just by jumping over to it. The problem is that the incoming surge of water knocks Lara off of the platform, thus preventing the water level from rising very much.

Destroy a section of wall on the other side of the chamber. This lets in some water. Then, shoot a wooden block that is holding up a second platform. This drops that pallet into the water. Jump onto the main platform and don’t worry when you’re knocked off of it. The process causes the floating pallet to go to the other side of the room. Climb onto it and then jump to the handholds above. Now you’re getting somewhere!

Climb to the top and then jump onto the bar above the suspended platform. The water won’t knock you off there, so Lara can hang on until the water level rises substantially. That lets you get to the top of the tomb.

Watch a quick scene and then pull yourself to the top of the cubbies where Lara gets out of the water. A long scene follows, as she uncovers the sarcophagus. Several important events transpire. When they conclude, you are still at the top of the tomb. However, you’re joined by a few Soldiers from Trinity.

Stay cool and shoot both nearby men before they have time to react. Headshots are ideal, but multiple bullets bring down your targets if you’re uncertain of your aim.

Next, run forward and jump across a small gap. You’re taught how to sprint after you land, just in the nick of time.

Run For Your Life

Sprinting is engaged by pushing down the left stick. Lara puts on serious speed, allowing her to avoid cave-ins and enemies alike.

Sprint to the end of the passage and turn left. Run and jump to a hanging bar, and use that to vault to the other side of the room. Grab hold of a ledge, pull yourself up, and get back to speed.

The rest of the route is a challenge of timing, but it’s very clear where you need to go. Sprint, don’t fall, and leap over every gap. It’s simple in theory, but the pressure is on and you only have moments to get outside before this entire place crashes into ruin. Hurry, and go!

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